• Games I Play Only To Listen to the Music

    From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.action on Fri Jul 18 17:43:46 2025
    From Newsgroup: comp.sys.ibm.pc.games.action


    What it says in the topic; this is a ramble about some games that I
    mainly play just because I like the soundtracks that much. Sure there
    are other games that have great sound tracks too, but those usually
    have gameplay that's just as good. This is a list where the music
    itself is the primary draw to the game.

    This post just happened to be inspired by the fact that I just played
    one of the games on this list just to listen to the music. If you note
    that this list leans a bit heavily towards older DOS-era games, that's
    mostly because those are games I always have installed on my HDD so I
    can fire them up whenever (as opposed to more modern games which
    require me to download/install first) and not an indictment on modern
    game music.


    * Overkill (Epic, 1992)
    A vertical shooter-em-up distributed as shareware, it's
    gameplay isn't that special (although considering it's EGA,
    the artwork is pretty good), and it's let down by the fact
    that its sound effects are all through the PC speaker. But I
    love the music.


    * Wheel of Time (Legend Entertainment, 1999)
    I was never really a fan of the books (I didn't hate 'em,
    but I found 'em more tedious than invigorating) and the
    game isn't much different. It has a few moments but really,
    the only thing that keeps making me return to the game is
    its tunes.


    * Zone 66 (Epic, 1993)
    Another shareware shooter, this one featured art and music
    by members of the Renaissance demo team. The gameplay is okay
    in short spurts (overall, the game is just too long and lacks
    variety for extended play) but man, that soundtrack!


    * Emperor of the Fading Suns (Holistic Designs, 1997)
    It's a weird mix of Civilization and Master of Orion and
    the gameplay never gels, but the setting is great and
    that soundtrack really helps sell the moody, gothic
    atmosphere.


    * Monkey Island 2 (LucasArts, 1991)
    Not the whole soundtrack, but that really catch reggae
    melody that plays in the introduction (complete with dancing
    monkeys). Once that's done, I usually don't stick with the game
    for very long after ;-)


    * Lord of the Rings Vol 1 (Interplay, 1990)
    More specifically, the 1993 'enhanced CD-ROM Cinematic
    Multimedia" edition, which a had CD-Audio soundtrack. The
    game itself sucked, but the music was great.


    * Sonic the Hedgehog (Sega, 1991)
    The gameplay's fine, if you like mascot platformers, but
    it's the music (and how it combines so perfectly with
    the sound effects) that really makes me keep coming back


    * Outdrive (DNVR Prod, 2016)
    Sure, the neon-esque visuals are nice to look at, but
    it's the retrowave music that is the heart and soul
    of the game.


    * Ultima VI False Prophet (Origin, 1990)
    The music that plays during character-creation is the best.
    I often start a new game just so I can hear that tune again.


    * Advent Rising (Majesco, 2005)
    It's a rather humdrum (if colorful) Halo-clone but it's
    soundtrack helps set it apart, and I've played it solely
    so I could listen to its tunes again.


    * Ultima IX Ascension (Origin, 1999)
    In the end, Ultima 9 only had two things really going for it:
    it's gorgeous sunsets and its great music. And after 26 years,
    that sunset isn't really all that impressive anymore.


    * Jazz Jackrabbit (Epic, 1994)
    Man, Epic used to be cool; this is their third game on
    the list. Jazz is a sort of poor man's "Sonic
    the Hedgehog" but it got the music right, at least.



    Again, this list isn't intended to be a definitive selection of games
    I think have great soundtracks. Rather, it's a list of games where the
    music is the primary (sometimes the only!) reason I start the game.
    There are a lot of other games with great soundtracks, but they're
    backed up by great gameplay, and if I included THOSE games the list
    would be a heck of a lot longer (for starters, I'd have to include
    titles like Command & Conquer, and Homeworld, and Gabriel Knight and
    Loom and Full Throttle and Renegade Battle For Jacob's Star, and Elite
    3, and Legend of Kyrandia, and Mechwarrior 3, and and and and...


    Are there any games you fire up just for their tunes or am I the only
    one who does this?




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  • From ant@ant@zimage.comANT (Ant) to comp.sys.ibm.pc.games.action on Fri Jul 18 23:24:53 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    I rarely did. I usually listen to ripped music Golden Axe 1, classic
    DOOM, Aero Blasters, etc.
    https://zimage.com/~ant/antfarm/about/songs.html for my favorites. ;)


    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    What it says in the topic; this is a ramble about some games that I
    mainly play just because I like the soundtracks that much. Sure there
    are other games that have great sound tracks too, but those usually
    have gameplay that's just as good. This is a list where the music
    itself is the primary draw to the game.

    This post just happened to be inspired by the fact that I just played
    one of the games on this list just to listen to the music. If you note
    that this list leans a bit heavily towards older DOS-era games, that's
    mostly because those are games I always have installed on my HDD so I
    can fire them up whenever (as opposed to more modern games which
    require me to download/install first) and not an indictment on modern
    game music.


    * Overkill (Epic, 1992)
    A vertical shooter-em-up distributed as shareware, it's
    gameplay isn't that special (although considering it's EGA,
    the artwork is pretty good), and it's let down by the fact
    that its sound effects are all through the PC speaker. But I
    love the music.


    * Wheel of Time (Legend Entertainment, 1999)
    I was never really a fan of the books (I didn't hate 'em,
    but I found 'em more tedious than invigorating) and the
    game isn't much different. It has a few moments but really,
    the only thing that keeps making me return to the game is
    its tunes.


    * Zone 66 (Epic, 1993)
    Another shareware shooter, this one featured art and music
    by members of the Renaissance demo team. The gameplay is okay
    in short spurts (overall, the game is just too long and lacks
    variety for extended play) but man, that soundtrack!


    * Emperor of the Fading Suns (Holistic Designs, 1997)
    It's a weird mix of Civilization and Master of Orion and
    the gameplay never gels, but the setting is great and
    that soundtrack really helps sell the moody, gothic
    atmosphere.


    * Monkey Island 2 (LucasArts, 1991)
    Not the whole soundtrack, but that really catch reggae
    melody that plays in the introduction (complete with dancing
    monkeys). Once that's done, I usually don't stick with the game
    for very long after ;-)


    * Lord of the Rings Vol 1 (Interplay, 1990)
    More specifically, the 1993 'enhanced CD-ROM Cinematic
    Multimedia" edition, which a had CD-Audio soundtrack. The
    game itself sucked, but the music was great.


    * Sonic the Hedgehog (Sega, 1991)
    The gameplay's fine, if you like mascot platformers, but
    it's the music (and how it combines so perfectly with
    the sound effects) that really makes me keep coming back


    * Outdrive (DNVR Prod, 2016)
    Sure, the neon-esque visuals are nice to look at, but
    it's the retrowave music that is the heart and soul
    of the game.


    * Ultima VI False Prophet (Origin, 1990)
    The music that plays during character-creation is the best.
    I often start a new game just so I can hear that tune again.


    * Advent Rising (Majesco, 2005)
    It's a rather humdrum (if colorful) Halo-clone but it's
    soundtrack helps set it apart, and I've played it solely
    so I could listen to its tunes again.


    * Ultima IX Ascension (Origin, 1999)
    In the end, Ultima 9 only had two things really going for it:
    it's gorgeous sunsets and its great music. And after 26 years,
    that sunset isn't really all that impressive anymore.


    * Jazz Jackrabbit (Epic, 1994)
    Man, Epic used to be cool; this is their third game on
    the list. Jazz is a sort of poor man's "Sonic
    the Hedgehog" but it got the music right, at least.



    Again, this list isn't intended to be a definitive selection of games
    I think have great soundtracks. Rather, it's a list of games where the
    music is the primary (sometimes the only!) reason I start the game.
    There are a lot of other games with great soundtracks, but they're
    backed up by great gameplay, and if I included THOSE games the list
    would be a heck of a lot longer (for starters, I'd have to include
    titles like Command & Conquer, and Homeworld, and Gabriel Knight and
    Loom and Full Throttle and Renegade Battle For Jacob's Star, and Elite
    3, and Legend of Kyrandia, and Mechwarrior 3, and and and and...


    Are there any games you fire up just for their tunes or am I the only
    one who does this?
    --
    "Before a downfall the heart is haughty, but humility comes before honor." --Proverbs 18:12. TGIF after a 7.5h (a)estivation (2 buds woke up b4 me), w. a pee break, from yesterday's slammy emoji day w. 2 many stuff 2 C (Zion, TV, YT, etc.) & do w. bites.
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )
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  • From Lane \@wichitajayhawks@msn.com to comp.sys.ibm.pc.games.action on Fri Jul 18 18:51:57 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    Spalls Hurgenson wrote:

    What it says in the topic; this is a ramble about some games that I
    mainly play just because I like the soundtracks that much. Sure there
    are other games that have great sound tracks too, but those usually
    have gameplay that's just as good. This is a list where the music
    itself is the primary draw to the game.

    This post just happened to be inspired by the fact that I just played
    one of the games on this list just to listen to the music. If you note
    that this list leans a bit heavily towards older DOS-era games, that's
    mostly because those are games I always have installed on my HDD so I
    can fire them up whenever (as opposed to more modern games which
    require me to download/install first) and not an indictment on modern
    game music.


    * Overkill (Epic, 1992)
    A vertical shooter-em-up distributed as shareware, it's
    gameplay isn't that special (although considering it's EGA,
    the artwork is pretty good), and it's let down by the fact
    that its sound effects are all through the PC speaker. But I
    love the music.


    * Wheel of Time (Legend Entertainment, 1999)
    I was never really a fan of the books (I didn't hate 'em,
    but I found 'em more tedious than invigorating) and the
    game isn't much different. It has a few moments but really,
    the only thing that keeps making me return to the game is
    its tunes.


