* Elder Scrolls 4: Oblivion Remaster
revamped visuals aside
-- it very much feels like
an OLD game.
Replaying the remaster only reminded me of how far the series
has come.
I'd forgotten how small the
individual cells in Oblivion were
The Stealth Archer takes the win again!
There's a lot to do in
"Oblivion" but none of it really seems to matter, other than to
increase your stats or inventory.
* Ringworld: Revenge of the Patriarch
---------------------------------------
If I only played two games this month,
What Have You Been Playing... IN JULY 2025?
Yup, it's been another month. Hard to believe it's flashed by so fast....
What is it with summer months not taking their time, anyway? (I wonder
if Australians feel the same way about December). There's barely any
time to get any video-game playing in anymore! That's why my play-list
is so short this month (well, short for me, at least).
Hopefully next month will be less crowded for me. But what about you?--
How did you spend your month? More specifically:
What Have You Been Playing... IN JULY 2025?
What Have You Been Playing... IN JULY 2025?
On 8/1/2025 7:13 AM, Spalls Hurgenson wrote:
* Elder Scrolls 4: Oblivion Remaster
revamped visuals aside
Pretty much the only reason I would buy it, I remember the faces being >squarely in the uncanny valley.
One of the videos I watched was saying the game is actually much easier
if you just rush the end because of the monster scaling, and if you
learn other things besides combat you'll be far behind their difficulty.
* Ringworld: Revenge of the Patriarch
I love Niven, I probably don't remember enough of it to get the
necessary references though. It doesn't sound actually fun either. So sad.
** The Surge - Sci-Fi soulslike. Big corp 'improves' humanity and
causes AI nanite and lifter zombie apocalypse.
** Total Overdose - 12.5h. An older game, This is a weird mix of
something like Max Payne and Saint's Row set in Mexico. It's far more
3rd person shooter than car game though. It's fairly good, it's a bit
harder than I'd like for this type of game, having to play missions over >many times even with the checkpoints to get though them. It has a
trigger timing bar to make a perfect shot which I don't like.
On Fri, 1 Aug 2025 11:23:33 -0700, Justisaur <justisaur@yahoo.com>
wrote:
** The Surge - Sci-Fi soulslike. Big corp 'improves' humanity and
causes AI nanite and lifter zombie apocalypse.
I liked "The Surge" (and for whatever reason didn't find it quite as difficult, which probably helped with my enjoyment) but a lot of what
I remember most about the game is its visual style and setting. I'm
not really a Souls-afficiando so I can't really say if it's GOOD
combat, but I found it workable enough and not so annoying as to keep
me from wanting to explore the world more.
** The Surge - Sci-Fi soulslike. Big corp 'improves' humanity and causes
AI nanite and lifter zombie apocalypse.
** The Surge - Sci-Fi soulslike. Big corp 'improves' humanity and causes >>AI nanite and lifter zombie apocalypse.
I wouldn't mind trying out the sequel Surge 2 at some point! Reviews
note the less janky combat
I'm surprised, you actually played a soulslike, you liked it, and one
I'm finding a bit difficult. It's more the fact you can get 2 or 3
shotted by most mobs and the long and confusing paths with lots of >switchbacks. I got stuck a couple times, once having to resort to
watching a video for probably an hour to figure out how to get to the
2nd boss. The bosses haven't been particularly hard... for a soulslike.
I wouldn't think you'd have a lot of trouble with ER if you managed The >Surge and didn't think it was particularly hard. On the other hand it's
an interminably long open world game.
What Have You Been Playing... IN JULY 2025?
** The Surge - Sci-Fi soulslike. Big corp 'improves' humanity and
causes AI nanite and lifter zombie apocalypse.
I wouldn't mind trying out the sequel Surge 2 at some point! Reviews note the less janky combat
rms
* Ringworld: Revenge of the Patriarch
What Have You Been Playing... IN JULY 2025?
Spalls Hurgenson wrote:Wait, are lanparties still a thing?!?!
What Have You Been Playing... IN JULY 2025?
- Grezzo Due:
Played at the lanparty
Spalls Hurgenson <spallshurgenson@gmail.com> writes:
* Ringworld: Revenge of the Patriarch
Wow, now there's a blast from the past. I used to love Niven's Known
Space books, in the 80s. Haven't read any of the newer Ringworld books
after Engineers but maybe it's time.
And Revenge of the Patriarch is the 1992 game? I guess I should take a look.
What Have You Been Playing... IN JULY 2025?
