What it says in the topic; this is a ramble about some games that I
mainly play just because I like the soundtracks that much. Sure there
are other games that have great sound tracks too, but those usually
have gameplay that's just as good. This is a list where the music
itself is the primary draw to the game.
This post just happened to be inspired by the fact that I just played
one of the games on this list just to listen to the music. If you note
that this list leans a bit heavily towards older DOS-era games, that's
mostly because those are games I always have installed on my HDD so I
can fire them up whenever (as opposed to more modern games which
require me to download/install first) and not an indictment on modern
game music.
* Overkill (Epic, 1992)
A vertical shooter-em-up distributed as shareware, it's
gameplay isn't that special (although considering it's EGA,
the artwork is pretty good), and it's let down by the fact
that its sound effects are all through the PC speaker. But I
love the music.
* Wheel of Time (Legend Entertainment, 1999)
I was never really a fan of the books (I didn't hate 'em,
but I found 'em more tedious than invigorating) and the
game isn't much different. It has a few moments but really,
the only thing that keeps making me return to the game is
its tunes.
* Zone 66 (Epic, 1993)
Another shareware shooter, this one featured art and music
by members of the Renaissance demo team. The gameplay is okay
in short spurts (overall, the game is just too long and lacks
variety for extended play) but man, that soundtrack!
* Emperor of the Fading Suns (Holistic Designs, 1997)
It's a weird mix of Civilization and Master of Orion and
the gameplay never gels, but the setting is great and
that soundtrack really helps sell the moody, gothic
atmosphere.
* Monkey Island 2 (LucasArts, 1991)
Not the whole soundtrack, but that really catch reggae
melody that plays in the introduction (complete with dancing
monkeys). Once that's done, I usually don't stick with the game
for very long after ;-)
* Lord of the Rings Vol 1 (Interplay, 1990)
More specifically, the 1993 'enhanced CD-ROM Cinematic
Multimedia" edition, which a had CD-Audio soundtrack. The
game itself sucked, but the music was great.
* Sonic the Hedgehog (Sega, 1991)
The gameplay's fine, if you like mascot platformers, but
it's the music (and how it combines so perfectly with
the sound effects) that really makes me keep coming back
* Outdrive (DNVR Prod, 2016)
Sure, the neon-esque visuals are nice to look at, but
it's the retrowave music that is the heart and soul
of the game.
* Ultima VI False Prophet (Origin, 1990)
The music that plays during character-creation is the best.
I often start a new game just so I can hear that tune again.
* Advent Rising (Majesco, 2005)
It's a rather humdrum (if colorful) Halo-clone but it's
soundtrack helps set it apart, and I've played it solely
so I could listen to its tunes again.
* Ultima IX Ascension (Origin, 1999)
In the end, Ultima 9 only had two things really going for it:
it's gorgeous sunsets and its great music. And after 26 years,
that sunset isn't really all that impressive anymore.
* Jazz Jackrabbit (Epic, 1994)
Man, Epic used to be cool; this is their third game on
the list. Jazz is a sort of poor man's "Sonic
the Hedgehog" but it got the music right, at least.
Again, this list isn't intended to be a definitive selection of games
I think have great soundtracks. Rather, it's a list of games where the
music is the primary (sometimes the only!) reason I start the game.
There are a lot of other games with great soundtracks, but they're
backed up by great gameplay, and if I included THOSE games the list
would be a heck of a lot longer (for starters, I'd have to include
titles like Command & Conquer, and Homeworld, and Gabriel Knight and
Loom and Full Throttle and Renegade Battle For Jacob's Star, and Elite
3, and Legend of Kyrandia, and Mechwarrior 3, and and and and...
Are there any games you fire up just for their tunes or am I the only--
one who does this?
What it says in the topic; this is a ramble about some games that I
mainly play just because I like the soundtracks that much. Sure there
are other games that have great sound tracks too, but those usually
have gameplay that's just as good. This is a list where the music
itself is the primary draw to the game.
This post just happened to be inspired by the fact that I just played
one of the games on this list just to listen to the music. If you note
that this list leans a bit heavily towards older DOS-era games, that's
mostly because those are games I always have installed on my HDD so I
can fire them up whenever (as opposed to more modern games which
require me to download/install first) and not an indictment on modern
game music.
* Overkill (Epic, 1992)
A vertical shooter-em-up distributed as shareware, it's
gameplay isn't that special (although considering it's EGA,
the artwork is pretty good), and it's let down by the fact
that its sound effects are all through the PC speaker. But I
love the music.
* Wheel of Time (Legend Entertainment, 1999)
I was never really a fan of the books (I didn't hate 'em,
but I found 'em more tedious than invigorating) and the
game isn't much different. It has a few moments but really,
the only thing that keeps making me return to the game is
its tunes.
