• The Kids Are Alright? Shifting styles of playing video games

    From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.action on Sat Nov 29 13:17:44 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    So, there's this article here: https://www.ign.com/articles/theres-been-a-big-shift-in-gaming-and-we-all-know-it-after-three-decades-of-lego-video-games-the-worlds-biggest-toy-company-reveals-how-its-staying-relevant-amid-seismic-changes-in-play

    It talks about how Telltale Games and Lego are responding to changes
    in how the younger generations play video games. The argument being
    that the older generation (that's probably most people here on
    Usenet!) played games as escapist fantasy. We used games primarily as
    a method to immerse ourselves in other worlds, or for the challenge of
    the experience, but the game itself was our primary focus.

    But --says the article-- younger gamers see the game more as a method
    to engage in the social aspects; the mechanics and world-building are
    secondary concerns to the matchmaking, the teamwork and the
    communication.

    Which I can't say for sure is true or not since --it probably won't
    surprise many here-- I don't have a lot of close contact with kids,
    especially when it comes to playing video games (and the few times I
    do engage with them, it's usually them humoring the old fogies and not
    their 'natural' style of gameplay). But looking at the popularity of
    video games like "Fortnite" and "Roblox" and the proliferation of
    endless "survival" games, it does make sense. The gameplay in a lot of
    those games is sub-par but they make excellent platforms for people to
    get together and work together. And if that's your primary interest,
    it probably doesn't matter if the underlying framework isn't all that
    well made.

    But it probably does explain why a lot of us 'oldies' are becoming
    increasingly disillusioned with modern releases. Publishers are being
    forced to balance two entirely different priorities in gaming: the
    ones who want strong gameplay and/or world-building, versus an
    audience that doesn't care so much about that but needs the game to
    cater to their social needs.

    Me, I couldn't give a damn if a game had ten-thousand cosmetics (or
    weapon varieties) because I'm playing the game mostly for myself. But
    if I'm one in a crowd, then I would probably need something to stand
    out. Even old-timers who enjoy multiplayer probably care more about
    things like weapon-balance and map-design than how their avatar looks.
    But the younger set want something different.

    Which isn't to say there's something wrong with that (although I do
    think it a bit sad that so many kids rely on online experiences as
    their primary way to socialize. But it's a different world today than
    it was when I was growing up* so obviously expectations/needs are
    different). It does mean that the games themselves are changing, and
    even if I personally don't like it, it doesn't mean the games are
    worse. Just different.

    Fortunately, my generation (and the ones on either side) are still
    prominent enough that our needs will continue to be catered to for a
    while. And certainly not _every_ kid today plays game solely for the
    social aspects; single-player games with strong characters, good
    world-building and solid gameplay will always have a place. But
    they'll probably become rarer as years go by.

    Well, I guess I couldn't honestly expect my likes and dislikes to
    dominate forever. It's not like I don't have a backlog of thousands of
    games to rely upon, too, when the bottom falls out and every game is
    made for the kids first either. Plus, things go in cycles, so
    eventually the kids of the kids of the kids will start demanding
    'good' games again.

    It must suck to be a big-name publisher, though, trying to balance the
    wants of both groups.




    ----
    * There fewer dinosaurs and cavemen around, for one thing. And almost
    no kids nowadays have to walk uphill to school both ways anymore.
    Truly, it is a different world. ;-)




    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Dimensional Traveler@dtravel@sonic.net to comp.sys.ibm.pc.games.action on Sat Nov 29 11:16:29 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On 11/29/2025 10:17 AM, Spalls Hurgenson wrote:
    ----
    * There fewer dinosaurs and cavemen around, for one thing. And almost
    no kids nowadays have to walk uphill to school both ways anymore.
    In the snow during summer!
    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Elendil Wadwallow@horchata12839@gmail.com to comp.sys.ibm.pc.games.action on Sat Nov 29 19:15:00 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    Spalls Hurgenson wrote:
    So, there's this article here: https://www.ign.com/articles/theres-been-a-big-shift-in-gaming-and-we-all-know-it-after-three-decades-of-lego-video-games-the-worlds-biggest-toy-company-reveals-how-its-staying-relevant-amid-seismic-changes-in-play

    It talks about how Telltale Games and Lego are responding to changes
    in how the younger generations play video games. The argument being
    that the older generation (that's probably most people here on
    Usenet!) played games as escapist fantasy. We used games primarily as
    a method to immerse ourselves in other worlds, or for the challenge of
    the experience, but the game itself was our primary focus.

