Maybe gone obsolescent thing which got me recently was GPU.
I was happy with GTX 1080 ti and thought ok for few more years.
Then out came "Indiana Jones and the Great Circle"
and one or two other games, which I might want, with
must have hardware Ray tracing requirement.
I convinced myself that all games would shortly need that
and made 1st big hardware purchase in years ** RTX 5070 **
bargain at £450 (I MUST! have bargain price)
Change for me as for many many years my GPU's have been
used 3 - 4 year old previous top of the range.
I'm now not certain that hardware Ray tracing will
be that essential ?
But the RTX 5070 (" Oooo ! gasp, see it shine") upscaling features are nice. >regards TrimbleBracegirdle @@@
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and made 1st big hardware purchase in years ** RTX 5070 **
bargain at Β£450 (I MUST! have bargain price)
As Rin says, the
Frame Gen feature is especially important
On Tue, 09 Dec 2025 21:33:01 +0000, Trimblebracegirdle2 <noreply@pugleaf.net.invalid> wrote:
The newer cards do frame generation, which as far as I can tell is a technology for folks who want to play at 4k or whatever in single
player games (frame gen would be a bad idea if you want to play well,
as in competitively), but don't want to spend a fortune and are
willing to tolerate increased input lag. That's not for me, I don't
need 4k or want to be at that point on the treadmill and I'm
certaintly not willing to put up with increased input lag. 1440p is increasingly the new norm.
On 12/9/2025 3:30 PM, Rin Stowleigh wrote:
On Tue, 09 Dec 2025 21:33:01 +0000, Trimblebracegirdle2
<noreply@pugleaf.net.invalid> wrote:
The newer cards do frame generation, which as far as I can tell is a
technology for folks who want to play at 4k or whatever in single
player games (frame gen would be a bad idea if you want to play well,
as in competitively), but don't want to spend a fortune and are
willing to tolerate increased input lag. That's not for me, I don't
need 4k or want to be at that point on the treadmill and I'm
certaintly not willing to put up with increased input lag. 1440p is
increasingly the new norm.
I'm hearing newer AAA games are bloated crapware that you need frame >generation for even if you aren't running 4k just to get decent
framerates. :(
Maybe gone obsolescent thing which got me recently was GPU.
I was happy with GTX 1080 ti and thought ok for few more years.
Then out came "Indiana Jones and the Great Circle"
and one or two other games, which I might want, with
must have hardware Ray tracing requirement.
On Tue, 09 Dec 2025 21:33:01 +0000, Trimblebracegirdle2 <noreply@pugleaf.net.invalid> wrote:
Maybe gone obsolescent thing which got me recently was GPU.
I was happy with GTX 1080 ti and thought ok for few more years.
Then out came "Indiana Jones and the Great Circle"
and one or two other games, which I might want, with
must have hardware Ray tracing requirement.
There are a few games that /require/ ray-tracing, but these are -as
yet- the exception. Eventually they will become the norm, but I don't
think it's going to happen any time soon. After all, a huge chunk of
the gaming market still plays on /laptops/, and few publishers are
going to willingly exclude so many people.
I'll be honest; in the games I've tried it, I have a hard time
noticing the difference between ray-traced lighting and the baked-in
effects. I /can/ see it, but it's not a difference that really jumps
out at me when I'm actually in the game. That's not to see ray-tracing
is worthless; it gives the developers a lot more options (for
instance, free reflections!) but it isn't a must-have effect.
Certainly it's yet to justify the performance hit it creates. It's one
of those technologies that will, in the long run, prove its worth...
but we're still in the early days. I think developers are going to be
relying on old-school methods for a long time to come.
Cyberpunk 2077 is supposedly the poster child for Ray-Tracing, I don't
play without it and it looks maybe 10% better, most noticeable on water
and holograms, pretty much no effect on people. It possibly makes the >general distant background look worse especially when driving as it
looks like greenscreen effects against the car.
On 12/10/2025 9:30 AM, Spalls Hurgenson wrote:
On Tue, 09 Dec 2025 21:33:01 +0000, Trimblebracegirdle2
<noreply@pugleaf.net.invalid> wrote:
Maybe gone obsolescent thing which got me recently was GPU.
I was happy with GTX 1080 ti and thought ok for few more years.
Then out came "Indiana Jones and the Great Circle"
and one or two other games, which I might want, with
must have hardware Ray tracing requirement.
There are a few games that /require/ ray-tracing, but these are -as
yet- the exception. Eventually they will become the norm, but I don't
think it's going to happen any time soon. After all, a huge chunk of
the gaming market still plays on /laptops/, and few publishers are
going to willingly exclude so many people.
I'll be honest; in the games I've tried it, I have a hard time
noticing the difference between ray-traced lighting and the baked-in
effects. I /can/ see it, but it's not a difference that really jumps
out at me when I'm actually in the game. That's not to see ray-tracing
is worthless; it gives the developers a lot more options (for
instance, free reflections!) but it isn't a must-have effect.
Certainly it's yet to justify the performance hit it creates. It's one
of those technologies that will, in the long run, prove its worth...
but we're still in the early days. I think developers are going to be
relying on old-school methods for a long time to come.
I notice it looks slightly better in ER (like 5%?) but really if it were causing deep frame dips I'd turn it off and never look back. They added
it after the game was complete though.
Cyberpunk 2077 is supposedly the poster child for Ray-Tracing, I don't
play without it and it looks maybe 10% better, most noticeable on water
and holograms, pretty much no effect on people. It possibly makes the general distant background look worse especially when driving as it
looks like greenscreen effects against the car.
Definitely not something I'd get upgraded just for that. Much like the
AI framgen.
My son's been talking about getting a 5080 so '77 looks better with some crazy 'photo real' mods for Christmas. I tried to keep from laughing at him, and carefully explained that's way beyond our budget and I wasn't
going to be spending that kind of money on a card that's only maybe good
for that one thing.
On Thu, 11 Dec 2025 09:57:57 -0800, Justisaur <justisaur@yahoo.com>
wrote:
Cyberpunk 2077 is supposedly the poster child for Ray-Tracing, I don't
play without it and it looks maybe 10% better, most noticeable on water
and holograms, pretty much no effect on people. It possibly makes the
general distant background look worse especially when driving as it
looks like greenscreen effects against the car.
Cyberpunk 2077 surprised me with its ray-tracing. Not so much with how
much better it made things look (I'd agree with that '10%
improvement') but how little impact it had on performance. I always
keep it on, but I'd be just as happy with the game if it were
disabled. It makes that little difference/
Okay, sure, with ray-tracing enabled it makes the screenshots look
nicer, but during gameplay? When things are whizzing past me at 40mph
or people are shooting guns at me? It's practically invisible.
I have faith in the technology, that in time it will become even more powerful, and that developers will become more skilled in implementing
its capabilities, and then there will be a distinct difference between
games with and without ray-tracing.
But right now? It's a high-end feature that just isn't necessary for
anyone except XTR3m3 G4m3rZ. If you're buying new (and have the cash
to spare), sure, grab an RTX card and have fun. But if you've already
a decent PC, there's no need to upgrade yet, and if money is an
concern, you probably won't get value on the dollar by dropping an
extra $500 just for that feature.
Maybe with the next generation of hardware (assuming we aren't all on thin-clients and streaming everything) but now? Save your dosh.
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