• Re: Switching to a higher price

    From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.action on Thu Jul 24 12:03:03 2025
    From Newsgroup: comp.sys.ibm.pc.games.action


    On a related note:

    Microsoft -like many of the big name publishers- had initially and wholeheartedly decided that if Nintendo could do it, then they too
    could switch to the $80 price point for their games. "Outer Worlds 2"
    (which is scheduled for an October release) was going to be one of the
    games with this new price.

    But -weirdly enough- gamers weren't fully onboard with the price hike,
    and Microsoft has just announced that they're dropping the price to
    $70 "in line with current market conditions". Other "full priced
    holiday releases" will also stick at that lower price.

    I mean, Microsoft just fired thousands of employees so it only makes
    sense that their expenses aren't so high anymore, right?

    It's strange that its mostly the triple-A publishers reaching for
    these prices, though. "Clair Obscur: Expedition", for instance,
    launched at a mere $50 despite being considered a triple-a quality
    game and having 'overwhelmingly positive' reviews. And while not as
    beloved, Remedy's own "Firebreak FBC" also managed to release for less
    than $80, despite being a quality game. "Dune: Awakening" and
    "Wandering Village" too came out at a lower price. It's almost as if
    the big-name publishers are jacking up the prices because they can and
    not because the games are worthy of that price. Huh.


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  • From Werner P.@werpu@gmx.at to comp.sys.ibm.pc.games.action on Mon Jul 28 10:41:53 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    Am 24.07.25 um 18:03 schrieb Spalls Hurgenson:

    On a related note:

    Microsoft -like many of the big name publishers- had initially and wholeheartedly decided that if Nintendo could do it, then they too
    could switch to the $80 price point for their games. "Outer Worlds 2"
    (which is scheduled for an October release) was going to be one of the
    games with this new price.

    But -weirdly enough- gamers weren't fully onboard with the price hike,
    and Microsoft has just announced that they're dropping the price to
    $70 "in line with current market conditions". Other "full priced
    holiday releases" will also stick at that lower price.

    The question is if Nintendo can get away with it in the long run. Here
    in Europe Sony did a serious price hike with the PS5 generation which
    did not go fully through in the states for now. But for me it was reason enough to finally abandon consoles entirely. I dont even follow Ps5
    gaming news anymore, and the few titles I bought were second hand on
    discm because they usually were 20-30 Euros cheaper even shortly after
    release than their online counterparts in the Sony store!
    So much for online being cheaper because the retailers are cut out of
    the chain, once a monopoly is established they hike prices as they think
    the market can carry! By trying to make discs a hurdle (aka leaving them
    out for certain models or make them an accessory) they tried to nail the monpoly!

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  • From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.action on Mon Jul 28 11:00:43 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Mon, 28 Jul 2025 10:41:53 +0200, "Werner P." <werpu@gmx.at> wrote:

    Am 24.07.25 um 18:03 schrieb Spalls Hurgenson:

    On a related note:

    Microsoft -like many of the big name publishers- had initially and
    wholeheartedly decided that if Nintendo could do it, then they too
    could switch to the $80 price point for their games. "Outer Worlds 2"
    (which is scheduled for an October release) was going to be one of the
    games with this new price.

    But -weirdly enough- gamers weren't fully onboard with the price hike,
    and Microsoft has just announced that they're dropping the price to
    $70 "in line with current market conditions". Other "full priced
    holiday releases" will also stick at that lower price.

    The question is if Nintendo can get away with it in the long run. Here
    in Europe Sony did a serious price hike with the PS5 generation which
    did not go fully through in the states for now. But for me it was reason >enough to finally abandon consoles entirely. I dont even follow Ps5
    gaming news anymore, and the few titles I bought were second hand on
    discm because they usually were 20-30 Euros cheaper even shortly after >release than their online counterparts in the Sony store!
    So much for online being cheaper because the retailers are cut out of
    the chain, once a monopoly is established they hike prices as they think
    the market can carry! By trying to make discs a hurdle (aka leaving them
    out for certain models or make them an accessory) they tried to nail the >monpoly!