    But --says the article-- younger gamers see the game more as a method
    to engage in the social aspects; the mechanics and world-building are secondary concerns to the matchmaking, the teamwork and the
    communication.

    Which I can't say for sure is true or not since --it probably won't
    surprise many here-- I don't have a lot of close contact with kids, especially LLLLLLLLEEEEEEEEERRRRRRRRRROOOOOOOOOOOOYYYYYYYYYYY
    JJJJJEEEENNNNNKKKKKIIIIIINNNNNNNNNSSSSSSSSSSS
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.action on Sun Nov 30 10:47:38 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Sat, 29 Nov 2025 11:16:29 -0800, Dimensional Traveler
    <dtravel@sonic.net> wrote:
    On 11/29/2025 10:17 AM, Spalls Hurgenson wrote:


    * There fewer dinosaurs and cavemen around, for one thing. And almost
    no kids nowadays have to walk uphill to school both ways anymore.
    In the snow during summer!


    I didn't know we went to the same school! ;-)


    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Xocyll@Xocyll@gmx.com to comp.sys.ibm.pc.games.action on Mon Dec 1 08:39:54 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs
    say:

    On Sat, 29 Nov 2025 11:16:29 -0800, Dimensional Traveler
    <dtravel@sonic.net> wrote:
    On 11/29/2025 10:17 AM, Spalls Hurgenson wrote:


    * There fewer dinosaurs and cavemen around, for one thing. And almost
    no kids nowadays have to walk uphill to school both ways anymore.
    In the snow during summer!


    I didn't know we went to the same school! ;-)

    https://www.reddit.com/r/funny/comments/9rup9z/when_your_parentsgrandparents_tell_you_about/#lightbox

    Xocyll
    --
    I don't particularly want you to FOAD, myself. You'll be more of
    a cautionary example if you'll FO And Get Chronically, Incurably,
    Painfully, Progressively, Expensively, Debilitatingly Ill. So
    FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.action on Mon Dec 1 15:27:31 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Mon, 01 Dec 2025 08:39:54 -0500, Xocyll <Xocyll@gmx.com> wrote:
    Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the >entrails of the porn spammer to utter "The Augury is good, the signs
    say:
    On Sat, 29 Nov 2025 11:16:29 -0800, Dimensional Traveler >><dtravel@sonic.net> wrote:
    On 11/29/2025 10:17 AM, Spalls Hurgenson wrote:


    * There fewer dinosaurs and cavemen around, for one thing. And almost
    no kids nowadays have to walk uphill to school both ways anymore.


    In the snow during summer!


    I didn't know we went to the same school! ;-)


    https://www.reddit.com/r/funny/comments/9rup9z/when_your_parentsgrandparents_tell_you_about/#lightbox


    It makes you wonder what the next generation will tell their own kids.


    "I had to write my school papers in pencil... and then
    hand it in to the teacher IN PERSON!"



    Technically I _did_ walk uphill both ways to school. It's just that I
    lived on the one side of a hill, the school was on the other, and the
    quickest way between was to over the crest.

    And when it snowed, it _was_ in summer.... albeit for the other
    hemisphere.

    I _may_ have fibbed a little bit about the dinosaurs wandering about,
    however.



    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Justisaur@justisaur@yahoo.com to comp.sys.ibm.pc.games.action on Mon Dec 1 18:36:55 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On 11/29/2025 10:17 AM, Spalls Hurgenson wrote:
    So, there's this article here: https://www.ign.com/articles/theres-been-a-big-shift-in-gaming-and-we-all-know-it-after-three-decades-of-lego-video-games-the-worlds-biggest-toy-company-reveals-how-its-staying-relevant-amid-seismic-changes-in-play

    It talks about how Telltale Games and Lego are responding to changes
    in how the younger generations play video games. The argument being
    that the older generation (that's probably most people here on
    Usenet!) played games as escapist fantasy. We used games primarily as
    a method to immerse ourselves in other worlds, or for the challenge of
    the experience, but the game itself was our primary focus.

    But --says the article-- younger gamers see the game more as a method
    to engage in the social aspects; the mechanics and world-building are secondary concerns to the matchmaking, the teamwork and the
    communication.