    * Zone 66 (Epic, 1993)
    Another shareware shooter, this one featured art and music
    by members of the Renaissance demo team. The gameplay is okay
    in short spurts (overall, the game is just too long and lacks
    variety for extended play) but man, that soundtrack!


    * Emperor of the Fading Suns (Holistic Designs, 1997)
    It's a weird mix of Civilization and Master of Orion and
    the gameplay never gels, but the setting is great and
    that soundtrack really helps sell the moody, gothic
    atmosphere.


    * Monkey Island 2 (LucasArts, 1991)
    Not the whole soundtrack, but that really catch reggae
    melody that plays in the introduction (complete with dancing
    monkeys). Once that's done, I usually don't stick with the game
    for very long after ;-)


    * Lord of the Rings Vol 1 (Interplay, 1990)
    More specifically, the 1993 'enhanced CD-ROM Cinematic
    Multimedia" edition, which a had CD-Audio soundtrack. The
    game itself sucked, but the music was great.


    * Sonic the Hedgehog (Sega, 1991)
    The gameplay's fine, if you like mascot platformers, but
    it's the music (and how it combines so perfectly with
    the sound effects) that really makes me keep coming back


    * Outdrive (DNVR Prod, 2016)
    Sure, the neon-esque visuals are nice to look at, but
    it's the retrowave music that is the heart and soul
    of the game.


    * Ultima VI False Prophet (Origin, 1990)
    The music that plays during character-creation is the best.
    I often start a new game just so I can hear that tune again.


    * Advent Rising (Majesco, 2005)
    It's a rather humdrum (if colorful) Halo-clone but it's
    soundtrack helps set it apart, and I've played it solely
    so I could listen to its tunes again.


    * Ultima IX Ascension (Origin, 1999)
    In the end, Ultima 9 only had two things really going for it:
    it's gorgeous sunsets and its great music. And after 26 years,
    that sunset isn't really all that impressive anymore.


    * Jazz Jackrabbit (Epic, 1994)
    Man, Epic used to be cool; this is their third game on
    the list. Jazz is a sort of poor man's "Sonic
    the Hedgehog" but it got the music right, at least.



    Again, this list isn't intended to be a definitive selection of games
    I think have great soundtracks. Rather, it's a list of games where the
    music is the primary (sometimes the only!) reason I start the game.
    There are a lot of other games with great soundtracks, but they're
    backed up by great gameplay, and if I included THOSE games the list
    would be a heck of a lot longer (for starters, I'd have to include
    titles like Command & Conquer, and Homeworld, and Gabriel Knight and
    Loom and Full Throttle and Renegade Battle For Jacob's Star, and Elite
    3, and Legend of Kyrandia, and Mechwarrior 3, and and and and...


    Are there any games you fire up just for their tunes or am I the only
    one who does this?


    Yes, except it's a C-64 game, so...
    --
    Hasbro
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  • From Lane \@wichitajayhawks@msn.com to comp.sys.ibm.pc.games.action on Fri Jul 18 18:54:46 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    Ant wrote:
    I rarely did. I usually listen to ripped music Golden Axe 1, classic
    DOOM, Aero Blasters, etc.
    https://zimage.com/~ant/antfarm/about/songs.html for my favorites. ;)

    I got stuck playing Golden Axe with Mason OVER and OVER on his raspberry
    pi because I thought that was the name of the video game that is
    actually "Tiger Road." BEST. COIN-OP. EVER.

    I admit I have Asian influences. I've played coin ops and gambling
    machines in Japan.
    --
    Hasbro
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Mike S.@Mike_S@nowhere.com to comp.sys.ibm.pc.games.action on Sat Jul 19 10:19:28 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Fri, 18 Jul 2025 17:43:46 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    * Emperor of the Fading Suns (Holistic Designs, 1997)
    It's a weird mix of Civilization and Master of Orion and
    the gameplay never gels, but the setting is great and
    that soundtrack really helps sell the moody, gothic
    atmosphere.

    Hey, I own this game. But I never opened it. It is still sitting on my
    shelf in its original shrink wrap. I haven't given it a single thought
    in years until your post here.


    * Monkey Island 2 (LucasArts, 1991)
    Not the whole soundtrack, but that really catch reggae
    melody that plays in the introduction (complete with dancing
    monkeys). Once that's done, I usually don't stick with the game
    for very long after ;-)

    I like the Monkey Island theme and I have a few variants of it in my
    soundtrack collection.

    * Lord of the Rings Vol 1 (Interplay, 1990)
    More specifically, the 1993 'enhanced CD-ROM Cinematic
    Multimedia" edition, which a had CD-Audio soundtrack. The
    game itself sucked, but the music was great.

    Yeah, I remember this game's soundtrack. It sounded very good but it
    also didn't fit very well with what was going on in the game I
    thought.

    * Ultima VI False Prophet (Origin, 1990)
    The music that plays during character-creation is the best.
    I often start a new game just so I can hear that tune again.

    I love that tune as well. I have several Ultima songs in my music
    collection.

    * Ultima IX Ascension (Origin, 1999)
    In the end, Ultima 9 only had two things really going for it:
    it's gorgeous sunsets and its great music. And after 26 years,
    that sunset isn't really all that impressive anymore.

    The last Ultima I played was Pagan. I doubt I will ever play IX. But I
    do have Ascension's version of Stones in my music collection.

    Are there any games you fire up just for their tunes or am I the only
    one who does this?

    Gaming soundtracks are very important to me but I don't fire up a game
    just to listen to the soundtrack. I have the soundtracks in my music
    collection so I don't really see the point of doing that.

    However, I did used to this when I was a kid on my C-64. I remember
    waiting for the Pool of Radiance to load just to hear that opening
    intro song as one example.
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  • From Mike S.@Mike_S@nowhere.com to comp.sys.ibm.pc.games.action on Sat Jul 19 10:22:25 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Fri, 18 Jul 2025 23:24:53 -0000 (UTC), ant@zimage.comANT (Ant)
    wrote:

    I rarely did. I usually listen to ripped music Golden Axe 1, classic
    DOOM, Aero Blasters, etc.
    https://zimage.com/~ant/antfarm/about/songs.html for my favorites. ;)

    I am not a DOOM fan but I do like the soundtrack. I have a few in my collection. I remember how good the game sounded on my Roland Sound
    Canvas back in the day. I just told Spalls that I don't fire up games
    anymore just for the soundtrack, but DOOM came close.
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Mike S.@Mike_S@nowhere.com to comp.sys.ibm.pc.games.action on Sat Jul 19 10:25:01 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Fri, 18 Jul 2025 18:51:57 -0500, "Lane \"Stonehowler\" Waldby" <wichitajayhawks@msn.com> wrote:

    Yes, except it's a C-64 game, so...

    Nothing wrong with that. I have soundtracks from the C-64 converted to
    MP3s. I love 8-bit tunes.
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  • From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.action on Sat Jul 19 11:49:06 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Sat, 19 Jul 2025 10:19:28 -0400, Mike S. <Mike_S@nowhere.com>
    wrote:

    On Fri, 18 Jul 2025 17:43:46 -0400, Spalls Hurgenson ><spallshurgenson@gmail.com> wrote:

    * Lord of the Rings Vol 1 (Interplay, 1990)
    More specifically, the 1993 'enhanced CD-ROM Cinematic
    Multimedia" edition, which a had CD-Audio soundtrack. The
    game itself sucked, but the music was great.

    Yeah, I remember this game's soundtrack. It sounded very good but it
    also didn't fit very well with what was going on in the game I
    thought.

    Yeah, it was an incredibly bombastic and energetic soundtrack, which
    felt very out of place for the game, which had slow turn-based combat
    and a lot of wandering about through fairly empty maps. But it was one
    of the first games I owned that had a CD-Audio soundtrack played by
    (IIRC) a real orchestra, and it was so heads-and-shoulders above
    any other game music that it left a tremendous impression on me.

    Are there any games you fire up just for their tunes or am I the only
    one who does this?

    Gaming soundtracks are very important to me but I don't fire up a game
    just to listen to the soundtrack. I have the soundtracks in my music >collection so I don't really see the point of doing that.

    I have a lot of soundtracks in the music collection (in a variety of
    formats) too, but -because I have so many of these games permanently
    installed on my hard-drive- it's often easier just to launch the game
    than dig through the folders to find the specific WAV, MIDI, FLAC or
    MP3 file. With the bonus that it gives me an excuse to play a video
    game ;-)

    Since most people probably HAVEN'T dedicated a terrabyte to just
    storing old DOS-era games, it's not surprising most people don't have
    the same habits as I do.

    However, I did used to this when I was a kid on my C-64. I remember
    waiting for the Pool of Radiance to load just to hear that opening
    intro song as one example.

    Awww. I only played "Pool of Radiance" on Apple and PC, and neither
    had music :(

    Although given the limited sound capabilities of both platforms (at
    the time) that was probably for the best.


    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From vallor@vallor@cultnix.org to comp.sys.ibm.pc.games.action on Sat Jul 19 19:05:36 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Sat, 19 Jul 2025 10:22:25 -0400, Mike S. wrote:

    On Fri, 18 Jul 2025 23:24:53 -0000 (UTC), ant@zimage.comANT (Ant) wrote:

    I rarely did. I usually listen to ripped music Golden Axe 1, classic
    DOOM, Aero Blasters, etc.
    https://zimage.com/~ant/antfarm/about/songs.html for my favorites. ;)

    I am not a DOOM fan but I do like the soundtrack. I have a few in my collection. I remember how good the game sounded on my Roland Sound
    Canvas back in the day. I just told Spalls that I don't fire up games
    anymore just for the soundtrack, but DOOM came close.

    DooM had a great soundtrack, and I still listen to it.

    Same for the original Wing Commander, and I have all the MIDI
    files for each of the combat themes.