* Zone 66 (Epic, 1993)
Another shareware shooter, this one featured art and music
by members of the Renaissance demo team. The gameplay is okay
in short spurts (overall, the game is just too long and lacks
variety for extended play) but man, that soundtrack!
* Emperor of the Fading Suns (Holistic Designs, 1997)
It's a weird mix of Civilization and Master of Orion and
the gameplay never gels, but the setting is great and
that soundtrack really helps sell the moody, gothic
atmosphere.
* Monkey Island 2 (LucasArts, 1991)
Not the whole soundtrack, but that really catch reggae
melody that plays in the introduction (complete with dancing
monkeys). Once that's done, I usually don't stick with the game
for very long after ;-)
* Lord of the Rings Vol 1 (Interplay, 1990)
More specifically, the 1993 'enhanced CD-ROM Cinematic
Multimedia" edition, which a had CD-Audio soundtrack. The
game itself sucked, but the music was great.
* Sonic the Hedgehog (Sega, 1991)
The gameplay's fine, if you like mascot platformers, but
it's the music (and how it combines so perfectly with
the sound effects) that really makes me keep coming back
* Outdrive (DNVR Prod, 2016)
Sure, the neon-esque visuals are nice to look at, but
it's the retrowave music that is the heart and soul
of the game.
* Ultima VI False Prophet (Origin, 1990)
The music that plays during character-creation is the best.
I often start a new game just so I can hear that tune again.
* Advent Rising (Majesco, 2005)
It's a rather humdrum (if colorful) Halo-clone but it's
soundtrack helps set it apart, and I've played it solely
so I could listen to its tunes again.
* Ultima IX Ascension (Origin, 1999)
In the end, Ultima 9 only had two things really going for it:
it's gorgeous sunsets and its great music. And after 26 years,
that sunset isn't really all that impressive anymore.
* Jazz Jackrabbit (Epic, 1994)
Man, Epic used to be cool; this is their third game on
the list. Jazz is a sort of poor man's "Sonic
the Hedgehog" but it got the music right, at least.
Again, this list isn't intended to be a definitive selection of games
I think have great soundtracks. Rather, it's a list of games where the
music is the primary (sometimes the only!) reason I start the game.
There are a lot of other games with great soundtracks, but they're
backed up by great gameplay, and if I included THOSE games the list
would be a heck of a lot longer (for starters, I'd have to include
titles like Command & Conquer, and Homeworld, and Gabriel Knight and
Loom and Full Throttle and Renegade Battle For Jacob's Star, and Elite
3, and Legend of Kyrandia, and Mechwarrior 3, and and and and...
Are there any games you fire up just for their tunes or am I the only
one who does this?
I rarely did. I usually listen to ripped music Golden Axe 1, classic
DOOM, Aero Blasters, etc.
https://zimage.com/~ant/antfarm/about/songs.html for my favorites. ;)
* Emperor of the Fading Suns (Holistic Designs, 1997)
It's a weird mix of Civilization and Master of Orion and
the gameplay never gels, but the setting is great and
that soundtrack really helps sell the moody, gothic
atmosphere.
* Monkey Island 2 (LucasArts, 1991)
Not the whole soundtrack, but that really catch reggae
melody that plays in the introduction (complete with dancing
monkeys). Once that's done, I usually don't stick with the game
for very long after ;-)
* Lord of the Rings Vol 1 (Interplay, 1990)
More specifically, the 1993 'enhanced CD-ROM Cinematic
Multimedia" edition, which a had CD-Audio soundtrack. The
game itself sucked, but the music was great.
* Ultima VI False Prophet (Origin, 1990)
The music that plays during character-creation is the best.
I often start a new game just so I can hear that tune again.
* Ultima IX Ascension (Origin, 1999)
In the end, Ultima 9 only had two things really going for it:
it's gorgeous sunsets and its great music. And after 26 years,
that sunset isn't really all that impressive anymore.
Are there any games you fire up just for their tunes or am I the only
one who does this?
I rarely did. I usually listen to ripped music Golden Axe 1, classic
DOOM, Aero Blasters, etc.
https://zimage.com/~ant/antfarm/about/songs.html for my favorites. ;)
Yes, except it's a C-64 game, so...
On Fri, 18 Jul 2025 17:43:46 -0400, Spalls Hurgenson ><spallshurgenson@gmail.com> wrote:
* Lord of the Rings Vol 1 (Interplay, 1990)
More specifically, the 1993 'enhanced CD-ROM Cinematic
Multimedia" edition, which a had CD-Audio soundtrack. The
game itself sucked, but the music was great.
Yeah, I remember this game's soundtrack. It sounded very good but it
also didn't fit very well with what was going on in the game I
thought.
Are there any games you fire up just for their tunes or am I the only
one who does this?
Gaming soundtracks are very important to me but I don't fire up a game
just to listen to the soundtrack. I have the soundtracks in my music >collection so I don't really see the point of doing that.
