I've said it before, and I'll say it again: we're all probably
underpaying for video games. It's not that I _want_ to pay more than
$70USD for a game, but if you compare past prices to what we pay today
(and take inflation into account), we're getting a tremendous bargain.
The average cost of a game in 1980 was something around $100-150 USD
in today's dollars (depending on the platform). Even 20 years later,
with PS2/N64/XBox games, the 'today' price for a game was in the
$75-80 range. And let's face it; a lot of those games were simplistic
in comparison to some of the monsters we get nowadays.
I've said it before, and I'll say it again: we're all probably
underpaying for video games. It's not that I _want_ to pay more than
$70USD for a game, but if you compare past prices to what we pay today
(and take inflation into account), we're getting a tremendous bargain.
The average cost of a game in 1980 was something around $100-150 USD
in today's dollars (depending on the platform). Even 20 years later,
with PS2/N64/XBox games, the 'today' price for a game was in the
$75-80 range. And let's face it; a lot of those games were simplistic
in comparison to some of the monsters we get nowadays.
But we're in an era where the $50 price-point long overstayed its
welcome, and attempts to increase it --to $60, 70 or 80 USD-- are met
with fierce resistance. In fact, PC gamers are becoming increasingly
stingy, and the median price of best-selling games on Steam is
actually going down.*
As a consumer, I'm not complaining... even if I do understand this
isn't really sustainable. The alternative is worse pay for the
developers, which I don't support, or publishers finding 'alternative' >methods of revenue (DLC, MTX, subscriptions), which I like even less.
Still, it's hard for me to pull out the credit card if a game costs
more than $30 these days... and usually even if it is going for a lot
less.
And sure, we can point to the rise of quality titles from Indies (who >generally charge less), and the decrease in quality from a lot of the >triple-A games (who charge more and often offer less than previous
years), but I think a big part of the problem is also the incredible
rise in FREE games. I mean, we haven't even gotten to the
holiday-give-away season yet but --if you've been following this
newsgroup-- you could have added more than 100 games to your library
this year alone. Sure, a lot of them were Indie filler, but are also
some hidden gems to be found too. Either way, you'd have enough to
occupy yourself for the whole year without paying a single cent.
And how can a developer compete against free?
So it doesn't surprise me that, increasingly, developers are finding
it hard to price their games past the $25 mark. Why should I pay more
when I not only have hundreds of games already in my library, but can >literally add hundreds more in a year or two without shelling out any
money? If you want me to buy, your game has to be /really/ good, or
really cheap... and if you spent $80 million USD on developing the
damn game, that's gotta be a problem.
Well, fortunately I'm not the one who has to solve that conundrum.
Certainly my frugal tendencies aren't helping. But even as publishers
try to wedge prices ever higher, I can be happy that the market is
resisting.
What I /can't/ do is complain about game prices, because these days we
have it better than ever.
----
* story here >https://www.gamesradar.com/games/the-median-price-of-best-selling-new-games-on-steam-has-dropped-in-the-past-2-years-research-finds-charging-usd25-is-getting-trickier-as-players-compare-value-to-the-usd10-usd15-indie-titles/
I've said it before, and I'll say it again: we're all probably
underpaying for video games. It's not that I _want_ to pay more than
$70USD for a game, but if you compare past prices to what we pay today
(and take inflation into account), we're getting a tremendous bargain.
The average cost of a game in 1980 was something around $100-150 USD
in today's dollars (depending on the platform). Even 20 years later,
with PS2/N64/XBox games, the 'today' price for a game was in the
$75-80 range. And let's face it; a lot of those games were simplistic
in comparison to some of the monsters we get nowadays.
But we're in an era where the $50 price-point long overstayed its
welcome, and attempts to increase it --to $60, 70 or 80 USD-- are met
with fierce resistance. In fact, PC gamers are becoming increasingly
stingy, and the median price of best-selling games on Steam is
actually going down.*
yeah they are cheap (although not as much as before), but if I am being constantly bled by hardware price hikes, it does not matter. First the
GPUs, now the ram. I have to postpone buying a new PC until things go
back to the normal and it's gotten to the point where I had to play on
the bloody PS5. And I hate it, with its overpriced games and online tax.
yeah they are cheap (although not as much as before), but if I am being >constantly bled by hardware price hikes, it does not matter. First the
GPUs, now the ram. I have to postpone buying a new PC until things go
back to the normal and it's gotten to the point where I had to play on
the bloody PS5. And I hate it, with its overpriced games and online tax.
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