• FREE GAMES: "Keylocker" & "Pilgrims"

    From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.action on Thu Jul 31 11:01:23 2025
    From Newsgroup: comp.sys.ibm.pc.games.action


    For once I'm ahead of the curve, ready to announce the new Epic games
    even before they release! Not that I'd ever do such a thing --the
    nerve of the idea!-- but I'm ready.

    This week we get a couple of games:


    * Keylocker
    https://store.epicgames.com/en-US/p/keylocker-622bcc
    This game describes itself as a "turn-based Rhythm JRPG",
    which sounds confusing and weird and not entirely something
    that would interest me. Still... a part of me is intrigued;
    exactly HOW do you mix a turn-based and rhythm game?



    * Pilgrims
    https://store.epicgames.com/en-US/p/pilgrims-6d250f
    Yet another game by Amanita Design (the team that made
    Machinarium), which is a mixed blessing. I really don't
    care for their visual design, but their games are usually
    solid. On the gripping hand, the game also uses some sort
    of card-based motif, which is usually an instant turn-off
    for me. A lot of the reviews indicate this is a game
    intended to be played and replayed to grind out the
    achievements and alternate endings too. I'm don't think
    it's for me.



    Two up, two down, and a week until the next games. See you all then!





    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Mike S.@Mike_S@nowhere.com to comp.sys.ibm.pc.games.action on Thu Jul 31 14:26:11 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Thu, 31 Jul 2025 11:01:23 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    * Pilgrims
    https://store.epicgames.com/en-US/p/pilgrims-6d250f
    Yet another game by Amanita Design (the team that made
    Machinarium), which is a mixed blessing. I really don't
    care for their visual design, but their games are usually
    solid. On the gripping hand, the game also uses some sort
    of card-based motif, which is usually an instant turn-off
    for me. A lot of the reviews indicate this is a game
    intended to be played and replayed to grind out the
    achievements and alternate endings too. I'm don't think
    it's for me.

    I like the visual style for this one and the reviews on Steam are
    good. I want to try one of these card battler games one of these days.
    Maybe it will be this one.

    Thanks for the post.
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From ant@ant@zimage.comANT (Ant) to comp.sys.ibm.pc.games.action on Thu Jul 31 22:49:30 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    Pass for me.


    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    For once I'm ahead of the curve, ready to announce the new Epic games
    even before they release! Not that I'd ever do such a thing --the
    nerve of the idea!-- but I'm ready.

    This week we get a couple of games:


    * Keylocker
    https://store.epicgames.com/en-US/p/keylocker-622bcc
    This game describes itself as a "turn-based Rhythm JRPG",
    which sounds confusing and weird and not entirely something
    that would interest me. Still... a part of me is intrigued;
    exactly HOW do you mix a turn-based and rhythm game?



    * Pilgrims
    https://store.epicgames.com/en-US/p/pilgrims-6d250f
    Yet another game by Amanita Design (the team that made
    Machinarium), which is a mixed blessing. I really don't
    care for their visual design, but their games are usually
    solid. On the gripping hand, the game also uses some sort
    of card-based motif, which is usually an instant turn-off
    for me. A lot of the reviews indicate this is a game
    intended to be played and replayed to grind out the
    achievements and alternate endings too. I'm don't think
    it's for me.



    Two up, two down, and a week until the next games. See you all then!
    --
    "In you, O Lord, I have taken refuge; let me never be put to shame; deliver me in your righteousness." --Psalm 31:1
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )
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  • From Xocyll@Xocyll@gmx.com to comp.sys.ibm.pc.games.action on Fri Aug 1 05:41:55 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs
    say:


    For once I'm ahead of the curve, ready to announce the new Epic games
    even before they release! Not that I'd ever do such a thing --the
    nerve of the idea!-- but I'm ready.