    Another set of soundtracks are those from the original
    Mechwarrior, c. 1999 (?) -- it was originally released
    without textures for the mechs, but a later patch added
    them. I have 4 mp3's from the game:

    $ ll
    total 7620
    -rw-r--r-- 1 500 olderscott 2003017 Aug 9 1999 mech03.mp3
    -rw-r--r-- 1 500 olderscott 1975223 Aug 9 1999 mech06.mp3
    -rw-r--r-- 1 500 olderscott 1910857 Aug 9 1999 mech10.mp3
    -rw-r--r-- 1 500 olderscott 1904274 Aug 9 1999 mech13.mp3

    Back then, I thought the music sounded super-futuristic,
    and it has withstood the test of time.
    --
    -Scott System76 Thelio Mega v1.1 x86_64 NVIDIA RTX 3090Ti 24G
    OS: Linux 6.15.7 D: Mint 22.1 DE: Xfce 4.18
    NVIDIA: 575.64.03 Mem: 258G
    "This library isn't safe - I just stumbled on an idea."
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  • From Zaghadka@zaghadka@hotmail.com to comp.sys.ibm.pc.games.action on Sat Jul 19 16:15:13 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Fri, 18 Jul 2025 17:43:46 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    Are there any games you fire up just for their tunes or am I the only
    one who does this?

    The original Descent. The opening music. Missions 1 and 2, the sample
    track it plays when you're setting up sound is the best, even in OPL2.

    Mission 12 is the demo track.

    It's all good enough that I have the MIDI files to play in GM whenever I
    like.
    --
    Pope Zaghadka III

    ````````````````````````````````````````````````````|
    Every man, woman, and child on this Earth |
    is a genuine and authorized Pope. | `````````````````````````````````````````````````````

    As Pope, you are entitled to the following privleges:

    1. To invoke infallibility at any time, even
    retroactively.

    2. To completely rework the structure of the Erisian
    church.

    3. To baptise, bury, and marry (with the permission
    of the deceased in the latter two cases)

    4. To excommunicate yourself and others,
    To de-excommunicate yourself and others,
    To re-excommunicate yourself and others,
    To de-re-excommunicate (no backsies) yourself and
    others.

    5. To perform all rites and functions deemed to be
    improper to a Pope of Discordia.

    Hail Eris!
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  • From ant@ant@zimage.comANT (Ant) to comp.sys.ibm.pc.games.action on Sun Jul 20 02:54:39 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    Mike S. <Mike_S@nowhere.com> wrote:
    On Fri, 18 Jul 2025 18:51:57 -0500, "Lane \"Stonehowler\" Waldby" <wichitajayhawks@msn.com> wrote:

    Yes, except it's a C-64 game, so...

    Nothing wrong with that. I have soundtracks from the C-64 converted to
    MP3s. I love 8-bit tunes.

    Same. I love this one: https://www.youtube.com/watch?v=GxhxwHD28ys
    (cammed of the level). https://www.youtube.com/watch?v=pxy3XBpFmV0 for
    the nicer audio. ;)
    --
    "My prayer is not for them alone. I pray also for those who will believe in me through their message, that all of them may be one, Father, just as you are in me and I am in you. May they also be in us so that the world may believe that you have sent me." --John 17:20-21. Bad Cat. w. (a)estivation, ydworks, out(r)ages, etc. :(
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )
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  • From ant@ant@zimage.comANT (Ant) to comp.sys.ibm.pc.games.action on Sun Jul 20 02:55:40 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    Zaghadka <zaghadka@hotmail.com> wrote:
    On Fri, 18 Jul 2025 17:43:46 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    Are there any games you fire up just for their tunes or am I the only
    one who does this?

    The original Descent. The opening music. Missions 1 and 2, the sample
    track it plays when you're setting up sound is the best, even in OPL2.

    Mission 12 is the demo track.

    It's all good enough that I have the MIDI files to play in GM whenever I like.

    What players do you use to listen to MIDI files in GM?
    --
    "My prayer is not for them alone. I pray also for those who will believe in me through their message, that all of them may be one, Father, just as you are in me and I am in you. May they also be in us so that the world may believe that you have sent me." --John 17:20-21. Bad Cat. w. (a)estivation, ydworks, out(r)ages, etc. :(
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.action on Sun Jul 20 11:23:46 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Sat, 19 Jul 2025 19:05:36 -0000 (UTC), vallor <vallor@cultnix.org>
    wrote:



    Another set of soundtracks are those from the original
    Mechwarrior, c. 1999 (?) -- it was originally released
    without textures for the mechs, but a later patch added
    them. I have 4 mp3's from the game:

    <pedant mode engaged>

    You're probably thinking "Mechwarrior II", not the original
    "Mechwarrior", which was actually released in 1989 and had no music
    except for a brief jingle that played when you visited the bar.

    Activision's "Mechwarrior II" game released in 1995. It had /minimal/
    texturing on its models (mostly a few decals showing Clan allegiance)
    but later 3DFX (and other '3D accelerated' versions for Verite, Matrox
    and other platforms) added ground textures that overlay the gouraud
    shaded terrain. The "Ghost Bears" expansion (1995) and "Mechwarrior 2 Mercenaries" (1996) further improved on the visuals, with both adding
    more textures to the mechs themselves.

    Alternately, perhaps you mean "Mechwarrior 3" (1999), which was the
    first /fully/ textured Mechwarrior game for PC, and was visually head
    and shoulders above its predecessors.

    </pedant>

    Alright? That nonsense out of the way (sorry, I can't help myself
    sometimes), I totally agree about the music. I may have a slight
    favoritism towards "Mechwarrior 4's" 'Stutter Shark'* as the best
    tune in the series, but overall the Activision music was excellent.
    Oddly, I associate it most with "Quake" though, because I usually left
    the "Mechwarrior 2" CD-ROM in the drive while playing various Quake
    mods ("Fantasy Quake" especially). Regardless, I find the music was
    extremely fitting for the gameplay, with the pounding beat perfectly
    matching the stomping footsteps of the hundred-ton battlemechs.

    I didn't include "Mechwarrior 2" on my list, though, because it's a
    not a game I play ONLY for the music. The music is great, sure, but so
    is the game.



    * listen here
    https://www.youtube.com/watch?v=vBgHKp6L7Nk


    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Zaghadka@zaghadka@hotmail.com to comp.sys.ibm.pc.games.action on Sun Jul 20 12:30:40 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Sun, 20 Jul 2025 02:55:40 -0000 (UTC), in
    comp.sys.ibm.pc.games.action, Ant wrote:

    Zaghadka <zaghadka@hotmail.com> wrote:
    On Fri, 18 Jul 2025 17:43:46 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    Are there any games you fire up just for their tunes or am I the only
    one who does this?

    The original Descent. The opening music. Missions 1 and 2, the sample
    track it plays when you're setting up sound is the best, even in OPL2.

    Mission 12 is the demo track.

    It's all good enough that I have the MIDI files to play in GM whenever I
    like.

    What players do you use to listen to MIDI files in GM?

    VLC media player with Fluidsynth and then some choice SF2s

    I have one called Hubbe64.sf2 (64MB) that is amazing. I don't have a link
    for that, but I can post a Dropbox share if you want it. I have an insano
    342MB GM soundfont that doesn't sound as good.

    There is also eawpats.sf2 (32MB), which is a GM Gravis Ultrasound.

    https://musical-artifacts.com/artifacts/3101

    Finally, you can get Sccc1t2.sf2 (3MB), which is good old Roland
    SoundCanvas. Apparently, you want the patched version:

    https://www.doomworld.com/forum/topic/115687-scc1t2sf2-has-out-of-tune-pianos-gmsf2-has-bad-volume-levels-fixes-for-both/

    The only thing I don't have is a Turtle Beach Rio soundfont. I wish I
    could find one. They got better than SoundCanvas quality out of a 2MB
    patch set. It's what I had as a daughtercard on my SB16. Those were the
    days. Descent never sounded better.

    I have other GM sf2s, as well. Again, if you want a Dropbox link to the
    full library, I can share all of them.

    The setting to set up Fluidsynth in VLC is in the advanced page under
    Audio CODECs/Fluidsynth. You give it a soundfont, and you have a really
    nice midi player.

    Really, Hubbe64 sounds amazing in Gzdoom, which also has Fluidsynth
    support. So does eawpats.

    TimMIDity++ is also a good MIDI player.
    --
    Pope Zaghadka III

    ````````````````````````````````````````````````````|
    Every man, woman, and child on this Earth |
    is a genuine and authorized Pope. | `````````````````````````````````````````````````````

    As Pope, you are entitled to the following privleges:

    1. To invoke infallibility at any time, even
    retroactively.

    2. To completely rework the structure of the Erisian
    church.

    3. To baptise, bury, and marry (with the permission
    of the deceased in the latter two cases)

    4. To excommunicate yourself and others,
    To de-excommunicate yourself and others,
    To re-excommunicate yourself and others,
    To de-re-excommunicate (no backsies) yourself and
    others.

    5. To perform all rites and functions deemed to be
    improper to a Pope of Discordia.

    Hail Eris!
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.action on Sun Jul 20 14:47:17 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Sun, 20 Jul 2025 12:30:40 -0500, Zaghadka <zaghadka@hotmail.com>
    wrote:

    On Sun, 20 Jul 2025 02:55:40 -0000 (UTC), in
    comp.sys.ibm.pc.games.action, Ant wrote:

    Zaghadka <zaghadka@hotmail.com> wrote:
    On Fri, 18 Jul 2025 17:43:46 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    Are there any games you fire up just for their tunes or am I the only
    one who does this?

    The original Descent. The opening music. Missions 1 and 2, the sample
    track it plays when you're setting up sound is the best, even in OPL2.

    Mission 12 is the demo track.

    It's all good enough that I have the MIDI files to play in GM whenever I >>> like.

    What players do you use to listen to MIDI files in GM?

    VLC media player with Fluidsynth and then some choice SF2s

    I have one called Hubbe64.sf2 (64MB) that is amazing. I don't have a link
    for that, but I can post a Dropbox share if you want it. I have an insano >342MB GM soundfont that doesn't sound as good.

