So, there's this video here
https://www.youtube.com/watch?v=gqyIB-joQO8
It's the pre-release demo-video of Wing Commander developed for CES to
hype up the game. It was aimed mostly at retailers, since back then
most computer game sales were through individual retail stores (as
opposed to big chains) and you had to convince the owners of each that
YOUR game was worth putting on the shelf. While it's mostly a mockup,
it does use game assets and visuals.
But watching it, what mostly struck me was how indicative it was of
DOS gaming of that era. Look at those giant pixels. Look at that
framerate! And even when the actual framerate is smooth, look at all
those limited, non-interpolated animations that makes the game look
choppy regardless. This is what DOS gaming was about in 1990. Even
that framerate was considered more than acceptable. Nowadays people
moan if they don't get 60fps; thirty years ago we were happy with >single-digit frame-rates.
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