However, I did used to this when I was a kid on my C-64. I remember
waiting for the Pool of Radiance to load just to hear that opening
intro song as one example.
On Fri, 18 Jul 2025 23:24:53 -0000 (UTC), ant@zimage.comANT (Ant) wrote:
I rarely did. I usually listen to ripped music Golden Axe 1, classic
DOOM, Aero Blasters, etc.
https://zimage.com/~ant/antfarm/about/songs.html for my favorites. ;)
I am not a DOOM fan but I do like the soundtrack. I have a few in my collection. I remember how good the game sounded on my Roland Sound
Canvas back in the day. I just told Spalls that I don't fire up games
anymore just for the soundtrack, but DOOM came close.
Are there any games you fire up just for their tunes or am I the only
one who does this?
On Fri, 18 Jul 2025 18:51:57 -0500, "Lane \"Stonehowler\" Waldby" <wichitajayhawks@msn.com> wrote:
Yes, except it's a C-64 game, so...
Nothing wrong with that. I have soundtracks from the C-64 converted to
MP3s. I love 8-bit tunes.
On Fri, 18 Jul 2025 17:43:46 -0400, in comp.sys.ibm.pc.games.action,
Spalls Hurgenson wrote:
Are there any games you fire up just for their tunes or am I the only
one who does this?
The original Descent. The opening music. Missions 1 and 2, the sample
track it plays when you're setting up sound is the best, even in OPL2.
Mission 12 is the demo track.
It's all good enough that I have the MIDI files to play in GM whenever I like.
Another set of soundtracks are those from the original
Mechwarrior, c. 1999 (?) -- it was originally released
without textures for the mechs, but a later patch added
them. I have 4 mp3's from the game:
Zaghadka <zaghadka@hotmail.com> wrote:
On Fri, 18 Jul 2025 17:43:46 -0400, in comp.sys.ibm.pc.games.action,
Spalls Hurgenson wrote:
The original Descent. The opening music. Missions 1 and 2, the sample
Are there any games you fire up just for their tunes or am I the only
one who does this?
track it plays when you're setting up sound is the best, even in OPL2.
Mission 12 is the demo track.
It's all good enough that I have the MIDI files to play in GM whenever I
like.
What players do you use to listen to MIDI files in GM?
On Sun, 20 Jul 2025 02:55:40 -0000 (UTC), in
comp.sys.ibm.pc.games.action, Ant wrote:
Zaghadka <zaghadka@hotmail.com> wrote:
On Fri, 18 Jul 2025 17:43:46 -0400, in comp.sys.ibm.pc.games.action,
Spalls Hurgenson wrote:
The original Descent. The opening music. Missions 1 and 2, the sample
Are there any games you fire up just for their tunes or am I the only
one who does this?
track it plays when you're setting up sound is the best, even in OPL2.
Mission 12 is the demo track.
It's all good enough that I have the MIDI files to play in GM whenever I >>> like.
What players do you use to listen to MIDI files in GM?
VLC media player with Fluidsynth and then some choice SF2s
I have one called Hubbe64.sf2 (64MB) that is amazing. I don't have a link
for that, but I can post a Dropbox share if you want it. I have an insano >342MB GM soundfont that doesn't sound as good.
There is also eawpats.sf2 (32MB), which is a GM Gravis Ultrasound. >https://musical-artifacts.com/artifacts/3101
The only thing I don't have is a Turtle Beach Rio soundfont. I wish I
could find one. They got better than SoundCanvas quality out of a 2MB
patch set. It's what I had as a daughtercard on my SB16. Those were the
days. Descent never sounded better.
That said... have you seen
https://www.vogons.org/viewtopic.php?t=29648
(I mean, probably yes, you have, but just in case you missed it).
You'd still have to do some work to get them into soundfont format but
it's a start
<pedant>
EAWPATS isn't Gravis Ultrasound patches. Or, more precisely, it's a
'port' of patches made for Gravis Ultrasound, but it's not the ones
that were included with the soundcard from Gravis. EAWPATs was a
fan-made collection of patches designed to improve on the default
patches for Ultrasound (and EAWPATS.SF2 is a soundfont that copies
them into a format that could be used by the Sound Blaster AWE32 and
later other devices.
TL;DR: if you want to replicate the original sound of the Ultrasound,
don't use these. Try >https://archive.org/details/GravisUltrasoundClassicPachSetV1.6 if
that's your goal.
On Sun, 20 Jul 2025 02:55:40 -0000 (UTC), in
comp.sys.ibm.pc.games.action, Ant wrote:
Zaghadka <zaghadka@hotmail.com> wrote:
On Fri, 18 Jul 2025 17:43:46 -0400, in comp.sys.ibm.pc.games.action,
Spalls Hurgenson wrote:
The original Descent. The opening music. Missions 1 and 2, the sample
Are there any games you fire up just for their tunes or am I the only
one who does this?
track it plays when you're setting up sound is the best, even in OPL2.