    There is also eawpats.sf2 (32MB), which is a GM Gravis Ultrasound. >https://musical-artifacts.com/artifacts/3101

    Because you know I just gotta do this...

    <pedant>
    EAWPATS isn't Gravis Ultrasound patches. Or, more precisely, it's a
    'port' of patches made for Gravis Ultrasound, but it's not the ones
    that were included with the soundcard from Gravis. EAWPATs was a
    fan-made collection of patches designed to improve on the default
    patches for Ultrasound (and EAWPATS.SF2 is a soundfont that copies
    them into a format that could be used by the Sound Blaster AWE32 and
    later other devices.

    TL;DR: if you want to replicate the original sound of the Ultrasound,
    don't use these. Try https://archive.org/details/GravisUltrasoundClassicPachSetV1.6 if
    that's your goal.

    That said, EAWPAts is a good set of patches (and in fact the one I
    default to when using TiMIDIty++) but it definitely is showing its
    age. I tend to use the Timbres of Heaven set with Fluidity for most of
    my MIDIng these days, myself.

    </pedant>


    The only thing I don't have is a Turtle Beach Rio soundfont. I wish I
    could find one. They got better than SoundCanvas quality out of a 2MB
    patch set. It's what I had as a daughtercard on my SB16. Those were the
    days. Descent never sounded better.

    It's been years and years but I seem to remember --back from my
    alt.sounds.midi days-- that many of the Turtle Beach cards used the
    same ROM patches as the Aztech soundcards, so you may wish to expand
    your search to include those as well. But a lot of the cards of those
    era were ROM-based rather than using soundfont files, which is why it
    may be hard to find now. You'd first have to find the cards, then pull
    the ROMs, then translate the ROM data into something compatible with SoundFonts.

    That said... have you seen
    https://www.vogons.org/viewtopic.php?t=29648
    (I mean, probably yes, you have, but just in case you missed it).
    You'd still have to do some work to get them into soundfont format but
    it's a start




    By far the best MIDI I ever heard was from a Yamaha XG SoftSynth (I
    can't remember which one) I had back in the Win9x days. It was pretty
    expensive purchase, as I recall, but as a MIDI lover I _adored_ the
    thing. Unfortunately, it was extremely finicky about the hardware/OS
    it ran on, and it was a huge source of blue-screens-of-death.


    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Zaghadka@zaghadka@hotmail.com to comp.sys.ibm.pc.games.action on Sun Jul 20 17:59:50 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Sun, 20 Jul 2025 14:47:17 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    That said... have you seen
    https://www.vogons.org/viewtopic.php?t=29648
    (I mean, probably yes, you have, but just in case you missed it).
    You'd still have to do some work to get them into soundfont format but
    it's a start

    Yes. The Rio daughtercard for the SB16 is the dark stepchild of Turtle
    Beach. Patches were on ROM, and you could add another 2MB with a SIPP and
    add your own patches.

    Nobody has dumped it.
    --
    Pope Zaghadka III

    ````````````````````````````````````````````````````|
    Every man, woman, and child on this Earth |
    is a genuine and authorized Pope. | `````````````````````````````````````````````````````

    As Pope, you are entitled to the following privleges:

    1. To invoke infallibility at any time, even
    retroactively.

    2. To completely rework the structure of the Erisian
    church.

    3. To baptise, bury, and marry (with the permission
    of the deceased in the latter two cases)

    4. To excommunicate yourself and others,
    To de-excommunicate yourself and others,
    To re-excommunicate yourself and others,
    To de-re-excommunicate (no backsies) yourself and
    others.

    5. To perform all rites and functions deemed to be
    improper to a Pope of Discordia.

    Hail Eris!
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Zaghadka@zaghadka@hotmail.com to comp.sys.ibm.pc.games.action on Sun Jul 20 18:05:24 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Sun, 20 Jul 2025 14:47:17 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    <pedant>
    EAWPATS isn't Gravis Ultrasound patches. Or, more precisely, it's a
    'port' of patches made for Gravis Ultrasound, but it's not the ones
    that were included with the soundcard from Gravis. EAWPATs was a
    fan-made collection of patches designed to improve on the default
    patches for Ultrasound (and EAWPATS.SF2 is a soundfont that copies
    them into a format that could be used by the Sound Blaster AWE32 and
    later other devices.

    Guess I got confused while looking for it. I found Ultrasound pathces,
    but they were GM.

    TL;DR: if you want to replicate the original sound of the Ultrasound,
    don't use these. Try >https://archive.org/details/GravisUltrasoundClassicPachSetV1.6 if
    that's your goal.

    This worked perfectly!!! Thank you. I couldn't find them.

    I thought something was up. I learned of the GUS when a friend had it and
    was playing Heretic with it. Something didn't sound right in GZDoom.

    That's when I ran out and got the TB Rio. No way was I going to go
    without wavetable synth after that.
    --
    Pope Zaghadka III

    ````````````````````````````````````````````````````|
    Every man, woman, and child on this Earth |
    is a genuine and authorized Pope. | `````````````````````````````````````````````````````

    As Pope, you are entitled to the following privleges:

    1. To invoke infallibility at any time, even
    retroactively.

    2. To completely rework the structure of the Erisian
    church.

    3. To baptise, bury, and marry (with the permission
    of the deceased in the latter two cases)

    4. To excommunicate yourself and others,
    To de-excommunicate yourself and others,
    To re-excommunicate yourself and others,
    To de-re-excommunicate (no backsies) yourself and
    others.

    5. To perform all rites and functions deemed to be
    improper to a Pope of Discordia.

    Hail Eris!
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From ant@ant@zimage.comANT (Ant) to comp.sys.ibm.pc.games.action on Sun Jul 20 23:35:40 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    Zaghadka <zaghadka@hotmail.com> wrote:
    On Sun, 20 Jul 2025 02:55:40 -0000 (UTC), in
    comp.sys.ibm.pc.games.action, Ant wrote:

    Zaghadka <zaghadka@hotmail.com> wrote:
    On Fri, 18 Jul 2025 17:43:46 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    Are there any games you fire up just for their tunes or am I the only
    one who does this?

    The original Descent. The opening music. Missions 1 and 2, the sample
    track it plays when you're setting up sound is the best, even in OPL2.

    Mission 12 is the demo track.

    It's all good enough that I have the MIDI files to play in GM whenever I >> like.

    What players do you use to listen to MIDI files in GM?

    VLC media player with Fluidsynth and then some choice SF2s

    I have one called Hubbe64.sf2 (64MB) that is amazing. I don't have a link
    for that, but I can post a Dropbox share if you want it. I have an insano 342MB GM soundfont that doesn't sound as good.

    I'd like to get a copy. :) How do you load SoundFonts in VLC? VLC's iOS (iPhone) doesn't support MIDIs and nothing is happening according to https://forum.videolan.org/viewtopic.php?f=36&t=153618#p545566 thread.
    :(


    There is also eawpats.sf2 (32MB), which is a GM Gravis Ultrasound.

    https://musical-artifacts.com/artifacts/3101

    Finally, you can get Sccc1t2.sf2 (3MB), which is good old Roland
    SoundCanvas. Apparently, you want the patched version:

    https://www.doomworld.com/forum/topic/115687-scc1t2sf2-has-out-of-tune-pianos-gmsf2-has-bad-volume-levels-fixes-for-both/

    The only thing I don't have is a Turtle Beach Rio soundfont. I wish I
    could find one. They got better than SoundCanvas quality out of a 2MB
    patch set. It's what I had as a daughtercard on my SB16. Those were the
    days. Descent never sounded better.

    I have other GM sf2s, as well. Again, if you want a Dropbox link to the
    full library, I can share all of them.

    The setting to set up Fluidsynth in VLC is in the advanced page under
    Audio CODECs/Fluidsynth. You give it a soundfont, and you have a really
    nice midi player.

    Really, Hubbe64 sounds amazing in Gzdoom, which also has Fluidsynth
    support. So does eawpats.

    TimMIDity++ is also a good MIDI player.

    Yes, please. :)
    --
    "Whoever is kind to the poor lends to the Lord, and he will reward them for what they have done." --Proverbs 19:17. Slammy days since Th. so far with da old wacky colony & bodies.
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From JAB@noway@nochance.com to comp.sys.ibm.pc.games.action on Mon Jul 21 08:00:30 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On 18/07/2025 22:43, Spalls Hurgenson wrote:
    What it says in the topic; this is a ramble about some games that I
    mainly play just because I like the soundtracks that much. Sure there
    are other games that have great sound tracks too, but those usually
    have gameplay that's just as good. This is a list where the music
    itself is the primary draw to the game.

    I can't think of any and to be honest in generally I find music in games ranges from tolerable to inoffensive. Some music I could say I do like
    is Portal (well one song anyway because who doesn't like that song) and
    Disco Elysium. The latter were strangely enough a local based band and
    it just so happened that the core design team of ZA/UM were also based locally.


    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From candycanearter07@candycanearter07@candycanearter07.nomail.afraid to comp.sys.ibm.pc.games.action on Mon Jul 21 14:20:03 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 21:43 this Friday (GMT): [snip]
    Are there any games you fire up just for their tunes or am I the only
    one who does this?


    I usually don't fire up games just for the music, but I do download a
    lot of my favorite OSTs. Theres this really useful website called
    khinsider that lets you download vg soundtracks with the proper metadata (usually).
    --
    user <candycane> is generated from /dev/urandom
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Zaghadka@zaghadka@hotmail.com to comp.sys.ibm.pc.games.action on Mon Jul 21 10:06:46 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Sun, 20 Jul 2025 23:35:40 -0000 (UTC), in
    comp.sys.ibm.pc.games.action, Ant wrote:

    Zaghadka <zaghadka@hotmail.com> wrote:
    On Sun, 20 Jul 2025 02:55:40 -0000 (UTC), in
    comp.sys.ibm.pc.games.action, Ant wrote:

    Zaghadka <zaghadka@hotmail.com> wrote:
    On Fri, 18 Jul 2025 17:43:46 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    Are there any games you fire up just for their tunes or am I the only
    one who does this?