    Which I can't say for sure is true or not since --it probably won't
    surprise many here-- I don't have a lot of close contact with kids, especially when it comes to playing video games (and the few times I
    do engage with them, it's usually them humoring the old fogies and not
    their 'natural' style of gameplay). But looking at the popularity of
    video games like "Fortnite" and "Roblox" and the proliferation of
    endless "survival" games, it does make sense. The gameplay in a lot of
    those games is sub-par but they make excellent platforms for people to
    get together and work together. And if that's your primary interest,
    it probably doesn't matter if the underlying framework isn't all that
    well made.

    But it probably does explain why a lot of us 'oldies' are becoming increasingly disillusioned with modern releases. Publishers are being
    forced to balance two entirely different priorities in gaming: the
    ones who want strong gameplay and/or world-building, versus an
    audience that doesn't care so much about that but needs the game to
    cater to their social needs.

    Me, I couldn't give a damn if a game had ten-thousand cosmetics (or
    weapon varieties) because I'm playing the game mostly for myself. But
    if I'm one in a crowd, then I would probably need something to stand
    out. Even old-timers who enjoy multiplayer probably care more about
    things like weapon-balance and map-design than how their avatar looks.
    But the younger set want something different.

    Which isn't to say there's something wrong with that (although I do
    think it a bit sad that so many kids rely on online experiences as
    their primary way to socialize. But it's a different world today than
    it was when I was growing up* so obviously expectations/needs are
    different). It does mean that the games themselves are changing, and
    even if I personally don't like it, it doesn't mean the games are
    worse. Just different.

    Fortunately, my generation (and the ones on either side) are still
    prominent enough that our needs will continue to be catered to for a
    while. And certainly not _every_ kid today plays game solely for the
    social aspects; single-player games with strong characters, good world-building and solid gameplay will always have a place. But
    they'll probably become rarer as years go by.

    Well, I guess I couldn't honestly expect my likes and dislikes to
    dominate forever. It's not like I don't have a backlog of thousands of
    games to rely upon, too, when the bottom falls out and every game is
    made for the kids first either. Plus, things go in cycles, so
    eventually the kids of the kids of the kids will start demanding
    'good' games again.

    It must suck to be a big-name publisher, though, trying to balance the
    wants of both groups.

    That seems at least partially true. Both kids play Roblox, and my
    Daughter's getting into Minecraft. Both with friends from school. She
    still plays other stuff. A little bit with me, and she plays FNAF games
    by herself.

    My son is a big souls fan, so he's played a lot of that. I don't think
    he likes the Co-op/PVP part though. He plays some multiplayer shooter
    on Roblox, but don't think he really interacts much beyond shooting, and complains other keep saying he's cheating he's not. He trounced me
    severely and others at the game when I tried it with him a couple years
    ago, and I could se he's wasn't cheating.

    ----
    * There fewer dinosaurs and cavemen around, for one thing. And almost
    no kids nowadays have to walk uphill to school both ways anymore.
    Truly, it is a different world. ;-)

    Both mine get driven both ways most of the time. I had to walk both ways uphill in the hail through the floods and high winds during an
    earthquake every day. (We've only had snow maybe once every 5 years
    here, and it was like an inch total.)
    --
    -Justisaur

    ø-ø
    (\_/)\
    `-'\ `--.___,
    ¶¬'\( ,_.-'
    \\
    ^'
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Dimensional Traveler@dtravel@sonic.net to comp.sys.ibm.pc.games.action on Mon Dec 1 21:38:10 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On 12/1/2025 6:36 PM, Justisaur wrote:
    On 11/29/2025 10:17 AM, Spalls Hurgenson wrote:
    So, there's this article here:
    https://www.ign.com/articles/theres-been-a-big-shift-in-gaming-and-we-
    all-know-it-after-three-decades-of-lego-video-games-the-worlds-
    biggest-toy-company-reveals-how-its-staying-relevant-amid-seismic-
    changes-in-play

    It talks about how Telltale Games and Lego are responding to changes
    in how the younger generations play video games. The argument being
    that the older generation (that's probably most people here on
    Usenet!) played games as escapist fantasy. We used games primarily as
    a method to immerse ourselves in other worlds, or for the challenge of
    the experience, but the game itself was our primary focus.

    But --says the article-- younger gamers see the game more as a method
    to engage in the social aspects; the mechanics and world-building are
    secondary concerns to the matchmaking, the teamwork and the
    communication.