Just the System Shock 2 25th anniversary thingy. Or maybe a little bit >walking around in Outer Worlds but not much progress. Did a couple of
levels in old Outlaws too, still two to go. Feels like it's a good thing >there are only nine levels and even then it's starting to feel like a
chore.
My previous playthrough of System Shock 2 was some back in 2022. i used
some texture patches and some fan patch with the usual unknown random >changes. I don't remember exactly but I think I went with early hack
skill that time and some PSI to support hacking with the tier 1 CYB+2
stat boost. Easy difficulty but I still was super low on ammo in
Engineering. Nanites too, I remember I ran out of nanites trying to buy
more ammo or maybe using the PSI skill to duplicate clips. Seems like I
may have put a little too much cyber modules to PSI too early that time.
Easy difficulty felt a little too easy so I went with normal this
time. I also wanted to have a laser pistol from the get go so chose
Marine career path, +2 STR, +1 energy and +1 maintenance skill. This
path comes with a free laser pistol and a maintenance tool. Too bad the
laser pistol comes in poor condition (2) even though your character
worked a year doing just that, maintenance! Guy seems like a slacker :)
I didn't feel like using my only maintenance tool to bump the condition
up just one point either. Further evidence of the PC slacking off, why
is his maintenance skill only 1 after a year? Or maybe it's the implants
that make all the difference in learning in-game.
Still, I lasered a bunch of mutants and monkeys and security cams for
zero ammo cost. Didn't save scum the laser pistol when it broke
already in MedSci. Feels like it was a decent investment, I had enough
pistol ammo to easily get through the rest of MedSci and Engineering
and near the end of engineering bumped STD weapons to 3 so I could
start using the shotgun.
OTOH, my hacking sucked, I save scummed a lot of security and turret
hacks since difficulty was typically 40 or 50%. Could've used a little
help in early hacking from boosting the CYB stat directly or via PSI but >didn't have the cyber modules. Oh well.
Side note, there seem to have been some small changes to gameplay. If
you hack a turret, it doesn't instantly start firing at a non-hacked
turret in its range any more. Also it seems you can't crush
maintenance droids with the lifts in the cargo bays any more. I'm not
sure if they just avoid going under the lift or if I really missed the
bot a bunch of times. Luring the bot to a hacked turret still worked
fine.
Made it to Hydroponics and felt like I was well equipped to handle
anything there. Lots of guns there to be had too but no skills to use
them, except for another laser pistol. I did bump modify skill to 1 and >modded my pistol and shotgun to do more damage. That seemed work fine on
the mutants and cyborgs there. Again used a laser pistol until it
broke. Ran back to a charge station a bunch of times, never an extension
cord when you need one... Same goes for the stupid power armor, always >running out of power. I think I'll just dump that thing once I find the
best non-powered armor.
Operations was easy too. I reached Recreation and did maybe a quarter of
it so far.
On 8/4/2025 12:26 AM, H1M3M wrote:
Spalls Hurgenson wrote:
What Have You Been Playing... IN JULY 2025?
- Grezzo Due:Wait, are lanparties still a thing?!?!
Played at the lanparty
Played at the lanpartyWait, are lanparties still a thing?!?!
Spalls Hurgenson wrote:
* Quake Mission Pack 1
What Have You Been Playing... IN JULY 2025?
* Quake Mission Pack 2
* The Binding of Isaac Rebirth: Repentance+ (AB+ content)
* Pokémon Emerald
* Final Doom
* Grezzo Due
- Quake Mission Pack 1: Scourge of Armaggon (Nightdive 2021 remaster):
So freakin' good. Having a shambler as a companion is one of the coolest things ever. For some reason it feels like the spiritual predecessor to Quake II
- Quake Mission Pack 2: Dissolution of Eternity (Nightdive 2021 remaster): The not so good second expansion. While Scourge had great maps with open areas, Dissolution feels cramped, like you are fighting in tunnels most
of the time. The new enemies are simply reskins of existing ones and
rather than new weapons, it simply adds alternative ammo that doubles
the amount of nails and rockets. Gets better on the second half, through.
- The Bindinding of Isaac Rebirth: Afterbirth+
After post-Hush break, I had to go back. This time I got to defeat
Delirium, the true boss of AfterBirth+. if I had not recorded the run, I would have trouble believing I was able to pull it.
After that i attempted to go after the true Mother, but it's not going
to be easy. This is where the Repentance environments kick in, and
suddenly there are a lot of new mechanics (and minecarts) that change
how it is played.