    Nintendo was a bit more clever about it then the others, though.
    First, they announced the chnage with the release of their newest
    platform (Switch 2). If you wanted new games to go with your new
    hardware, you'd just have to accept the new price; there was no real alternative. But more importantly, the $80USD price wasn't intended
    for ALL their games, just the best-of-the-best; the real hot-ticket
    items. You know, the next Zelda, or Mario Kart. Less popular items
    would still get the $60 or $70USD price-tag.

    Meanwhile, on the PC side, the triple-A publishers are saying, "what
    the hell, let's make evern our worst new games $80 now, and this
    despite the fact there's no compelling reason for people to buy from
    us".

    Ultimately, I think we are going to get an $80USD price-tag on games,
    for reasons I've stated earlier in this and other threads. The
    industry has remained stuck at 2000-era prices for too long, even as
    games have become more complex and costs have skyrocketed. But at the
    same time, publishers are going at it the wrong way. A lot of people
    are feeling a financial pinch and luxuries like video games are going
    to be one the first sacrifices they make. Meanwhile, a $10 or $20
    price-jump is going to turn a lot of people off regardless if they can
    afford it or not, especially if overall quality of product isn't seen
    as improving (or, in fact, seen as worsening thanks to over-reliance
    on MTX and other tactics).

    TL;DR: I think Nintendo can get away with this shit. Ubisoft and
    Activision need to tread more carefully.



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  • From Zaghadka@zaghadka@hotmail.com to comp.sys.ibm.pc.games.action on Mon Jul 28 11:29:18 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Thu, 24 Jul 2025 12:03:03 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:


    On a related note:

    Microsoft -like many of the big name publishers- had initially and >wholeheartedly decided that if Nintendo could do it, then they too
    could switch to the $80 price point for their games. "Outer Worlds 2"
    (which is scheduled for an October release) was going to be one of the
    games with this new price.

    But -weirdly enough- gamers weren't fully onboard with the price hike,
    and Microsoft has just announced that they're dropping the price to
    $70 "in line with current market conditions". Other "full priced
    holiday releases" will also stick at that lower price.

    I mean, Microsoft just fired thousands of employees so it only makes
    sense that their expenses aren't so high anymore, right?

    It's strange that its mostly the triple-A publishers reaching for
    these prices, though. "Clair Obscur: Expedition", for instance,
    launched at a mere $50 despite being considered a triple-a quality
    game and having 'overwhelmingly positive' reviews. And while not as
    beloved, Remedy's own "Firebreak FBC" also managed to release for less
    than $80, despite being a quality game. "Dune: Awakening" and
    "Wandering Village" too came out at a lower price. It's almost as if
    the big-name publishers are jacking up the prices because they can and
    not because the games are worthy of that price. Huh.


    Game pricing is more like arbitrage. There's really no way to assess
    valuation except market conditions and chutzpah.

    Market conditions always determine price point in IP. It's possible a pub
    could make the price point for a game $40, do big volume, and turn a
    decent profit. Or the game might be more niche, and need to be $60 base
    with $300 in DLC, etc.

    Or you just peg it at $70, as AAA has been pegged at $60 for all these
    years, and see if you can get away with $80. Looks like they can't get
    away with $80. If they could get away with $150, they would.

    Point is, any price change occurs just because publishers will it so,
    because that's the only reason to raise prices. If you think there's some valuation formula for IP goods other than "How much money can we make
    from this?" I would advise that you are mistaken.

    Even $/hr of play doesn't work. If I buy a shooter for $60, that comes
    out to about $6/hr for most SP experiences. For multiplayer, it can come
    out to pennies/hr. If I buy BG3 for $60, it definitely comes out to
    pennies. I've got 158 hours in that game and I'm not finished by a long
    shot. 38¢/hr and dropping.

    There is no formula for pubs other than "Can we get away with it." There
    is no formula for us other than "What is my gaming budget?"

    There is no rational justification for *any* price point in IP.
    --
    Pope Zaghadka III

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