    Which I can't say for sure is true or not since --it probably won't
    surprise many here-- I don't have a lot of close contact with kids,
    especially when it comes to playing video games (and the few times I
    do engage with them, it's usually them humoring the old fogies and not
    their 'natural' style of gameplay). But looking at the popularity of
    video games like "Fortnite" and "Roblox" and the proliferation of
    endless "survival" games, it does make sense. The gameplay in a lot of
    those games is sub-par but they make excellent platforms for people to
    get together and work together. And if that's your primary interest,
    it probably doesn't matter if the underlying framework isn't all that
    well made.

    But it probably does explain why a lot of us 'oldies' are becoming
    increasingly disillusioned with modern releases. Publishers are being
    forced to balance two entirely different priorities in gaming: the
    ones who want strong gameplay and/or world-building, versus an
    audience that doesn't care so much about that but needs the game to
    cater to their social needs.

    Me, I couldn't give a damn if a game had ten-thousand cosmetics (or
    weapon varieties) because I'm playing the game mostly for myself. But
    if I'm one in a crowd, then I would probably need something to stand
    out. Even old-timers who enjoy multiplayer probably care more about
    things like weapon-balance and map-design than how their avatar looks.
    But the younger set want something different.

    Which isn't to say there's something wrong with that (although I do
    think it a bit sad that so many kids rely on online experiences as
    their primary way to socialize. But it's a different world today than
    it was when I was growing up* so obviously expectations/needs are
    different). It does mean that the games themselves are changing, and
    even if I personally don't like it, it doesn't mean the games are
    worse. Just different.

    Fortunately, my generation (and the ones on either side) are still
    prominent enough that our needs will continue to be catered to for a
    while. And certainly not _every_ kid today plays game solely for the
    social aspects; single-player games with strong characters, good
    world-building and solid gameplay will always have a place. But
    they'll probably become rarer as years go by.

    Well, I guess I couldn't honestly expect my likes and dislikes to
    dominate forever. It's not like I don't have a backlog of thousands of
    games to rely upon, too, when the bottom falls out and every game is
    made for the kids first either. Plus, things go in cycles, so
    eventually the kids of the kids of the kids will start demanding
    'good' games again.

    It must suck to be a big-name publisher, though, trying to balance the
    wants of both groups.

    That seems at least partially true.  Both kids play Roblox, and my Daughter's getting into Minecraft.  Both with friends from school.  She still plays other stuff.  A little bit with me, and she plays FNAF games
    by herself.

    My son is a big souls fan, so he's played a lot of that.  I don't think
    he likes the Co-op/PVP part though.  He plays some multiplayer shooter
    on Roblox, but don't think he really interacts much beyond shooting, and complains other keep saying he's cheating he's not. He trounced me
    severely and others at the game when I tried it with him a couple years
    ago, and I could se he's wasn't cheating.

         ----
    * There fewer dinosaurs and cavemen around, for one thing. And almost
    no kids nowadays have to walk uphill to school both ways anymore.
    Truly, it is a different world. ;-)

    Both mine get driven both ways most of the time. I had to walk both ways uphill in the hail through the floods and high winds during an
    earthquake every day.  (We've only had snow maybe once every 5 years
    here, and it was like an inch total.)

    Apparently I forgot to include the fact that I live on the San Andreas fault.... :P
    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Xocyll@Xocyll@gmx.com to comp.sys.ibm.pc.games.action on Tue Dec 2 08:27:33 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs
    say:

    On Mon, 01 Dec 2025 08:39:54 -0500, Xocyll <Xocyll@gmx.com> wrote:
    Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the >>entrails of the porn spammer to utter "The Augury is good, the signs
    say:
    On Sat, 29 Nov 2025 11:16:29 -0800, Dimensional Traveler >>><dtravel@sonic.net> wrote:
    On 11/29/2025 10:17 AM, Spalls Hurgenson wrote:


    * There fewer dinosaurs and cavemen around, for one thing. And almost >>>>> no kids nowadays have to walk uphill to school both ways anymore.


    In the snow during summer!


    I didn't know we went to the same school! ;-)


    https://www.reddit.com/r/funny/comments/9rup9z/when_your_parentsgrandparents_tell_you_about/#lightbox


    It makes you wonder what the next generation will tell their own kids.


    "I had to write my school papers in pencil... and then
    hand it in to the teacher IN PERSON!"

    Oldie 1: "In my day we wrote our lessons in chalk on a slate tablet."

    Oldie 2: "Oh yeah, well in my day we had to chisel our lessons in runes
    on stone tablets."

