The over 5 minutes of waiting for the game to load and to compile
shaders EVERYTIME I started up the game, only to immediately get
killed within 2 minutes stopped me from playing it :-) My fault, not
the games :-) Plus the morbid, always dark, no sunshine atmosphere
became a drag.
Still, when I read that Russia had declared GSC as an 'undesirable >organisation'
(It didn't hurt that STALKER 2 was on sale too ;-)
PW <noneused@noneused.net> looked up from reading the entrails of the*---
porn spammer to utter "The Augury is good, the signs say:
The over 5 minutes of waiting for the game to load and to compile
shaders EVERYTIME I started up the game, only to immediately get
killed within 2 minutes stopped me from playing it :-) My fault, not
the games :-) Plus the morbid, always dark, no sunshine atmosphere
became a drag.
As talked about a while back, a bunch of modern games use "Compiling
Shaders" as a cover for long loading times.
Chances are, it's not actually compiling shaders, it's just unoptimized
and taking a long time to load and lying about why.
Xocyll
Apparently GSC has been providing financial support to the Armed
Forces of Ukraine (not surprising, since the developers are Ukrainian
and probably object to having their homes bombed), and promote the
"view of Russia as an 'aggressor state'"... which it absolutely is,
since Russia initiated the conflict.
PW <noneused@noneused.net> looked up from reading the entrails of the
porn spammer to utter "The Augury is good, the signs say:
The over 5 minutes of waiting for the game to load and to compile
shaders EVERYTIME I started up the game, only to immediately get
killed within 2 minutes stopped me from playing it :-) My fault, not
the games :-) Plus the morbid, always dark, no sunshine atmosphere
became a drag.
As talked about a while back, a bunch of modern games use "Compiling
Shaders" as a cover for long loading times.
Chances are, it's not actually compiling shaders, it's just unoptimized
and taking a long time to load and lying about why.
Xocyll
Xocyll <Xocyll@gmx.com> wrote at 23:07 this Wednesday (GMT):
PW <noneused@noneused.net> looked up from reading the entrails of the
porn spammer to utter "The Augury is good, the signs say:
The over 5 minutes of waiting for the game to load and to compile
shaders EVERYTIME I started up the game, only to immediately get
killed within 2 minutes stopped me from playing it :-) My fault, not
the games :-) Plus the morbid, always dark, no sunshine atmosphere >>>became a drag.
As talked about a while back, a bunch of modern games use "Compiling
Shaders" as a cover for long loading times.
Chances are, it's not actually compiling shaders, it's just unoptimized
and taking a long time to load and lying about why.
Wait, but compiling shaders happens before the game is even started.
Does it just preload a bunch of stuff into a shared ram space?
Still, when I read that Russia had declared GSC as an 'undesirable organisation' and 'a threat to the foundations of Russia's
constitutional order, defensive capacity and security', I figured
that was as good a reason to finally take the plunge as any.
(It didn't hurt that STALKER 2 was on sale too ;-)
Dammit Spalls, are you my clone? That was my exact timeline from reading
the news piece to buying the game (even if I can't run it on my current
PC and it will have to wait until the RAM situation returns to normal).
I would have purchased it even if it wasn't on sale, TBH.
PS: If they think that's "russophobic", they still haven't played
Metro Exodus. There are some rather amusing conversations between the >characters that poke fun at current russian state propaganda.
There are some rather amusing conversations between the
characters that poke fun at current russian state propaganda.
It would be like compiling the executable to a program right before
you start it each time.
That's not to say it isn't happening; it _could_ be that STALKER 2
just throws out the compiled shaders everytime you quit the game. But
it would be really stupid to do so.
As was pointed out by others, the compiling shaders message is
sometimes used --intentionally or not-- to hide long load times.
(If you see a 'compiling shaders' on launch but it zips by really
quickly on subsequent relaunches, then its probably not actually
compiling, but is just checking to make sure the shaders are still
valid for the current setup and its just reusing the message. But
we're talking about games that take as long to 'compile shaders' on
each launch as it did the first time).*
For all that their games are beloved and, admittedly, do some
impressive things, GSC Games Worlds does not have a reputation for
writing the cleanest of code. It honestly wouldn't surprise me if they
WERE actually recompiling shaders each time for... reasons. But its
bad practice and one of those things I expect will eventually be fixed
by modders.
Ehn. I'll give GSC the benefit of the doubt. It's hard to code while
your country is being shelled.** Worse games have come out that have
been developed under far better circumstances. That the game came out
at all is something of a minor miracle.
* Also, not all the problems are caused by the game. Some programs
store their compiled shaders in the %temp% directory, and if you
regularly clear that, the game will have to re-do the work. Sometimes
our problems are caused by ourselves ;-)
** yes, I know that much of the game was actually coded in Prague.
Most of the developers were still from Ukraine. It can't be easy
focusing on making a video game whilst friends and family are at
threat.
Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 21:30 this Friday (GMT): >[snip]
It would be like compiling the executable to a program right before
you start it each time.
Java.
That's not to say it isn't happening; it _could_ be that STALKER 2
just throws out the compiled shaders everytime you quit the game. But
it would be really stupid to do so.
given how unoptimized some games are, i wouldn't be suprised
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