Mission 12 is the demo track.
It's all good enough that I have the MIDI files to play in GM whenever I >> like.
What players do you use to listen to MIDI files in GM?
VLC media player with Fluidsynth and then some choice SF2s
I have one called Hubbe64.sf2 (64MB) that is amazing. I don't have a link
for that, but I can post a Dropbox share if you want it. I have an insano 342MB GM soundfont that doesn't sound as good.
There is also eawpats.sf2 (32MB), which is a GM Gravis Ultrasound.
https://musical-artifacts.com/artifacts/3101
Finally, you can get Sccc1t2.sf2 (3MB), which is good old Roland
SoundCanvas. Apparently, you want the patched version:
https://www.doomworld.com/forum/topic/115687-scc1t2sf2-has-out-of-tune-pianos-gmsf2-has-bad-volume-levels-fixes-for-both/
The only thing I don't have is a Turtle Beach Rio soundfont. I wish I
could find one. They got better than SoundCanvas quality out of a 2MB
patch set. It's what I had as a daughtercard on my SB16. Those were the
days. Descent never sounded better.
I have other GM sf2s, as well. Again, if you want a Dropbox link to the
full library, I can share all of them.
The setting to set up Fluidsynth in VLC is in the advanced page under
Audio CODECs/Fluidsynth. You give it a soundfont, and you have a really
nice midi player.
Really, Hubbe64 sounds amazing in Gzdoom, which also has Fluidsynth
support. So does eawpats.
TimMIDity++ is also a good MIDI player.
What it says in the topic; this is a ramble about some games that I
mainly play just because I like the soundtracks that much. Sure there
are other games that have great sound tracks too, but those usually
have gameplay that's just as good. This is a list where the music
itself is the primary draw to the game.
Are there any games you fire up just for their tunes or am I the only
one who does this?
Zaghadka <zaghadka@hotmail.com> wrote:
On Sun, 20 Jul 2025 02:55:40 -0000 (UTC), in
comp.sys.ibm.pc.games.action, Ant wrote:
Zaghadka <zaghadka@hotmail.com> wrote:
On Fri, 18 Jul 2025 17:43:46 -0400, in comp.sys.ibm.pc.games.action,
Spalls Hurgenson wrote:
The original Descent. The opening music. Missions 1 and 2, the sample
Are there any games you fire up just for their tunes or am I the only
one who does this?
track it plays when you're setting up sound is the best, even in OPL2.
Mission 12 is the demo track.
It's all good enough that I have the MIDI files to play in GM whenever I >> >> like.
What players do you use to listen to MIDI files in GM?
VLC media player with Fluidsynth and then some choice SF2s
I have one called Hubbe64.sf2 (64MB) that is amazing. I don't have a link
for that, but I can post a Dropbox share if you want it. I have an insano
342MB GM soundfont that doesn't sound as good.
I'd like to get a copy. :) How do you load SoundFonts in VLC? VLC's iOS >(iPhone) doesn't support MIDIs and nothing is happening according to >https://forum.videolan.org/viewtopic.php?f=36&t=153618#p545566 thread.
:(
There is also eawpats.sf2 (32MB), which is a GM Gravis Ultrasound.
https://musical-artifacts.com/artifacts/3101
Finally, you can get Sccc1t2.sf2 (3MB), which is good old Roland
SoundCanvas. Apparently, you want the patched version:
https://www.doomworld.com/forum/topic/115687-scc1t2sf2-has-out-of-tune-pianos-gmsf2-has-bad-volume-levels-fixes-for-both/
The only thing I don't have is a Turtle Beach Rio soundfont. I wish I
could find one. They got better than SoundCanvas quality out of a 2MB
patch set. It's what I had as a daughtercard on my SB16. Those were the
days. Descent never sounded better.
I have other GM sf2s, as well. Again, if you want a Dropbox link to the
full library, I can share all of them.
The setting to set up Fluidsynth in VLC is in the advanced page under
Audio CODECs/Fluidsynth. You give it a soundfont, and you have a really
nice midi player.
Really, Hubbe64 sounds amazing in Gzdoom, which also has Fluidsynth
support. So does eawpats.
TimMIDity++ is also a good MIDI player.
Yes, please. :)
On Sun, 20 Jul 2025 14:47:17 -0400, in comp.sys.ibm.pc.games.action,
Spalls Hurgenson wrote:
<pedant>Guess I got confused while looking for it. I found Ultrasound pathces,
EAWPATS isn't Gravis Ultrasound patches. Or, more precisely, it's a
'port' of patches made for Gravis Ultrasound, but it's not the ones
that were included with the soundcard from Gravis. EAWPATs was a
fan-made collection of patches designed to improve on the default
patches for Ultrasound (and EAWPATS.SF2 is a soundfont that copies
them into a format that could be used by the Sound Blaster AWE32 and
later other devices.
but they were GM.