    Technically I _did_ walk uphill both ways to school. It's just that I
    lived on the one side of a hill, the school was on the other, and the >quickest way between was to over the crest.

    And when it snowed, it _was_ in summer.... albeit for the other
    hemisphere.

    I _may_ have fibbed a little bit about the dinosaurs wandering about, >however.

    The Blue-haired old ladies mumbling about "Whippersnappers" can probably
    count as dinosaurs.

    Xocyll
    --
    I don't particularly want you to FOAD, myself. You'll be more of
    a cautionary example if you'll FO And Get Chronically, Incurably,
    Painfully, Progressively, Expensively, Debilitatingly Ill. So
    FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Xocyll@Xocyll@gmx.com to comp.sys.ibm.pc.games.action on Tue Dec 2 09:17:02 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    Dimensional Traveler <dtravel@sonic.net> looked up from reading the
    entrails of the porn spammer to utter "The Augury is good, the signs
    say:

    On 12/1/2025 6:36 PM, Justisaur wrote:
    On 11/29/2025 10:17 AM, Spalls Hurgenson wrote:
    <snip>
    Both mine get driven both ways most of the time. I had to walk both ways
    uphill in the hail through the floods and high winds during an
    earthquake every day.  (We've only had snow maybe once every 5 years
    here, and it was like an inch total.)

    Apparently I forgot to include the fact that I live on the San Andreas >fault.... :P

    I'm just waiting for a movie action star or perhaps game avatar named
    Sam Andreas aka The Thunderer or somesuch.

    Xocyll
    --
    I don't particularly want you to FOAD, myself. You'll be more of
    a cautionary example if you'll FO And Get Chronically, Incurably,
    Painfully, Progressively, Expensively, Debilitatingly Ill. So
    FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.action on Tue Dec 2 17:56:25 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Tue, 02 Dec 2025 08:27:33 -0500, Xocyll <Xocyll@gmx.com> wrote:
    On 11/29/2025 10:17 AM, Spalls Hurgenson wrote:



    * There fewer dinosaurs and cavemen around, for one thing. And almost >>>>>> no kids nowadays have to walk uphill to school both ways anymore.


    I _may_ have fibbed a little bit about the dinosaurs wandering about, >>however.


    The Blue-haired old ladies mumbling about "Whippersnappers" can probably >count as dinosaurs.

    Or any petroleum-powered car (they are, after all, given life by
    dinosaur goo).

    Or, you know, birds.

    Or maybe I just went to school with Marc Bolan and his friends. ;-)

    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Dimensional Traveler@dtravel@sonic.net to comp.sys.ibm.pc.games.action on Tue Dec 2 18:13:08 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On 12/2/2025 2:56 PM, Spalls Hurgenson wrote:
    On Tue, 02 Dec 2025 08:27:33 -0500, Xocyll <Xocyll@gmx.com> wrote:
    On 11/29/2025 10:17 AM, Spalls Hurgenson wrote:



    * There fewer dinosaurs and cavemen around, for one thing. And almost >>>>>>> no kids nowadays have to walk uphill to school both ways anymore.


    I _may_ have fibbed a little bit about the dinosaurs wandering about,
    however.


    The Blue-haired old ladies mumbling about "Whippersnappers" can probably
    count as dinosaurs.

    Or any petroleum-powered car (they are, after all, given life by
    dinosaur goo).

    Or, you know, birds.

    Or maybe I just went to school with Marc Bolan and his friends. ;-)

    The "funny" thing is that dead dinosaurs aren't the source of crude oil.

    Dead swamps are.
    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From candycanearter07@candycanearter07@candycanearter07.nomail.afraid to comp.sys.ibm.pc.games.action on Wed Dec 3 20:00:15 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 20:27 this Monday (GMT):
    On Mon, 01 Dec 2025 08:39:54 -0500, Xocyll <Xocyll@gmx.com> wrote:
    Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the >>entrails of the porn spammer to utter "The Augury is good, the signs
    say:
    On Sat, 29 Nov 2025 11:16:29 -0800, Dimensional Traveler >>><dtravel@sonic.net> wrote:
    On 11/29/2025 10:17 AM, Spalls Hurgenson wrote:


    * There fewer dinosaurs and cavemen around, for one thing. And almost >>>>> no kids nowadays have to walk uphill to school both ways anymore.


    In the snow during summer!


    I didn't know we went to the same school! ;-)


    https://www.reddit.com/r/funny/comments/9rup9z/when_your_parentsgrandparents_tell_you_about/#lightbox


    It makes you wonder what the next generation will tell their own kids.