    This week we get a couple of games:


    * Keylocker
    https://store.epicgames.com/en-US/p/keylocker-622bcc
    This game describes itself as a "turn-based Rhythm JRPG",
    which sounds confusing and weird and not entirely something
    that would interest me. Still... a part of me is intrigued;
    exactly HOW do you mix a turn-based and rhythm game?

    Um, the same way Christians who hate condoms use the 'rhythm' based
    birth control; When it starts being really enjoyable, get out?

    Xocyll
    --
    I don't particularly want you to FOAD, myself. You'll be more of
    a cautionary example if you'll FO And Get Chronically, Incurably,
    Painfully, Progressively, Expensively, Debilitatingly Ill. So
    FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From candycanearter07@candycanearter07@candycanearter07.nomail.afraid to comp.sys.ibm.pc.games.action on Sat Aug 2 23:30:06 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    Xocyll <Xocyll@gmx.com> wrote at 09:41 this Friday (GMT):
    Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs
    say:


    For once I'm ahead of the curve, ready to announce the new Epic games
    even before they release! Not that I'd ever do such a thing --the
    nerve of the idea!-- but I'm ready.

    This week we get a couple of games:


    * Keylocker
    https://store.epicgames.com/en-US/p/keylocker-622bcc
    This game describes itself as a "turn-based Rhythm JRPG",
    which sounds confusing and weird and not entirely something
    that would interest me. Still... a part of me is intrigued;
    exactly HOW do you mix a turn-based and rhythm game?

    To be fair, I can think of a few games that are really well done that
    implement rhythm MECHANICS into the battle system (mother 3's music note
    combos and deltarune ch3's guitar hero section in the chapter battle),
    so it definitely can be done.

    also if you really want to count it then paper mario/maro and luigi
    action commands too?

    Um, the same way Christians who hate condoms use the 'rhythm' based
    birth control; When it starts being really enjoyable, get out?

    Xocyll


    what
    --
    user <candycane> is generated from /dev/urandom
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Xocyll@Xocyll@gmx.com to comp.sys.ibm.pc.games.action on Sun Aug 3 15:38:36 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    candycanearter07 <candycanearter07@candycanearter07.nomail.afraid>
    looked up from reading the entrails of the porn spammer to utter "The
    Augury is good, the signs say:

    Xocyll <Xocyll@gmx.com> wrote at 09:41 this Friday (GMT):
    Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the
    entrails of the porn spammer to utter "The Augury is good, the signs
    say:


    For once I'm ahead of the curve, ready to announce the new Epic games >>>even before they release! Not that I'd ever do such a thing --the
    nerve of the idea!-- but I'm ready.

    This week we get a couple of games:


    * Keylocker
    https://store.epicgames.com/en-US/p/keylocker-622bcc
    This game describes itself as a "turn-based Rhythm JRPG",
    which sounds confusing and weird and not entirely something
    that would interest me. Still... a part of me is intrigued;
    exactly HOW do you mix a turn-based and rhythm game?

    To be fair, I can think of a few games that are really well done that >implement rhythm MECHANICS into the battle system (mother 3's music note >combos and deltarune ch3's guitar hero section in the chapter battle),
    so it definitely can be done.

    also if you really want to count it then paper mario/maro and luigi
    action commands too?

    Um, the same way Christians who hate condoms use the 'rhythm' based
    birth control; When it starts being really enjoyable, get out?


    what

    The Gamble that you can pull out in time that some Catholics use is
    called "The Rhythm Method."

    Naturally it does not work very well.
    [Those wacky Catholics and their birth&disease control hating Pope.]