- Pokémon Emerald:
Commute game for the days the trains are delayed
- Final Doom:
Chocolatey Doom + Community Midi OST + Sound Blaster Audigy with 90s
E-MU soundfonts makes for pure bliss for your ears. The levels
difficulty is absurd, and yet it feels more fair than Thy Flesh Consumed
- Grezzo Due:
Played at the lanparty when i got a bit tired of Final Doom. It's the
kind of game that causes people to stop and after 5 minutes looking, ask
for the game, to then grab it from the DC++ and start playing it too.
It's one of those supermods based on Brutal Doom that plays closer to
Blood. Italian trash culture, a great OST and enough blood to feed a
clan of vampires. Basically, "Blood meets Carmaggedon". You will get
banned if you stream it on twitch because religious folks are thin
skinned snowflakes.
On 8/4/2025 12:26 AM, H1M3M wrote:
Spalls Hurgenson wrote:
What Have You Been Playing... IN JULY 2025?
- Grezzo Due:Wait, are lanparties still a thing?!?!
Played at the lanparty
- Final Doom:
Chocolatey Doom + Community Midi OST + Sound Blaster Audigy with 90s
E-MU soundfonts makes for pure bliss for your ears. The levels
difficulty is absurd, and yet it feels more fair than Thy Flesh Consumed
So is it a WAD for DOS Doom?
I think just Oblivion Remastered, and a LOT! I wouldn't be playing it
if Justisaur didn't give me a link to the lockpicking cheat!!!!!
How annoying are they! They are everywhere in this game. Never ends!
On Wed, 06 Aug 2025 20:43:28 -0600, PW
<iamnotusingonewithAgent@notinuse.com> wrote:
I think just Oblivion Remastered, and a LOT! I wouldn't be playing itI admit, I did the same with my play through. I found a mod (I don't
if Justisaur didn't give me a link to the lockpicking cheat!!!!!
How annoying are they! They are everywhere in this game. Never ends!
know if it was the same one that Justisaur linked to) that let me open
locks automatically. It wasn't that I found the lockpicking mini-game
that hard (or, at least, not any more difficult than in the original),
but it got /really/ annoying having to do it over and over again. I
think the original conceit was, of course, that some chests would just
be beyond your ability to lock-pick until you leveled up, and that
you'd come back to them later on after you improved your skill, but I
knew that was never going to happen. So I used a mod instead.
It's not like the rewards were ever worth the effort and I got better
gear. You'd struggle with an extra-hard lock for ten minutes and get
three bones, six gold and a potion of minor healing.
While I can't remember exactly HOW, I do remember that this was one
area Skyrim improved on Oblivion; they made the lockpicking less
annoying (though whether this was by changing the mechanics, making
the lockpicking more rewarding, or just changing the frequency, I
don't really remember. Just that it was better in Skyrim).
- Final Doom:
Chocolatey Doom + Community Midi OST + Sound Blaster Audigy with 90s
E-MU soundfonts makes for pure bliss for your ears. The levels
difficulty is absurd, and yet it feels more fair than Thy Flesh Consumed
So is it a WAD for DOS Doom?
As H1M3M specified, they are playing it using Chocolate Doom, anActually, I'm using Crispy. As much as i try to embrace chocolate,
open-source port of the engine whose goal is to maximize compatibility
with the original game while still getting it to run on modern
hardware. It's been a while since I tried Chocolate, but as I recall
it avoided all modern amenities such as (modern) mouse-look, and
limited itself to all the original limitations of the 1994 game.
On Wed, 6 Aug 2025 19:30:03 -0000 (UTC), candycanearter07
<candycanearter07@candycanearter07.nomail.afraid> wrote:
- Final Doom:
Chocolatey Doom + Community Midi OST + Sound Blaster Audigy with 90s
E-MU soundfonts makes for pure bliss for your ears. The levels
difficulty is absurd, and yet it feels more fair than Thy Flesh Consumed
So is it a WAD for DOS Doom?
Yes, and no.
"Final Doom" was a commercially released product (as in, it had a box
and disks and everything!) released in 1996 as an expansion for Doom
II.
But essentially it's just two .WAD files ("TNT: Evilution" and "The
Plutionia Experiment") which added another 64 levels to the base game.
The core gameplay was exactly the same, and while there may have been
a few new textures, there were (IIRC, it's been 30 years) no new
weapons, monsters or power-ups. There was, though, a new soundtrack.
"Final Doom" was noticably harder than the original games. You'd often
face off against multiple cyber-demons, for instance. I also remember
a lot more platforming/navigating over narrow beams. It didn't have
the same jump-in-and-play accessibility of the first game (at least as
far as I was concerned), and was seemingly aimed at people who lived
and breathed "Doom" and thought "Ultraviolence" difficulty was too
easy.