    "I had to write my school papers in pencil... and then
    hand it in to the teacher IN PERSON!"

    That kinda happened during covid

    Technically I _did_ walk uphill both ways to school. It's just that I
    lived on the one side of a hill, the school was on the other, and the quickest way between was to over the crest.

    Wow, you must've been pretty lucky to be that close to your school

    And when it snowed, it _was_ in summer.... albeit for the other
    hemisphere.

    Oh, do you live in the southern hemisphere?

    I _may_ have fibbed a little bit about the dinosaurs wandering about, however.


    nono ive been to jurrasic park >:(
    --
    user <candycane> is generated from /dev/urandom
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From candycanearter07@candycanearter07@candycanearter07.nomail.afraid to comp.sys.ibm.pc.games.action on Wed Dec 3 20:10:03 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 18:17 this Saturday (GMT):
    So, there's this article here: https://www.ign.com/articles/theres-been-a-big-shift-in-gaming-and-we-all-know-it-after-three-decades-of-lego-video-games-the-worlds-biggest-toy-company-reveals-how-its-staying-relevant-amid-seismic-changes-in-play

    It talks about how Telltale Games and Lego are responding to changes
    in how the younger generations play video games. The argument being
    that the older generation (that's probably most people here on
    Usenet!) played games as escapist fantasy. We used games primarily as
    a method to immerse ourselves in other worlds, or for the challenge of
    the experience, but the game itself was our primary focus.

    But --says the article-- younger gamers see the game more as a method
    to engage in the social aspects; the mechanics and world-building are secondary concerns to the matchmaking, the teamwork and the
    communication.

    Which I can't say for sure is true or not since --it probably won't
    surprise many here-- I don't have a lot of close contact with kids, especially when it comes to playing video games (and the few times I
    do engage with them, it's usually them humoring the old fogies and not
    their 'natural' style of gameplay). But looking at the popularity of
    video games like "Fortnite" and "Roblox" and the proliferation of
    endless "survival" games, it does make sense. The gameplay in a lot of
    those games is sub-par but they make excellent platforms for people to
    get together and work together. And if that's your primary interest,
    it probably doesn't matter if the underlying framework isn't all that
    well made.

    But it probably does explain why a lot of us 'oldies' are becoming increasingly disillusioned with modern releases. Publishers are being
    forced to balance two entirely different priorities in gaming: the
    ones who want strong gameplay and/or world-building, versus an
    audience that doesn't care so much about that but needs the game to
    cater to their social needs.

    Me, I couldn't give a damn if a game had ten-thousand cosmetics (or
    weapon varieties) because I'm playing the game mostly for myself. But
    if I'm one in a crowd, then I would probably need something to stand
    out. Even old-timers who enjoy multiplayer probably care more about
    things like weapon-balance and map-design than how their avatar looks.
    But the younger set want something different.

    Which isn't to say there's something wrong with that (although I do
    think it a bit sad that so many kids rely on online experiences as
    their primary way to socialize. But it's a different world today than
    it was when I was growing up* so obviously expectations/needs are
    different). It does mean that the games themselves are changing, and
    even if I personally don't like it, it doesn't mean the games are
    worse. Just different.

    Fortunately, my generation (and the ones on either side) are still
    prominent enough that our needs will continue to be catered to for a
    while. And certainly not _every_ kid today plays game solely for the
    social aspects; single-player games with strong characters, good world-building and solid gameplay will always have a place. But
    they'll probably become rarer as years go by.

    Well, I guess I couldn't honestly expect my likes and dislikes to
    dominate forever. It's not like I don't have a backlog of thousands of
    games to rely upon, too, when the bottom falls out and every game is
    made for the kids first either. Plus, things go in cycles, so
    eventually the kids of the kids of the kids will start demanding
    'good' games again.

    It must suck to be a big-name publisher, though, trying to balance the
    wants of both groups.




    ----
    * There fewer dinosaurs and cavemen around, for one thing. And almost
    no kids nowadays have to walk uphill to school both ways anymore.
    Truly, it is a different world. ;-)


    I'd say, as a (relatively) young person here, that I lean more to worldbuilding, but I can get the appeal of social games. The problem I
    have with a lot of "social" games is the competition element gets way
    too overwhelming for me, and also the monitization of the newer stuff is
    way too annoying.
    --
    user <candycane> is generated from /dev/urandom
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