* Pilgrims
https://store.epicgames.com/en-US/p/pilgrims-6d250f
Yet another game by Amanita Design (the team that made
Machinarium), which is a mixed blessing. I really don't
care for their visual design, but their games are usually
solid. On the gripping hand, the game also uses some sort
of card-based motif, which is usually an instant turn-off
for me. A lot of the reviews indicate this is a game
intended to be played and replayed to grind out the
achievements and alternate endings too. I'm don't think
it's for me.
For once I'm ahead of the curve, ready to announce the new Epic games
even before they release! Not that I'd ever do such a thing --the
nerve of the idea!-- but I'm ready.
This week we get a couple of games:
* Keylocker
https://store.epicgames.com/en-US/p/keylocker-622bcc
This game describes itself as a "turn-based Rhythm JRPG",
which sounds confusing and weird and not entirely something
that would interest me. Still... a part of me is intrigued;
exactly HOW do you mix a turn-based and rhythm game?
* Pilgrims
https://store.epicgames.com/en-US/p/pilgrims-6d250f
Yet another game by Amanita Design (the team that made
Machinarium), which is a mixed blessing. I really don't
care for their visual design, but their games are usually
solid. On the gripping hand, the game also uses some sort
of card-based motif, which is usually an instant turn-off
for me. A lot of the reviews indicate this is a game
intended to be played and replayed to grind out the
achievements and alternate endings too. I'm don't think
it's for me.
Two up, two down, and a week until the next games. See you all then!--
For once I'm ahead of the curve, ready to announce the new Epic games
even before they release! Not that I'd ever do such a thing --the
nerve of the idea!-- but I'm ready.
This week we get a couple of games:
* Keylocker
https://store.epicgames.com/en-US/p/keylocker-622bcc
This game describes itself as a "turn-based Rhythm JRPG",
which sounds confusing and weird and not entirely something
that would interest me. Still... a part of me is intrigued;
exactly HOW do you mix a turn-based and rhythm game?
Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs
say:
For once I'm ahead of the curve, ready to announce the new Epic games
even before they release! Not that I'd ever do such a thing --the
nerve of the idea!-- but I'm ready.
This week we get a couple of games:
* Keylocker
https://store.epicgames.com/en-US/p/keylocker-622bcc
This game describes itself as a "turn-based Rhythm JRPG",
which sounds confusing and weird and not entirely something
that would interest me. Still... a part of me is intrigued;
exactly HOW do you mix a turn-based and rhythm game?
Um, the same way Christians who hate condoms use the 'rhythm' based
birth control; When it starts being really enjoyable, get out?
Xocyll
Xocyll <Xocyll@gmx.com> wrote at 09:41 this Friday (GMT):
Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the
entrails of the porn spammer to utter "The Augury is good, the signs
say:
For once I'm ahead of the curve, ready to announce the new Epic games >>>even before they release! Not that I'd ever do such a thing --the
nerve of the idea!-- but I'm ready.
This week we get a couple of games:
* Keylocker
https://store.epicgames.com/en-US/p/keylocker-622bcc
This game describes itself as a "turn-based Rhythm JRPG",
which sounds confusing and weird and not entirely something
that would interest me. Still... a part of me is intrigued;
exactly HOW do you mix a turn-based and rhythm game?
To be fair, I can think of a few games that are really well done that >implement rhythm MECHANICS into the battle system (mother 3's music note >combos and deltarune ch3's guitar hero section in the chapter battle),
so it definitely can be done.
also if you really want to count it then paper mario/maro and luigi
action commands too?
Um, the same way Christians who hate condoms use the 'rhythm' based
birth control; When it starts being really enjoyable, get out?
what
candycanearter07 <candycanearter07@candycanearter07.nomail.afraid>
looked up from reading the entrails of the porn spammer to utter "The
Augury is good, the signs say:
Xocyll <Xocyll@gmx.com> wrote at 09:41 this Friday (GMT):
Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the
entrails of the porn spammer to utter "The Augury is good, the signs
say:
For once I'm ahead of the curve, ready to announce the new Epic games
even before they release! Not that I'd ever do such a thing --the
nerve of the idea!-- but I'm ready.
This week we get a couple of games:
* Keylocker
https://store.epicgames.com/en-US/p/keylocker-622bcc
This game describes itself as a "turn-based Rhythm JRPG",
which sounds confusing and weird and not entirely something
that would interest me. Still... a part of me is intrigued;
exactly HOW do you mix a turn-based and rhythm game?
To be fair, I can think of a few games that are really well done that
implement rhythm MECHANICS into the battle system (mother 3's music note
combos and deltarune ch3's guitar hero section in the chapter battle),
so it definitely can be done.
also if you really want to count it then paper mario/maro and luigi
action commands too?
Um, the same way Christians who hate condoms use the 'rhythm' based
birth control; When it starts being really enjoyable, get out?
what
The Gamble that you can pull out in time that some Catholics use is
called "The Rhythm Method."
Naturally it does not work very well.
[Those wacky Catholics and their birth&disease control hating Pope.]
On 8/3/2025 12:38 PM, Xocyll wrote:
candycanearter07 <candycanearter07@candycanearter07.nomail.afraid>No, the Rhythm Method is to only have sex outside the period when a
looked up from reading the entrails of the porn spammer to utter "The
Augury is good, the signs say:
Xocyll <Xocyll@gmx.com> wrote at 09:41 this Friday (GMT):
Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the >>>> entrails of the porn spammer to utter "The Augury is good, the signs
say:
For once I'm ahead of the curve, ready to announce the new Epic games >>>>> even before they release! Not that I'd ever do such a thing --the
nerve of the idea!-- but I'm ready.
This week we get a couple of games:
* Keylocker
https://store.epicgames.com/en-US/p/keylocker-622bcc
This game describes itself as a "turn-based Rhythm JRPG",
which sounds confusing and weird and not entirely something
that would interest me. Still... a part of me is intrigued;
exactly HOW do you mix a turn-based and rhythm game?
To be fair, I can think of a few games that are really well done that
implement rhythm MECHANICS into the battle system (mother 3's music note >>> combos and deltarune ch3's guitar hero section in the chapter battle),
so it definitely can be done.
also if you really want to count it then paper mario/maro and luigi
action commands too?
Um, the same way Christians who hate condoms use the 'rhythm' based
birth control; When it starts being really enjoyable, get out?
what
The Gamble that you can pull out in time that some Catholics use is
called "The Rhythm Method."
Naturally it does not work very well.
[Those wacky Catholics and their birth&disease control hating Pope.]
woman is ovulating. And it does not work well at all.
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