As H1M3M specified, they are playing it using Chocolate Doom, an
open-source port of the engine whose goal is to maximize compatibility
with the original game while still getting it to run on modern
hardware. It's been a while since I tried Chocolate, but as I recall
it avoided all modern amenities such as (modern) mouse-look, and
limited itself to all the original limitations of the 1994 game. H1M3M
did upgrade the music using an improved soundtrack/sound-fonts.
ChocolateDoom is available here:
https://www.chocolate-doom.org/wiki/index.php/Chocolate_Doom
This seems to be the soundtrack update H1M3M used:
https://www.doomworld.com/forum/topic/119301
with the addition of the Audigy soundfonts, which you can pull from
the SoundBlaster Audigy driver CD, available here:
https://archive.org/details/cd-sb-audigy
The WAD files themselves are still proprietary, but if you get pretty
much any version of classic Doom as a digital download*, you'll get
the Plutonia/Evilution files included. Just pull them from Steam or
GOG and you can use them with Chocolate Doom.**
Me, I'll just stick with ZDoom, the Brutal mod, and the original 1993
game ;-)
--- --- --- ---
* including the "Doom + Doom II" remake on Steam; even though it uses
a completely different engine (KEX) it still uses the original .wad
files! https://www.gog.com/en/game/doom_doom_ii
** yaaarrrr, it's possible you may find the WAD files elsewhere on the Internet too, but I'm not providing any links for that option. But if
you _do_ go that route, remember you'll also need the Doom2.wad file
as well. ;-)
Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 21:34 this Wednesday (GMT):
On Wed, 6 Aug 2025 19:30:03 -0000 (UTC), candycanearter07 >><candycanearter07@candycanearter07.nomail.afraid> wrote:
- Final Doom:So is it a WAD for DOS Doom?
Chocolatey Doom + Community Midi OST + Sound Blaster Audigy with 90s
E-MU soundfonts makes for pure bliss for your ears. The levels
difficulty is absurd, and yet it feels more fair than Thy Flesh Consumed >>
Yes, and no.
"Final Doom" was a commercially released product (as in, it had a box
and disks and everything!) released in 1996 as an expansion for Doom
II.
But essentially it's just two .WAD files ("TNT: Evilution" and "The
Plutionia Experiment") which added another 64 levels to the base game.
The core gameplay was exactly the same, and while there may have been
a few new textures, there were (IIRC, it's been 30 years) no new
weapons, monsters or power-ups. There was, though, a new soundtrack.
did you say 64 levels??
candycanearter07 wrote:
It began as a community WAD, then ID Software licensed the work before- Final Doom:
Chocolatey Doom + Community Midi OST + Sound Blaster Audigy with 90s
E-MU soundfonts makes for pure bliss for your ears. The levels
difficulty is absurd, and yet it feels more fair than Thy Flesh Consumed
So is it a WAD for DOS Doom?
it was finished and it became an official retail episode, along with The Plutonia Experiment. The Community OST is an addon WAD that needs to be added on the command line when launching the game.
It's a WAD for any client, but I try to stick to as close to the DOS original as I can possibly tolerate. Other than the 2X rendering
resolution (still pretty pixelated, but not as hard on the eyes as the original 320x200) and not having to load a custom mouse driver to
disable the Y axis movement, it's nearly identical to the original, even keeping the 35fps limit (playing at 144fps gives me motion sickness).
H1M3M <wipnoah@gmail.com> wrote at 08:27 this Monday (GMT):
candycanearter07 wrote:
It began as a community WAD, then ID Software licensed the work before- Final Doom:So is it a WAD for DOS Doom?
Chocolatey Doom + Community Midi OST + Sound Blaster Audigy with 90s
E-MU soundfonts makes for pure bliss for your ears. The levels
difficulty is absurd, and yet it feels more fair than Thy Flesh Consumed >>>
it was finished and it became an official retail episode, along with The
Plutonia Experiment. The Community OST is an addon WAD that needs to be
added on the command line when launching the game.
It's a WAD for any client, but I try to stick to as close to the DOS
original as I can possibly tolerate. Other than the 2X rendering
resolution (still pretty pixelated, but not as hard on the eyes as the
original 320x200) and not having to load a custom mouse driver to
disable the Y axis movement, it's nearly identical to the original, even
keeping the 35fps limit (playing at 144fps gives me motion sickness).
Nice of idsoftware to license it.
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