TL;DR: if you want to replicate the original sound of the Ultrasound,This worked perfectly!!! Thank you. I couldn't find them.
don't use these. Try >>https://archive.org/details/GravisUltrasoundClassicPachSetV1.6 if
that's your goal.
I thought something was up. I learned of the GUS when a friend had it and
was playing Heretic with it. Something didn't sound right in GZDoom.
That's when I ran out and got the TB Rio. No way was I going to go
without wavetable synth after that.
On Sun, 20 Jul 2025 18:05:24 -0500, Zaghadka <zaghadka@hotmail.com>
wrote:
On Sun, 20 Jul 2025 14:47:17 -0400, in comp.sys.ibm.pc.games.action,
Spalls Hurgenson wrote:
<pedant>Guess I got confused while looking for it. I found Ultrasound pathces,
EAWPATS isn't Gravis Ultrasound patches. Or, more precisely, it's a >>>'port' of patches made for Gravis Ultrasound, but it's not the ones
that were included with the soundcard from Gravis. EAWPATs was a
fan-made collection of patches designed to improve on the default
patches for Ultrasound (and EAWPATS.SF2 is a soundfont that copies
them into a format that could be used by the Sound Blaster AWE32 and >>>later other devices.
but they were GM.
TL;DR: if you want to replicate the original sound of the Ultrasound, >>>don't use these. Try >>>https://archive.org/details/GravisUltrasoundClassicPachSetV1.6 ifThis worked perfectly!!! Thank you. I couldn't find them.
that's your goal.
I thought something was up. I learned of the GUS when a friend had it and >>was playing Heretic with it. Something didn't sound right in GZDoom.
That's when I ran out and got the TB Rio. No way was I going to go
without wavetable synth after that.
For me, it was "The Ultrasound Experience", a mixed CD-Audio/Data CD
that Gravis used to advertise their sound-cards. It was one of those >cheapo-CDs you used to find on display right next to the registers,
and I actually picked it up more because -as proud owner of a new
CD-ROM drive- I was more interested in it as a CD then really caring
about the soundcard itself. I'd heard about the GUS --mostly in
relation to Doom-- but it wasn't high on my priorities.
But the promotion definitely worked, and it wasn't very long after I
listened to that CD that I bought a Gravis Ultrasound Max. It also had
a bunch of neat software (my first real introduction to demo-scene
stuff), as well as patches and drivers for that were actually more
up-to-date than what I got with the hardware itself.
I still have the CD-ROM. ;-)
Listen for yourself:
https://archive.org/details/ULTRAEXP
Same. I love this one: https://www.youtube.com/watch?v=GxhxwHD28ys
(cammed of the level). https://www.youtube.com/watch?v=pxy3XBpFmV0 for
the nicer audio. ;)
DooM had a great soundtrack, and I still listen to it.
Same for the original Wing Commander, and I have all the MIDI
files for each of the combat themes.
Awww. I only played "Pool of Radiance" on Apple and PC, and neither
had music :(
Although given the limited sound capabilities of both platforms (at
the time) that was probably for the best.
It's all good enough that I have the MIDI files to play in GM whenever I >like.
I usually don't fire up games just for the music, but I do download a
lot of my favorite OSTs. Theres this really useful website called
khinsider that lets you download vg soundtracks with the proper metadata >(usually).
On Sat, 19 Jul 2025 19:05:36 -0000 (UTC), vallor <vallor@cultnix.org>
wrote:
DooM had a great soundtrack, and I still listen to it.
Same for the original Wing Commander, and I have all the MIDI
files for each of the combat themes.
Yeah, I have several from WC as well. Love the game and the music.
On Sun, 20 Jul 2025 02:54:39 -0000 (UTC), ant@zimage.comANT (Ant)
wrote:
Same. I love this one: https://www.youtube.com/watch?v=GxhxwHD28ys
(cammed of the level). https://www.youtube.com/watch?v=pxy3XBpFmV0 for
the nicer audio. ;)
I don't have any music from this game but I did play it back in the
day. I remember all the different parts of it including this drop ship section which I think was my least favorite.
Your post reminded me of another game similar to this called Alien
Syndrome which I do have some tunes from.
On Sat, 19 Jul 2025 11:49:06 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
Awww. I only played "Pool of Radiance" on Apple and PC, and neither
had music :(
Although given the limited sound capabilities of both platforms (at
the time) that was probably for the best.
The C64 had the awesome SID chip. That chip is probably why I care so
much about the music in my games now.