    The original Descent. The opening music. Missions 1 and 2, the sample
    track it plays when you're setting up sound is the best, even in OPL2.

    Mission 12 is the demo track.

    It's all good enough that I have the MIDI files to play in GM whenever I >> >> like.

    What players do you use to listen to MIDI files in GM?

    VLC media player with Fluidsynth and then some choice SF2s

    I have one called Hubbe64.sf2 (64MB) that is amazing. I don't have a link
    for that, but I can post a Dropbox share if you want it. I have an insano
    342MB GM soundfont that doesn't sound as good.

    I'd like to get a copy. :) How do you load SoundFonts in VLC? VLC's iOS >(iPhone) doesn't support MIDIs and nothing is happening according to >https://forum.videolan.org/viewtopic.php?f=36&t=153618#p545566 thread.
    :(


    There is also eawpats.sf2 (32MB), which is a GM Gravis Ultrasound.

    https://musical-artifacts.com/artifacts/3101

    Finally, you can get Sccc1t2.sf2 (3MB), which is good old Roland
    SoundCanvas. Apparently, you want the patched version:

    https://www.doomworld.com/forum/topic/115687-scc1t2sf2-has-out-of-tune-pianos-gmsf2-has-bad-volume-levels-fixes-for-both/

    The only thing I don't have is a Turtle Beach Rio soundfont. I wish I
    could find one. They got better than SoundCanvas quality out of a 2MB
    patch set. It's what I had as a daughtercard on my SB16. Those were the
    days. Descent never sounded better.

    I have other GM sf2s, as well. Again, if you want a Dropbox link to the
    full library, I can share all of them.

    The setting to set up Fluidsynth in VLC is in the advanced page under
    Audio CODECs/Fluidsynth. You give it a soundfont, and you have a really
    nice midi player.

    Really, Hubbe64 sounds amazing in Gzdoom, which also has Fluidsynth
    support. So does eawpats.

    TimMIDity++ is also a good MIDI player.

    Yes, please. :)

    Okay, this should get you into my SF2 banks.

    https://www.dropbox.com/scl/fo/uevipyejqplis3gbd6521/AFYQbCU9I7yo5OE2hVieRa8?rlkey=13au8wqxh1vq04pqquw9f7c03&dl=0
    --
    Pope Zaghadka III

    ````````````````````````````````````````````````````|
    Every man, woman, and child on this Earth |
    is a genuine and authorized Pope. | `````````````````````````````````````````````````````

    As Pope, you are entitled to the following privleges:

    1. To invoke infallibility at any time, even
    retroactively.

    2. To completely rework the structure of the Erisian
    church.

    3. To baptise, bury, and marry (with the permission
    of the deceased in the latter two cases)

    4. To excommunicate yourself and others,
    To de-excommunicate yourself and others,
    To re-excommunicate yourself and others,
    To de-re-excommunicate (no backsies) yourself and
    others.

    5. To perform all rites and functions deemed to be
    improper to a Pope of Discordia.

    Hail Eris!
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.action on Mon Jul 21 11:13:32 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Sun, 20 Jul 2025 18:05:24 -0500, Zaghadka <zaghadka@hotmail.com>
    wrote:

    On Sun, 20 Jul 2025 14:47:17 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    <pedant>
    EAWPATS isn't Gravis Ultrasound patches. Or, more precisely, it's a
    'port' of patches made for Gravis Ultrasound, but it's not the ones
    that were included with the soundcard from Gravis. EAWPATs was a
    fan-made collection of patches designed to improve on the default
    patches for Ultrasound (and EAWPATS.SF2 is a soundfont that copies
    them into a format that could be used by the Sound Blaster AWE32 and
    later other devices.

    Guess I got confused while looking for it. I found Ultrasound pathces,
    but they were GM.

    TL;DR: if you want to replicate the original sound of the Ultrasound,
    don't use these. Try >>https://archive.org/details/GravisUltrasoundClassicPachSetV1.6 if
    that's your goal.

    This worked perfectly!!! Thank you. I couldn't find them.

    I thought something was up. I learned of the GUS when a friend had it and
    was playing Heretic with it. Something didn't sound right in GZDoom.

    That's when I ran out and got the TB Rio. No way was I going to go
    without wavetable synth after that.

    For me, it was "The Ultrasound Experience", a mixed CD-Audio/Data CD
    that Gravis used to advertise their sound-cards. It was one of those
    cheapo-CDs you used to find on display right next to the registers,
    and I actually picked it up more because -as proud owner of a new
    CD-ROM drive- I was more interested in it as a CD then really caring
    about the soundcard itself. I'd heard about the GUS --mostly in
    relation to Doom-- but it wasn't high on my priorities.

    But the promotion definitely worked, and it wasn't very long after I
    listened to that CD that I bought a Gravis Ultrasound Max. It also had
    a bunch of neat software (my first real introduction to demo-scene
    stuff), as well as patches and drivers for that were actually more
    up-to-date than what I got with the hardware itself.

    I still have the CD-ROM. ;-)

    Listen for yourself:
    https://archive.org/details/ULTRAEXP


    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Zaghadka@zaghadka@hotmail.com to comp.sys.ibm.pc.games.action on Mon Jul 21 10:29:55 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Mon, 21 Jul 2025 11:13:32 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    On Sun, 20 Jul 2025 18:05:24 -0500, Zaghadka <zaghadka@hotmail.com>
    wrote:

    On Sun, 20 Jul 2025 14:47:17 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    <pedant>
    EAWPATS isn't Gravis Ultrasound patches. Or, more precisely, it's a >>>'port' of patches made for Gravis Ultrasound, but it's not the ones
    that were included with the soundcard from Gravis. EAWPATs was a
    fan-made collection of patches designed to improve on the default
    patches for Ultrasound (and EAWPATS.SF2 is a soundfont that copies
    them into a format that could be used by the Sound Blaster AWE32 and >>>later other devices.

    Guess I got confused while looking for it. I found Ultrasound pathces,
    but they were GM.

    TL;DR: if you want to replicate the original sound of the Ultrasound, >>>don't use these. Try >>>https://archive.org/details/GravisUltrasoundClassicPachSetV1.6 if
    that's your goal.

    This worked perfectly!!! Thank you. I couldn't find them.

    I thought something was up. I learned of the GUS when a friend had it and >>was playing Heretic with it. Something didn't sound right in GZDoom.

    That's when I ran out and got the TB Rio. No way was I going to go
    without wavetable synth after that.

    For me, it was "The Ultrasound Experience", a mixed CD-Audio/Data CD
    that Gravis used to advertise their sound-cards. It was one of those >cheapo-CDs you used to find on display right next to the registers,
    and I actually picked it up more because -as proud owner of a new
    CD-ROM drive- I was more interested in it as a CD then really caring
    about the soundcard itself. I'd heard about the GUS --mostly in
    relation to Doom-- but it wasn't high on my priorities.

    But the promotion definitely worked, and it wasn't very long after I
    listened to that CD that I bought a Gravis Ultrasound Max. It also had
    a bunch of neat software (my first real introduction to demo-scene
    stuff), as well as patches and drivers for that were actually more
    up-to-date than what I got with the hardware itself.

    I still have the CD-ROM. ;-)

    Listen for yourself:
    https://archive.org/details/ULTRAEXP

    Nice, they had a BIN/CUE available for my images archive!
    --
    Pope Zaghadka III

    ````````````````````````````````````````````````````|
    Every man, woman, and child on this Earth |
    is a genuine and authorized Pope. | `````````````````````````````````````````````````````

    As Pope, you are entitled to the following privleges:

    1. To invoke infallibility at any time, even
    retroactively.

    2. To completely rework the structure of the Erisian
    church.

    3. To baptise, bury, and marry (with the permission
    of the deceased in the latter two cases)

    4. To excommunicate yourself and others,
    To de-excommunicate yourself and others,
    To re-excommunicate yourself and others,
    To de-re-excommunicate (no backsies) yourself and
    others.

    5. To perform all rites and functions deemed to be
    improper to a Pope of Discordia.

    Hail Eris!
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  • From Mike S.@Mike_S@nowhere.com to comp.sys.ibm.pc.games.action on Mon Jul 21 13:47:11 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Sun, 20 Jul 2025 02:54:39 -0000 (UTC), ant@zimage.comANT (Ant)
    wrote:

    Same. I love this one: https://www.youtube.com/watch?v=GxhxwHD28ys
    (cammed of the level). https://www.youtube.com/watch?v=pxy3XBpFmV0 for
    the nicer audio. ;)

    I don't have any music from this game but I did play it back in the
    day. I remember all the different parts of it including this drop ship
    section which I think was my least favorite.

    Your post reminded me of another game similar to this called Alien
    Syndrome which I do have some tunes from.
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Mike S.@Mike_S@nowhere.com to comp.sys.ibm.pc.games.action on Mon Jul 21 13:48:04 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Sat, 19 Jul 2025 19:05:36 -0000 (UTC), vallor <vallor@cultnix.org>
    wrote:

    DooM had a great soundtrack, and I still listen to it.

    Same for the original Wing Commander, and I have all the MIDI
    files for each of the combat themes.

    Yeah, I have several from WC as well. Love the game and the music.
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Mike S.@Mike_S@nowhere.com to comp.sys.ibm.pc.games.action on Mon Jul 21 13:49:36 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Sat, 19 Jul 2025 11:49:06 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    Awww. I only played "Pool of Radiance" on Apple and PC, and neither
    had music :(

    Although given the limited sound capabilities of both platforms (at
    the time) that was probably for the best.