    Xocyll
    --
    I don't particularly want you to FOAD, myself. You'll be more of
    a cautionary example if you'll FO And Get Chronically, Incurably,
    Painfully, Progressively, Expensively, Debilitatingly Ill. So
    FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Dimensional Traveler@dtravel@sonic.net to comp.sys.ibm.pc.games.action on Sun Aug 3 19:01:00 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On 8/3/2025 12:38 PM, Xocyll wrote:
    candycanearter07 <candycanearter07@candycanearter07.nomail.afraid>
    looked up from reading the entrails of the porn spammer to utter "The
    Augury is good, the signs say:

    Xocyll <Xocyll@gmx.com> wrote at 09:41 this Friday (GMT):
    Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the
    entrails of the porn spammer to utter "The Augury is good, the signs
    say:


    For once I'm ahead of the curve, ready to announce the new Epic games
    even before they release! Not that I'd ever do such a thing --the
    nerve of the idea!-- but I'm ready.

    This week we get a couple of games:


    * Keylocker
    https://store.epicgames.com/en-US/p/keylocker-622bcc
    This game describes itself as a "turn-based Rhythm JRPG",
    which sounds confusing and weird and not entirely something
    that would interest me. Still... a part of me is intrigued;
    exactly HOW do you mix a turn-based and rhythm game?

    To be fair, I can think of a few games that are really well done that
    implement rhythm MECHANICS into the battle system (mother 3's music note
    combos and deltarune ch3's guitar hero section in the chapter battle),
    so it definitely can be done.

    also if you really want to count it then paper mario/maro and luigi
    action commands too?

    Um, the same way Christians who hate condoms use the 'rhythm' based
    birth control; When it starts being really enjoyable, get out?


    what

    The Gamble that you can pull out in time that some Catholics use is
    called "The Rhythm Method."

    Naturally it does not work very well.
    [Those wacky Catholics and their birth&disease control hating Pope.]

    No, the Rhythm Method is to only have sex outside the period when a
    woman is ovulating. And it does not work well at all.
    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Xocyll@Xocyll@gmx.com to comp.sys.ibm.pc.games.action on Mon Aug 4 06:38:36 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    Dimensional Traveler <dtravel@sonic.net> looked up from reading the
    entrails of the porn spammer to utter "The Augury is good, the signs
    say:

    On 8/3/2025 12:38 PM, Xocyll wrote:
    candycanearter07 <candycanearter07@candycanearter07.nomail.afraid>
    looked up from reading the entrails of the porn spammer to utter "The
    Augury is good, the signs say:

    Xocyll <Xocyll@gmx.com> wrote at 09:41 this Friday (GMT):
    Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the >>>> entrails of the porn spammer to utter "The Augury is good, the signs
    say:


    For once I'm ahead of the curve, ready to announce the new Epic games >>>>> even before they release! Not that I'd ever do such a thing --the
    nerve of the idea!-- but I'm ready.

    This week we get a couple of games:


    * Keylocker
    https://store.epicgames.com/en-US/p/keylocker-622bcc
    This game describes itself as a "turn-based Rhythm JRPG",
    which sounds confusing and weird and not entirely something
    that would interest me. Still... a part of me is intrigued;
    exactly HOW do you mix a turn-based and rhythm game?

    To be fair, I can think of a few games that are really well done that
    implement rhythm MECHANICS into the battle system (mother 3's music note >>> combos and deltarune ch3's guitar hero section in the chapter battle),
    so it definitely can be done.

    also if you really want to count it then paper mario/maro and luigi
    action commands too?

    Um, the same way Christians who hate condoms use the 'rhythm' based
    birth control; When it starts being really enjoyable, get out?


    what

    The Gamble that you can pull out in time that some Catholics use is
    called "The Rhythm Method."

    Naturally it does not work very well.
    [Those wacky Catholics and their birth&disease control hating Pope.]

    No, the Rhythm Method is to only have sex outside the period when a
    woman is ovulating. And it does not work well at all.

    Well it's something the birth control refuseniks do that keeps raising
    the population levels.

    Xocyll
    --
    I don't particularly want you to FOAD, myself. You'll be more of
    a cautionary example if you'll FO And Get Chronically, Incurably,
    Painfully, Progressively, Expensively, Debilitatingly Ill. So
    FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
    --- Synchronet 3.21a-Linux NewsLink 1.2