On Sun, 20 Jul 2025 23:35:40 -0000 (UTC), in
comp.sys.ibm.pc.games.action, Ant wrote:
Zaghadka <zaghadka@hotmail.com> wrote:
On Sun, 20 Jul 2025 02:55:40 -0000 (UTC), in
comp.sys.ibm.pc.games.action, Ant wrote:
Zaghadka <zaghadka@hotmail.com> wrote:
On Fri, 18 Jul 2025 17:43:46 -0400, in comp.sys.ibm.pc.games.action,
Spalls Hurgenson wrote:
The original Descent. The opening music. Missions 1 and 2, the sample >> >> track it plays when you're setting up sound is the best, even in OPL2. >> >
Are there any games you fire up just for their tunes or am I the only >> >> >one who does this?
Mission 12 is the demo track.
It's all good enough that I have the MIDI files to play in GM whenever I
like.
What players do you use to listen to MIDI files in GM?
VLC media player with Fluidsynth and then some choice SF2s
I have one called Hubbe64.sf2 (64MB) that is amazing. I don't have a link >> for that, but I can post a Dropbox share if you want it. I have an insano >> 342MB GM soundfont that doesn't sound as good.
I'd like to get a copy. :) How do you load SoundFonts in VLC? VLC's iOS >(iPhone) doesn't support MIDIs and nothing is happening according to >https://forum.videolan.org/viewtopic.php?f=36&t=153618#p545566 thread.
:(
There is also eawpats.sf2 (32MB), which is a GM Gravis Ultrasound.
https://musical-artifacts.com/artifacts/3101
Finally, you can get Sccc1t2.sf2 (3MB), which is good old Roland
SoundCanvas. Apparently, you want the patched version:
https://www.doomworld.com/forum/topic/115687-scc1t2sf2-has-out-of-tune-pianos-gmsf2-has-bad-volume-levels-fixes-for-both/
The only thing I don't have is a Turtle Beach Rio soundfont. I wish I
could find one. They got better than SoundCanvas quality out of a 2MB
patch set. It's what I had as a daughtercard on my SB16. Those were the
days. Descent never sounded better.
I have other GM sf2s, as well. Again, if you want a Dropbox link to the
full library, I can share all of them.
The setting to set up Fluidsynth in VLC is in the advanced page under
Audio CODECs/Fluidsynth. You give it a soundfont, and you have a really
nice midi player.
Really, Hubbe64 sounds amazing in Gzdoom, which also has Fluidsynth
support. So does eawpats.
TimMIDity++ is also a good MIDI player.
Yes, please. :)
Okay, this should get you into my SF2 banks.
https://www.dropbox.com/scl/fo/uevipyejqplis3gbd6521/AFYQbCU9I7yo5OE2hVieRa8?rlkey=13au8wqxh1vq04pqquw9f7c03&dl=0
Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 21:43 this Friday (GMT):
[snip]
Are there any games you fire up just for their tunes or am I the only
one who does this?
I usually don't fire up games just for the music, but I do download a
lot of my favorite OSTs. Theres this really useful website called
khinsider that lets you download vg soundtracks with the proper metadata (usually).
On Mon, 21 Jul 2025 13:48:04 -0400, Mike S. <Mike_S@nowhere.com> wrote:
On Sat, 19 Jul 2025 19:05:36 -0000 (UTC), vallor <vallor@cultnix.org> >>wrote:
DooM had a great soundtrack, and I still listen to it.
Same for the original Wing Commander, and I have all the MIDI files for >>>each of the combat themes.
Yeah, I have several from WC as well. Love the game and the music.
In case you don't know, they recently re-recorded the original Wing
Commander soundtrack with the help of its original composer, George
Oldziey and a real orchestra.* It's a commercial project (read: it ain't available for free) but I think it's well worth the price. They're
working on a kickstarter for a volume 2, too, if you're interested in supporting that.
There's also a very well done fan-remaster by a Jason Walton*.
Myself, I generally stick with the not-quite-as-impressive but arguably
more authentic recordings from the Origin Audio CDs I purchased back in
the 90s (and have subsequently ripped to MP3) and aren't easily found.
***
Or, you know, I activate MUNT and start playing the copy of Wing
Commander on my hard-drive ;-)
I was always fondest of the jazzy piano compositions from Wing Commander
2, although the main theme/fanfare from the first game ranks pretty
highly too.
----- ----- ----- -------
* Available here (and-why-don't-I-use-affiliate-links-I-could-make-a-
mint ;-): https://www.oldzieymusic.com/store/
** geddit here https://www.wcnews.com/wcpedia/Fan_Enhanced_Wing_Commander_2_Soundtrack
* ** not legally anyway, although I'm sure they are ARCHIVEd somewhere
on the Internet
On Sat, 19 Jul 2025 19:05:36 -0000 (UTC), vallor <vallor@cultnix.org>
wrote:
Another set of soundtracks are those from the original Mechwarrior, c.
1999 (?) -- it was originally released without textures for the mechs,
but a later patch added them. I have 4 mp3's from the game:
<pedant mode engaged>
You're probably thinking "Mechwarrior II", not the original
"Mechwarrior", which was actually released in 1989 and had no music
except for a brief jingle that played when you visited the bar.
