I dunno; maybe some of you will find these interesting.
Pulled from a variety of websites. Who knows how accurate they are.
Money Stuff
- 2024 value of the worldwide video games market: $283 Billion USD
- 2024 total US box office earnings Hollywood movies: $8.6 billion USD
- 2024 mobile gaming revenue: $99 billion USD
- 2024 in-game purchases revenue: $71 billion USD
- 2024 PC gaming revenue: $46.7 billoon USD
- 85% of all gaming revenue comes from free-to-play games
- The Entertainment Retail Association says 89.5% of all games in the
US are digital purchases... but they include mobile in that.
Demographics stuff
- 2024 total people playing video games worldwide: 3.26 billion
- 85% of US households have a 'gaming device'
- 74% of USAian gamers play online games at least once a week
- 60% of USAian gamers play at least once a day
- GenZ dominates the gaming population, representing 81% of gamers
- 94% of GenAlpha prefer playing on mobile (32% of millenials say its
their preferred device)
- Average gamer age is 35, with 1.7 billion men and 1.4 billion women
- Most used gaming devices in US are phone (58%); console (37%) and PC
(29%)
- GenX/Millenials trend towards loyalty towards platforms or genres
(e.g., 'PC Gamer' or 'FPS') whilst GenZ and Alpha identify more as
players of specific games.
But here's a weird one:
Digital video game purchases in the US (2023) by store
Amazon: 37%. Makes sense.
Google Play Store: 36% Sure, mobile is popular
Amazon App Store 33% Ditto.
Playstation store 34% Okay, consoles still dominate
Microsoft Store 23% Ditto (Xbox just can't compete)
but here's where it gets weird
EA Play/Origin 26%
Epic Game Store 22%
Blizzard Battle Net 21%
Steam 17% Yeah, I'm calling shenanigins
(GOG is 13%, Humble 10%, UPlay 9%)
On 7/29/2025 8:36 AM, Spalls Hurgenson wrote:
I dunno; maybe some of you will find these interesting.
Pulled from a variety of websites. Who knows how accurate they are.
Money Stuff
- 2024 value of the worldwide video games market: $283 Billion USD
- 2024 total US box office earnings Hollywood movies: $8.6 billion USD
- 2024 mobile gaming revenue: $99 billion USD
- 2024 in-game purchases revenue: $71 billion USD
- 2024 PC gaming revenue: $46.7 billoon USD
- 85% of all gaming revenue comes from free-to-play games
This strikes me as pretty damning for _how_ the game industry makes its >money.
But here's a weird one:
Digital video game purchases in the US (2023) by store
Amazon: 37%. Makes sense.
Google Play Store: 36% Sure, mobile is popular
Amazon App Store 33% Ditto.
Playstation store 34% Okay, consoles still dominate
Microsoft Store 23% Ditto (Xbox just can't compete)
but here's where it gets weird
EA Play/Origin 26%
Epic Game Store 22%
Blizzard Battle Net 21%
Steam 17% Yeah, I'm calling shenanigins
(GOG is 13%, Humble 10%, UPlay 9%)
I'm not sure you should be calling shenanigans here considering "Most
used gaming devices in US are phone (58%)". One suspects that many more >"phone/mobile" games are bought per person than game station or PC
games. (Remember Spalls, you are waaaaaayyyy out there on the end of
the bell curve. :) )
but here's where it gets weird
EA Play/Origin 26%
Epic Game Store 22%
Blizzard Battle Net 21%
Steam 17% Yeah, I'm calling shenanigins
(GOG is 13%, Humble 10%, UPlay 9%)
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