    The C64 had the awesome SID chip. That chip is probably why I care so
    much about the music in my games now.
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Mike S.@Mike_S@nowhere.com to comp.sys.ibm.pc.games.action on Mon Jul 21 13:53:36 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Sat, 19 Jul 2025 16:15:13 -0500, Zaghadka <zaghadka@hotmail.com>
    wrote:

    It's all good enough that I have the MIDI files to play in GM whenever I >like.

    I have a setup as well for listening to MIDI files, but admittedly, I
    have not listened to mine in a long time.
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Mike S.@Mike_S@nowhere.com to comp.sys.ibm.pc.games.action on Mon Jul 21 14:01:58 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Mon, 21 Jul 2025 14:20:03 -0000 (UTC), candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> wrote:

    I usually don't fire up games just for the music, but I do download a
    lot of my favorite OSTs. Theres this really useful website called
    khinsider that lets you download vg soundtracks with the proper metadata >(usually).

    Thank you. I tried out the website for a bit and I like it.
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.action on Mon Jul 21 15:44:49 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Mon, 21 Jul 2025 13:48:04 -0400, Mike S. <Mike_S@nowhere.com>
    wrote:

    On Sat, 19 Jul 2025 19:05:36 -0000 (UTC), vallor <vallor@cultnix.org>
    wrote:

    DooM had a great soundtrack, and I still listen to it.

    Same for the original Wing Commander, and I have all the MIDI
    files for each of the combat themes.

    Yeah, I have several from WC as well. Love the game and the music.

    In case you don't know, they recently re-recorded the original Wing
    Commander soundtrack with the help of its original composer, George
    Oldziey and a real orchestra.* It's a commercial project (read: it
    ain't available for free) but I think it's well worth the price.
    They're working on a kickstarter for a volume 2, too, if you're
    interested in supporting that.

    There's also a very well done fan-remaster by a Jason Walton*.

    Myself, I generally stick with the not-quite-as-impressive but
    arguably more authentic recordings from the Origin Audio CDs I
    purchased back in the 90s (and have subsequently ripped to MP3) and
    aren't easily found. ***

    Or, you know, I activate MUNT and start playing the copy of Wing
    Commander on my hard-drive ;-)

    I was always fondest of the jazzy piano compositions from Wing
    Commander 2, although the main theme/fanfare from the first game ranks
    pretty highly too.









    ----- ----- ----- -----
    * Available here (and-why-don't-I-use-affiliate-links-I-could-make-a-
    mint ;-): https://www.oldzieymusic.com/store/
    ** geddit here https://www.wcnews.com/wcpedia/Fan_Enhanced_Wing_Commander_2_Soundtrack
    * ** not legally anyway, although I'm sure they are ARCHIVEd somewhere
    on the Internet


    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From ant@ant@zimage.comANT (Ant) to comp.sys.ibm.pc.games.action on Tue Jul 22 05:48:30 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    Mike S. <Mike_S@nowhere.com> wrote:
    On Sun, 20 Jul 2025 02:54:39 -0000 (UTC), ant@zimage.comANT (Ant)
    wrote:

    Same. I love this one: https://www.youtube.com/watch?v=GxhxwHD28ys
    (cammed of the level). https://www.youtube.com/watch?v=pxy3XBpFmV0 for
    the nicer audio. ;)

    I don't have any music from this game but I did play it back in the
    day. I remember all the different parts of it including this drop ship section which I think was my least favorite.

    Your post reminded me of another game similar to this called Alien
    Syndrome which I do have some tunes from.

    Oh yeah, another great game. :)
    --
    "Do not merely listen to the word, and so deceive yourselves. Do what it says." --James 1:22. We're all fools. Slammy days since Th. with da old wacky colony & bodies. :(
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )
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  • From ant@ant@zimage.comANT (Ant) to comp.sys.ibm.pc.games.action on Tue Jul 22 05:49:00 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    Mike S. <Mike_S@nowhere.com> wrote:
    On Sat, 19 Jul 2025 11:49:06 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    Awww. I only played "Pool of Radiance" on Apple and PC, and neither
    had music :(

    Although given the limited sound capabilities of both platforms (at
    the time) that was probably for the best.

    The C64 had the awesome SID chip. That chip is probably why I care so
    much about the music in my games now.

    I was jealous with my next door neighbor's C64. I should had bought his C64 before he got rid of it. :(
    --
    "Do not merely listen to the word, and so deceive yourselves. Do what it says." --James 1:22. We're all fools. Slammy days since Th. with da old wacky colony & bodies. :(
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From ant@ant@zimage.comANT (Ant) to comp.sys.ibm.pc.games.action on Tue Jul 22 05:52:20 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    Zaghadka <zaghadka@hotmail.com> wrote:
    On Sun, 20 Jul 2025 23:35:40 -0000 (UTC), in
    comp.sys.ibm.pc.games.action, Ant wrote:

    Zaghadka <zaghadka@hotmail.com> wrote:
    On Sun, 20 Jul 2025 02:55:40 -0000 (UTC), in
    comp.sys.ibm.pc.games.action, Ant wrote:

    Zaghadka <zaghadka@hotmail.com> wrote:
    On Fri, 18 Jul 2025 17:43:46 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    Are there any games you fire up just for their tunes or am I the only >> >> >one who does this?

    The original Descent. The opening music. Missions 1 and 2, the sample >> >> track it plays when you're setting up sound is the best, even in OPL2. >> >
    Mission 12 is the demo track.

    It's all good enough that I have the MIDI files to play in GM whenever I
    like.

    What players do you use to listen to MIDI files in GM?

    VLC media player with Fluidsynth and then some choice SF2s

    I have one called Hubbe64.sf2 (64MB) that is amazing. I don't have a link >> for that, but I can post a Dropbox share if you want it. I have an insano >> 342MB GM soundfont that doesn't sound as good.

    I'd like to get a copy. :) How do you load SoundFonts in VLC? VLC's iOS >(iPhone) doesn't support MIDIs and nothing is happening according to >https://forum.videolan.org/viewtopic.php?f=36&t=153618#p545566 thread.
    :(


    There is also eawpats.sf2 (32MB), which is a GM Gravis Ultrasound.

    https://musical-artifacts.com/artifacts/3101

    Finally, you can get Sccc1t2.sf2 (3MB), which is good old Roland
    SoundCanvas. Apparently, you want the patched version:

    https://www.doomworld.com/forum/topic/115687-scc1t2sf2-has-out-of-tune-pianos-gmsf2-has-bad-volume-levels-fixes-for-both/

    The only thing I don't have is a Turtle Beach Rio soundfont. I wish I
    could find one. They got better than SoundCanvas quality out of a 2MB
    patch set. It's what I had as a daughtercard on my SB16. Those were the
    days. Descent never sounded better.

    I have other GM sf2s, as well. Again, if you want a Dropbox link to the
    full library, I can share all of them.

    The setting to set up Fluidsynth in VLC is in the advanced page under
    Audio CODECs/Fluidsynth. You give it a soundfont, and you have a really
    nice midi player.

    Really, Hubbe64 sounds amazing in Gzdoom, which also has Fluidsynth
    support. So does eawpats.

    TimMIDity++ is also a good MIDI player.

    Yes, please. :)

    Okay, this should get you into my SF2 banks.

    https://www.dropbox.com/scl/fo/uevipyejqplis3gbd6521/AFYQbCU9I7yo5OE2hVieRa8?rlkey=13au8wqxh1vq04pqquw9f7c03&dl=0

    Thanks. Wow, so many!
    --
    "Do not merely listen to the word, and so deceive yourselves. Do what it says." --James 1:22. We're all fools. Slammy days since Th. with da old wacky colony & bodies. :(
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )
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  • From ant@ant@zimage.comANT (Ant) to comp.sys.ibm.pc.games.action on Tue Jul 22 05:57:19 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> wrote:
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 21:43 this Friday (GMT):
    [snip]
    Are there any games you fire up just for their tunes or am I the only
    one who does this?


    I usually don't fire up games just for the music, but I do download a
    lot of my favorite OSTs. Theres this really useful website called
    khinsider that lets you download vg soundtracks with the proper metadata (usually).

    OMG! Rad. Even MP3s and FLACs. Bookmarked! I forgot how rad the
    soundtracks from Aero Blasters game were: https://downloads.khinsider.com/game-soundtracks/album/aero-blasters-turbografx-16
    like its #6 (Mechanized Cave). :D
    --
    "Do not merely listen to the word, and so deceive yourselves. Do what it says." --James 1:22. We're all fools. Slammy days since Th. with da old wacky colony & bodies. :(
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )
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  • From vallor@vallor@cultnix.org to comp.sys.ibm.pc.games.action on Tue Jul 22 11:21:01 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Mon, 21 Jul 2025 15:44:49 -0400, Spalls Hurgenson wrote:

    On Mon, 21 Jul 2025 13:48:04 -0400, Mike S. <Mike_S@nowhere.com> wrote:

    On Sat, 19 Jul 2025 19:05:36 -0000 (UTC), vallor <vallor@cultnix.org> >>wrote:

    DooM had a great soundtrack, and I still listen to it.

    Same for the original Wing Commander, and I have all the MIDI files for >>>each of the combat themes.

    Yeah, I have several from WC as well. Love the game and the music.

    In case you don't know, they recently re-recorded the original Wing
    Commander soundtrack with the help of its original composer, George
    Oldziey and a real orchestra.* It's a commercial project (read: it ain't available for free) but I think it's well worth the price. They're
    working on a kickstarter for a volume 2, too, if you're interested in supporting that.

    I just bought the first album, and I was disappointed -- I was expecting
    all those great combat themes from the original game, but it contains this:

    'WC Prophecy Mission to Alien Space.wav'
    'WC Prophesy Intense Combat.wav'
    'WC Strike Mission.wav'
    'WC3 Behemoth.wav'
    'WC3 Defend Mission.wav'
    'WC4 Battle Medley.wav'
    'WC4 Borderworlds.wav'
    'WC4 Mission 4.wav'
    'WC4 Winning Endgame.wav'
    'Wing Commander Suite.wav'

    You'd think "Wing Commander Suite" would be the track I was
    looking for, but it isn't.