Activision's "Mechwarrior II" game released in 1995. It had /minimal/ texturing on its models (mostly a few decals showing Clan allegiance)
but later 3DFX (and other '3D accelerated' versions for Verite, Matrox
and other platforms) added ground textures that overlay the gouraud
shaded terrain. The "Ghost Bears" expansion (1995) and "Mechwarrior 2 Mercenaries" (1996) further improved on the visuals, with both adding
more textures to the mechs themselves.
Alternately, perhaps you mean "Mechwarrior 3" (1999), which was the
first /fully/ textured Mechwarrior game for PC, and was visually head
and shoulders above its predecessors.
</pedant>
Alright? That nonsense out of the way (sorry, I can't help myself
sometimes), I totally agree about the music. I may have a slight
favoritism towards "Mechwarrior 4's" 'Stutter Shark'* as the best tune
in the series, but overall the Activision music was excellent. Oddly, I associate it most with "Quake" though, because I usually left the "Mechwarrior 2" CD-ROM in the drive while playing various Quake mods ("Fantasy Quake" especially). Regardless, I find the music was extremely fitting for the gameplay, with the pounding beat perfectly matching the stomping footsteps of the hundred-ton battlemechs.
I didn't include "Mechwarrior 2" on my list, though, because it's a not
a game I play ONLY for the music. The music is great, sure, but so is
the game.
* listen here https://www.youtube.com/watch?v=vBgHKp6L7Nk--
Mike S. <Mike_S@nowhere.com> wrote:
On Sat, 19 Jul 2025 11:49:06 -0400, Spalls Hurgenson
<spallshurgenson@gmail.com> wrote:
Awww. I only played "Pool of Radiance" on Apple and PC, and neither
had music :(
Although given the limited sound capabilities of both platforms (at
the time) that was probably for the best.
The C64 had the awesome SID chip. That chip is probably why I care so
much about the music in my games now.
I was jealous with my next door neighbor's C64. I should had bought his C64 before he got rid of it. :(
On Mon, 21 Jul 2025 15:44:49 -0400, Spalls Hurgenson wrote:
On Mon, 21 Jul 2025 13:48:04 -0400, Mike S. <Mike_S@nowhere.com> wrote:
On Sat, 19 Jul 2025 19:05:36 -0000 (UTC), vallor <vallor@cultnix.org>
wrote:
DooM had a great soundtrack, and I still listen to it.
Same for the original Wing Commander, and I have all the MIDI files for >>>> each of the combat themes.
Yeah, I have several from WC as well. Love the game and the music.
In case you don't know, they recently re-recorded the original Wing
Commander soundtrack with the help of its original composer, George
Oldziey and a real orchestra.* It's a commercial project (read: it ain't
available for free) but I think it's well worth the price. They're
working on a kickstarter for a volume 2, too, if you're interested in
supporting that.
I just bought the first album, and I was disappointed -- I was expecting
all those great combat themes from the original game, but it contains this:
'WC Prophecy Mission to Alien Space.wav'
'WC Prophesy Intense Combat.wav'
'WC Strike Mission.wav'
'WC3 Behemoth.wav'
'WC3 Defend Mission.wav'
'WC4 Battle Medley.wav'
'WC4 Borderworlds.wav'
'WC4 Mission 4.wav'
'WC4 Winning Endgame.wav'
'Wing Commander Suite.wav'
You'd think "Wing Commander Suite" would be the track I was
looking for, but it isn't.
I am disappoint. I mean, it's not _bad_, but it's not what I expected.
On Tue, 22 Jul 2025 05:49:00 -0000 (UTC), ant@zimage.comANT (Ant)
wrote:
Mike S. <Mike_S@nowhere.com> wrote:
On Sat, 19 Jul 2025 11:49:06 -0400, Spalls Hurgenson
<spallshurgenson@gmail.com> wrote:
Awww. I only played "Pool of Radiance" on Apple and PC, and neither
had music :(
Although given the limited sound capabilities of both platforms (at
the time) that was probably for the best.
The C64 had the awesome SID chip. That chip is probably why I care so
much about the music in my games now.
I was jealous with my next door neighbor's C64. I should had bought his C64 before he got rid of it. :(
I was the opposite. I'd a friend with a C-64, but I was underwhelmed
by it... largely because they only had the datasette (tape-drive) and
not the 1541 floppy drive, and its functionality was so limited that
it gave me a really bad impression of the computer.
(They also had a really limited selection of games, and none of them
seemed much better than what I had on my Apple II. Of course, it was
harder to make direct comparisons then; you'd look at a game on one
computer and then have to go home and see it on yours and try to
remember if it was better or worse ;-)
Which isn't to say the C64 didn't have impressive sound and visuals in comparison... but at the time it certainly didn't FEEL that way to me.
Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
On Tue, 22 Jul 2025 05:49:00 -0000 (UTC), ant@zimage.comANT (Ant)
wrote:
Mike S. <Mike_S@nowhere.com> wrote:
On Sat, 19 Jul 2025 11:49:06 -0400, Spalls Hurgenson
<spallshurgenson@gmail.com> wrote:
Awww. I only played "Pool of Radiance" on Apple and PC, and neither
had music :(
Although given the limited sound capabilities of both platforms (at
the time) that was probably for the best.
The C64 had the awesome SID chip. That chip is probably why I care so
much about the music in my games now.
I was jealous with my next door neighbor's C64. I should had bought his C64 before he got rid of it. :(
I was the opposite. I'd a friend with a C-64, but I was underwhelmed
by it... largely because they only had the datasette (tape-drive) and
not the 1541 floppy drive, and its functionality was so limited that
it gave me a really bad impression of the computer.
I had the 1541 floppy drive. My father got me Zork III for Christmas or
my birthday and I played the heck out of it.
On Mon, 21 Jul 2025 14:20:03 -0000 (UTC), candycanearter07
<candycanearter07@candycanearter07.nomail.afraid> wrote:
I usually don't fire up games just for the music, but I do download a
lot of my favorite OSTs. Theres this really useful website called
khinsider that lets you download vg soundtracks with the proper metadata >>(usually).
Thank you. I tried out the website for a bit and I like it.
candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> wrote:
Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 21:43 this Friday (GMT):
[snip]
Are there any games you fire up just for their tunes or am I the only
one who does this?
I usually don't fire up games just for the music, but I do download a
lot of my favorite OSTs. Theres this really useful website called
khinsider that lets you download vg soundtracks with the proper metadata
(usually).
OMG! Rad. Even MP3s and FLACs. Bookmarked! I forgot how rad the
soundtracks from Aero Blasters game were: https://downloads.khinsider.com/game-soundtracks/album/aero-blasters-turbografx-16
like its #6 (Mechanized Cave). :D
Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
On Tue, 22 Jul 2025 05:49:00 -0000 (UTC), ant@zimage.comANT (Ant)
wrote:
Mike S. <Mike_S@nowhere.com> wrote:
On Sat, 19 Jul 2025 11:49:06 -0400, Spalls Hurgenson
<spallshurgenson@gmail.com> wrote:
Awww. I only played "Pool of Radiance" on Apple and PC, and neither
had music :(
Although given the limited sound capabilities of both platforms (at
the time) that was probably for the best.
The C64 had the awesome SID chip. That chip is probably why I care so
much about the music in my games now.
I was jealous with my next door neighbor's C64. I should had bought his C64 before he got rid of it. :(
I was the opposite. I'd a friend with a C-64, but I was underwhelmed
by it... largely because they only had the datasette (tape-drive) and
not the 1541 floppy drive, and its functionality was so limited that
it gave me a really bad impression of the computer.
(They also had a really limited selection of games, and none of them
seemed much better than what I had on my Apple II. Of course, it was
harder to make direct comparisons then; you'd look at a game on one
computer and then have to go home and see it on yours and try to
remember if it was better or worse ;-)
Which isn't to say the C64 didn't have impressive sound and visuals in
comparison... but at the time it certainly didn't FEEL that way to me.
I had an Apple //c. Its games weren't good like oooh Gauntlet. :)
Mike S <Mike_S@nowhere.com> wrote at 18:01 this Monday (GMT):
On Mon, 21 Jul 2025 14:20:03 -0000 (UTC), candycanearter07
<candycanearter07@candycanearter07.nomail.afraid> wrote:
I usually don't fire up games just for the music, but I do download a
lot of my favorite OSTs. Theres this really useful website called >>khinsider that lets you download vg soundtracks with the proper metadata >>(usually).
Thank you. I tried out the website for a bit and I like it.
Yeah, its very handy for filling out my music library.
Ant <ant@zimage.comANT> wrote at 05:57 this Tuesday (GMT):
candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> wrote:
Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 21:43 this Friday (GMT):
[snip]
Are there any games you fire up just for their tunes or am I the only
one who does this?
I usually don't fire up games just for the music, but I do download a
lot of my favorite OSTs. Theres this really useful website called
khinsider that lets you download vg soundtracks with the proper metadata >> (usually).
OMG! Rad. Even MP3s and FLACs. Bookmarked! I forgot how rad the soundtracks from Aero Blasters game were: https://downloads.khinsider.com/game-soundtracks/album/aero-blasters-turbografx-16
like its #6 (Mechanized Cave). :D
Thanks for the reccomendation, I'll look at it later.
* Monkey Island 2 (LucasArts, 1991)Can't remember if I ever played 2, but I remember the music was fun.
Legend of KyrandiaI didn't really remember the music, but it was a favorite game. I
Are there any games you fire up just for their tunes or am I the only
one who does this?
The original Fallouts had very good music/sound ambiance.
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