    I am disappoint. I mean, it's not _bad_, but it's not what I expected.


    There's also a very well done fan-remaster by a Jason Walton*.

    Myself, I generally stick with the not-quite-as-impressive but arguably
    more authentic recordings from the Origin Audio CDs I purchased back in
    the 90s (and have subsequently ripped to MP3) and aren't easily found.
    ***

    Or, you know, I activate MUNT and start playing the copy of Wing
    Commander on my hard-drive ;-)

    I was always fondest of the jazzy piano compositions from Wing Commander
    2, although the main theme/fanfare from the first game ranks pretty
    highly too.









    ----- ----- ----- -----
    * Available here (and-why-don't-I-use-affiliate-links-I-could-make-a-
    mint ;-): https://www.oldzieymusic.com/store/
    ** geddit here https://www.wcnews.com/wcpedia/Fan_Enhanced_Wing_Commander_2_Soundtrack
    * ** not legally anyway, although I'm sure they are ARCHIVEd somewhere
    on the Internet
    --
    -Scott System76 Thelio Mega v1.1 x86_64 NVIDIA RTX 3090Ti 24G
    OS: Linux 6.15.7 D: Mint 22.1 DE: Xfce 4.18
    NVIDIA: 575.64.03 Mem: 258G
    "Close your eyes and press escape three times."
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From vallor@vallor@cultnix.org to comp.sys.ibm.pc.games.action on Tue Jul 22 12:07:30 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Sun, 20 Jul 2025 11:23:46 -0400, Spalls Hurgenson wrote:

    On Sat, 19 Jul 2025 19:05:36 -0000 (UTC), vallor <vallor@cultnix.org>
    wrote:



    Another set of soundtracks are those from the original Mechwarrior, c.
    1999 (?) -- it was originally released without textures for the mechs,
    but a later patch added them. I have 4 mp3's from the game:

    <pedant mode engaged>

    You're probably thinking "Mechwarrior II", not the original
    "Mechwarrior", which was actually released in 1989 and had no music
    except for a brief jingle that played when you visited the bar.

    Activision's "Mechwarrior II" game released in 1995. It had /minimal/ texturing on its models (mostly a few decals showing Clan allegiance)
    but later 3DFX (and other '3D accelerated' versions for Verite, Matrox
    and other platforms) added ground textures that overlay the gouraud
    shaded terrain. The "Ghost Bears" expansion (1995) and "Mechwarrior 2 Mercenaries" (1996) further improved on the visuals, with both adding
    more textures to the mechs themselves.

    Alternately, perhaps you mean "Mechwarrior 3" (1999), which was the
    first /fully/ textured Mechwarrior game for PC, and was visually head
    and shoulders above its predecessors.

    </pedant>

    You are correct -- it was MechWarrior 2 I was thinking of.

    Verified by visiting khinsider and playing the music:

    https://downloads.khinsider.com/game-soundtracks/album/mechwarrior-2-31st-century-combat-ibm-pc-macos-ms-dos-windows-gamerip-1995

    Very excited to find Wing Commander and Mechwarrior 2 music at that site. A bit
    bummed that to "mass download" (as they call it), you have to basically
    sign up for a subscription, upload music, or refer others.

    (I'm a subscriber now.)


    Alright? That nonsense out of the way (sorry, I can't help myself
    sometimes), I totally agree about the music. I may have a slight
    favoritism towards "Mechwarrior 4's" 'Stutter Shark'* as the best tune
    in the series, but overall the Activision music was excellent. Oddly, I associate it most with "Quake" though, because I usually left the "Mechwarrior 2" CD-ROM in the drive while playing various Quake mods ("Fantasy Quake" especially). Regardless, I find the music was extremely fitting for the gameplay, with the pounding beat perfectly matching the stomping footsteps of the hundred-ton battlemechs.

    I didn't include "Mechwarrior 2" on my list, though, because it's a not
    a game I play ONLY for the music. The music is great, sure, but so is
    the game.



    * listen here https://www.youtube.com/watch?v=vBgHKp6L7Nk
    --
    -Scott System76 Thelio Mega v1.1 x86_64 NVIDIA RTX 3090Ti 24G
    OS: Linux 6.15.7 D: Mint 22.1 DE: Xfce 4.18
    NVIDIA: 575.64.03 Mem: 258G
    "Food is an important part of a balanced diet."
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.action on Tue Jul 22 11:14:20 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Tue, 22 Jul 2025 05:49:00 -0000 (UTC), ant@zimage.comANT (Ant)
    wrote:

    Mike S. <Mike_S@nowhere.com> wrote:
    On Sat, 19 Jul 2025 11:49:06 -0400, Spalls Hurgenson
    <spallshurgenson@gmail.com> wrote:

    Awww. I only played "Pool of Radiance" on Apple and PC, and neither
    had music :(

    Although given the limited sound capabilities of both platforms (at
    the time) that was probably for the best.

    The C64 had the awesome SID chip. That chip is probably why I care so
    much about the music in my games now.

    I was jealous with my next door neighbor's C64. I should had bought his C64 before he got rid of it. :(

    I was the opposite. I'd a friend with a C-64, but I was underwhelmed
    by it... largely because they only had the datasette (tape-drive) and
    not the 1541 floppy drive, and its functionality was so limited that
    it gave me a really bad impression of the computer.

    (They also had a really limited selection of games, and none of them
    seemed much better than what I had on my Apple II. Of course, it was
    harder to make direct comparisons then; you'd look at a game on one
    computer and then have to go home and see it on yours and try to
    remember if it was better or worse ;-)

    Which isn't to say the C64 didn't have impressive sound and visuals in comparison... but at the time it certainly didn't FEEL that way to me.


    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Lane \@wichitajayhawks@msn.com to comp.sys.ibm.pc.games.action on Tue Jul 22 18:58:20 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    vallor wrote:
    On Mon, 21 Jul 2025 15:44:49 -0400, Spalls Hurgenson wrote:

    On Mon, 21 Jul 2025 13:48:04 -0400, Mike S. <Mike_S@nowhere.com> wrote:

    On Sat, 19 Jul 2025 19:05:36 -0000 (UTC), vallor <vallor@cultnix.org>
    wrote:

    DooM had a great soundtrack, and I still listen to it.

    Same for the original Wing Commander, and I have all the MIDI files for >>>> each of the combat themes.

    Yeah, I have several from WC as well. Love the game and the music.

    In case you don't know, they recently re-recorded the original Wing
    Commander soundtrack with the help of its original composer, George
    Oldziey and a real orchestra.* It's a commercial project (read: it ain't
    available for free) but I think it's well worth the price. They're
    working on a kickstarter for a volume 2, too, if you're interested in
    supporting that.

    I just bought the first album, and I was disappointed -- I was expecting
    all those great combat themes from the original game, but it contains this:

    'WC Prophecy Mission to Alien Space.wav'
    'WC Prophesy Intense Combat.wav'
    'WC Strike Mission.wav'
    'WC3 Behemoth.wav'
    'WC3 Defend Mission.wav'
    'WC4 Battle Medley.wav'
    'WC4 Borderworlds.wav'
    'WC4 Mission 4.wav'
    'WC4 Winning Endgame.wav'
    'Wing Commander Suite.wav'

    You'd think "Wing Commander Suite" would be the track I was
    looking for, but it isn't.

    I am disappoint. I mean, it's not _bad_, but it's not what I expected.

    High five, vallor. I too was disappointed.
    --
    Hasbro
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From ant@ant@zimage.comANT (Ant) to comp.sys.ibm.pc.games.action on Wed Jul 23 00:24:39 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    On Tue, 22 Jul 2025 05:49:00 -0000 (UTC), ant@zimage.comANT (Ant)
    wrote:

    Mike S. <Mike_S@nowhere.com> wrote:
    On Sat, 19 Jul 2025 11:49:06 -0400, Spalls Hurgenson
    <spallshurgenson@gmail.com> wrote:

    Awww. I only played "Pool of Radiance" on Apple and PC, and neither
    had music :(

    Although given the limited sound capabilities of both platforms (at
    the time) that was probably for the best.

    The C64 had the awesome SID chip. That chip is probably why I care so
    much about the music in my games now.

    I was jealous with my next door neighbor's C64. I should had bought his C64 before he got rid of it. :(

    I was the opposite. I'd a friend with a C-64, but I was underwhelmed
    by it... largely because they only had the datasette (tape-drive) and
    not the 1541 floppy drive, and its functionality was so limited that
    it gave me a really bad impression of the computer.

    (They also had a really limited selection of games, and none of them
    seemed much better than what I had on my Apple II. Of course, it was
    harder to make direct comparisons then; you'd look at a game on one
    computer and then have to go home and see it on yours and try to
    remember if it was better or worse ;-)

    Which isn't to say the C64 didn't have impressive sound and visuals in comparison... but at the time it certainly didn't FEEL that way to me.

    I had an Apple //c. Its games weren't good like oooh Gauntlet. :)
    --
    "To do what is right and just is more acceptable to the Lord than sacrifice." --Proverbs 21:3. Lots of app updates 2day like from Moz.
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  • From Lane \@wichitajayhawks@msn.com to comp.sys.ibm.pc.games.action on Tue Jul 22 19:34:05 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    Ant wrote:
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    On Tue, 22 Jul 2025 05:49:00 -0000 (UTC), ant@zimage.comANT (Ant)
    wrote:

    Mike S. <Mike_S@nowhere.com> wrote:
    On Sat, 19 Jul 2025 11:49:06 -0400, Spalls Hurgenson
    <spallshurgenson@gmail.com> wrote:

    Awww. I only played "Pool of Radiance" on Apple and PC, and neither
    had music :(

    Although given the limited sound capabilities of both platforms (at
    the time) that was probably for the best.

    The C64 had the awesome SID chip. That chip is probably why I care so
    much about the music in my games now.

    I was jealous with my next door neighbor's C64. I should had bought his C64 before he got rid of it. :(

    I was the opposite. I'd a friend with a C-64, but I was underwhelmed
    by it... largely because they only had the datasette (tape-drive) and
    not the 1541 floppy drive, and its functionality was so limited that
    it gave me a really bad impression of the computer.

    I had the 1541 floppy drive. My father got me Zork III for Christmas or
    my birthday and I played the heck out of it.
    --
    Hasbro
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  • From Mike S.@Mike_S@nowhere.com to comp.sys.ibm.pc.games.action on Wed Jul 23 09:11:58 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Tue, 22 Jul 2025 19:34:05 -0500, "Lane \"Stonehowler\" Waldby" <wichitajayhawks@msn.com> wrote:

    I had the 1541 floppy drive. My father got me Zork III for Christmas or
    my birthday and I played the heck out of it.

    I started with just the tape drive for the C-64 but eventually got the
    1541. The apple 2 could not compete with that combo. At least not for
    gaming.
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  • From candycanearter07@candycanearter07@candycanearter07.nomail.afraid to comp.sys.ibm.pc.games.action on Wed Jul 23 15:10:07 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    Mike S <Mike_S@nowhere.com> wrote at 18:01 this Monday (GMT):
    On Mon, 21 Jul 2025 14:20:03 -0000 (UTC), candycanearter07
    <candycanearter07@candycanearter07.nomail.afraid> wrote:

    I usually don't fire up games just for the music, but I do download a
    lot of my favorite OSTs. Theres this really useful website called
    khinsider that lets you download vg soundtracks with the proper metadata >>(usually).

    Thank you. I tried out the website for a bit and I like it.


    Yeah, its very handy for filling out my music library.
    --
    user <candycane> is generated from /dev/urandom
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From candycanearter07@candycanearter07@candycanearter07.nomail.afraid to comp.sys.ibm.pc.games.action on Wed Jul 23 15:10:08 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    Ant <ant@zimage.comANT> wrote at 05:57 this Tuesday (GMT):
    candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> wrote:
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 21:43 this Friday (GMT):
    [snip]
    Are there any games you fire up just for their tunes or am I the only
    one who does this?


    I usually don't fire up games just for the music, but I do download a
    lot of my favorite OSTs. Theres this really useful website called
    khinsider that lets you download vg soundtracks with the proper metadata
    (usually).

    OMG! Rad. Even MP3s and FLACs. Bookmarked! I forgot how rad the
    soundtracks from Aero Blasters game were: https://downloads.khinsider.com/game-soundtracks/album/aero-blasters-turbografx-16
    like its #6 (Mechanized Cave). :D


    Thanks for the reccomendation, I'll look at it later.
    --
    user <candycane> is generated from /dev/urandom
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.action on Wed Jul 23 11:15:42 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Wed, 23 Jul 2025 00:24:39 -0000 (UTC), ant@zimage.comANT (Ant)
    wrote:

    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    On Tue, 22 Jul 2025 05:49:00 -0000 (UTC), ant@zimage.comANT (Ant)
    wrote:

    Mike S. <Mike_S@nowhere.com> wrote:
    On Sat, 19 Jul 2025 11:49:06 -0400, Spalls Hurgenson
    <spallshurgenson@gmail.com> wrote:

    Awww. I only played "Pool of Radiance" on Apple and PC, and neither
    had music :(

    Although given the limited sound capabilities of both platforms (at
    the time) that was probably for the best.

    The C64 had the awesome SID chip. That chip is probably why I care so
    much about the music in my games now.

    I was jealous with my next door neighbor's C64. I should had bought his C64 before he got rid of it. :(

    I was the opposite. I'd a friend with a C-64, but I was underwhelmed
    by it... largely because they only had the datasette (tape-drive) and
    not the 1541 floppy drive, and its functionality was so limited that
    it gave me a really bad impression of the computer.

    (They also had a really limited selection of games, and none of them
    seemed much better than what I had on my Apple II. Of course, it was
    harder to make direct comparisons then; you'd look at a game on one
    computer and then have to go home and see it on yours and try to
    remember if it was better or worse ;-)

    Which isn't to say the C64 didn't have impressive sound and visuals in
    comparison... but at the time it certainly didn't FEEL that way to me.

    I had an Apple //c. Its games weren't good like oooh Gauntlet. :)

    I'd disagree the games on the Apple II (or IIc) weren't good, but they certainly lacked some of the pizazz of games found on other platforms, especially later on. But the Apple supported a huge selection of great
    games, such as "Bards Tale", "Pool of Radiance", "Dragon War", "Night
    Drive", "Ancient Art of War", "Battletech", "Portal" and more.

    Honestly, at the time, the visual/sound aspects of the game were far
    less important to me anyway... just because ALL the platforms boasted
    pretty ugly graphics and sound. There's a reason text-adventure games
    remained so popular for so long. ;-) It wasn't until the late 80s and
    90s (when computers started to push their way past 16 colors and boops
    and beeps) that I really started noticing that aspect of games.

    Jumping to PC was a /huge/ step upwards for me. Images that actually
    LOOKED like pictures!
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  • From ant@ant@zimage.comANT (Ant) to comp.sys.ibm.pc.games.action on Thu Jul 24 00:34:45 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> wrote:
    Mike S <Mike_S@nowhere.com> wrote at 18:01 this Monday (GMT):
    On Mon, 21 Jul 2025 14:20:03 -0000 (UTC), candycanearter07
    <candycanearter07@candycanearter07.nomail.afraid> wrote:

    I usually don't fire up games just for the music, but I do download a
    lot of my favorite OSTs. Theres this really useful website called >>khinsider that lets you download vg soundtracks with the proper metadata >>(usually).

    Thank you. I tried out the website for a bit and I like it.

    Yeah, its very handy for filling out my music library.

    Same. I got addicted to it. I even found some cool remixes and longer
    versions like for classic DOOM, Duke3D, Prince of Persia: Sands of Time, Golden Axe 1, etc. Shoot, I am supposed to be playing and not listening.
    /s
    --
    "Father, I want those you have given me to be with me where I am, and to see my glory, the glory you have given me because you loved me before the creation of the world." --John 17:24. Slammy humpy day. 2 many peep outside.
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )
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  • From ant@ant@zimage.comANT (Ant) to comp.sys.ibm.pc.games.action on Thu Jul 24 00:36:19 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> wrote:
    Ant <ant@zimage.comANT> wrote at 05:57 this Tuesday (GMT):
    candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> wrote:
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 21:43 this Friday (GMT):
    [snip]
    Are there any games you fire up just for their tunes or am I the only
    one who does this?


    I usually don't fire up games just for the music, but I do download a
    lot of my favorite OSTs. Theres this really useful website called
    khinsider that lets you download vg soundtracks with the proper metadata >> (usually).

    OMG! Rad. Even MP3s and FLACs. Bookmarked! I forgot how rad the soundtracks from Aero Blasters game were: https://downloads.khinsider.com/game-soundtracks/album/aero-blasters-turbografx-16
    like its #6 (Mechanized Cave). :D

    Thanks for the reccomendation, I'll look at it later.

    Let's all share our favorites in here. ;)
    --
    "Father, I want those you have given me to be with me where I am, and to see my glory, the glory you have given me because you loved me before the creation of the world." --John 17:24. Slammy humpy day. 2 many peep outside.
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )
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  • From Justisaur@justisaur@yahoo.com to comp.sys.ibm.pc.games.action on Mon Jul 28 14:11:23 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On 7/18/2025 2:43 PM, Spalls Hurgenson wrote:

    * Monkey Island 2 (LucasArts, 1991)
    Can't remember if I ever played 2, but I remember the music was fun.

    Legend of Kyrandia
    I didn't really remember the music, but it was a favorite game. I
    looked up the music and it was o.k.

    Don't really know the other ones.



    Are there any games you fire up just for their tunes or am I the only
    one who does this?


    Not really, though Dark Souls III it's a consideration of the overall
    whole, I love the operatic epic music. DS1 is pretty good too. Some of
    the boss music in ER is amazing, as well as the whole "Bear Witness!"
    speech is rousing, but it doesn't quite make up for the slog of a game.

    I do listen to the soundtracks of some older games sometimes, rather
    than play the games. Some of those I go back to and question my sanity
    when I was younger though, like Lumens and The Horde.

    Parallax still gives me chills (give it a minute or so to get going)

    https://www.youtube.com/watch?v=sjayon29OL0

    Mollynex games are very good. My favorite is probably Powermonger,
    though I liked the game, it's probably my least favorite I've played of
    his, but the music!

    https://www.youtube.com/watch?v=Zr3pcr_c33w
    After listening to that again, it doesn't hold up so much. It does
    remind me of Conan the Barbarian movie, and I'll happily listen to that instead (or Terminator 2 for that matter.)

    The original Fallouts had very good music/sound ambiance.

    Then there's my favorite arcade title song from Rastan:

    https://www.youtube.com/watch?v=Ppp_SwkQu-c

    Which reminds me of Diablo (2?), which had very good music

    Total Annihilation is one of my favorites, I thought it was just
    classical music, but apparently it was composed and played for the game.

    https://www.youtube.com/watch?v=BxAdOQtAFEs&t=48s

    More modern games, actual songs played on the in game radio. GTA VC had
    some good stuff, and some of the songs in Cyberpunk 2077 are really
    good, my favorite probably being "Pain"

    In any case good music adds to the experience.
    --
    -Justisaur

    ø-ø
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    ^'
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  • From Mike S.@Mike_S@nowhere.com to comp.sys.ibm.pc.games.action on Tue Jul 29 09:18:34 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Mon, 28 Jul 2025 14:11:23 -0700, Justisaur <justisaur@yahoo.com>
    wrote:

    The original Fallouts had very good music/sound ambiance.

    I only played the original game but I agree completely. The
    music\ambient tracks that played in the background really added to the
    mood of the game. They fit perfectly.
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