From Newsgroup: comp.sys.ibm.pc.games.action
https://cwa-union.org/news/releases/video-game-developers-texas-vote-form-latest-wall-wall-union-cwa
Alright... first you probably deserve a face slap if you even care
about this (the article as written but there's a greater topic here).
Maybe a more thorough and proper beat-down if you are delusional
enough to think than unionization could be a good thing for the game
industry. I think I might have a new business idea, give me a call if
you'd like a quote..
But honestly, if you think I'm a run-away Repugnant, you've definitely
guessed wrong. Most of those far-right, entitled douchebags that have
never earned what they have quickly call me a commie once they hear my
points of view on what unregulated capitalism has done to the US. I'm
very much in favor of fairness for the workers, deflating the salaries
of overpaid CEO douchebags that don't earn their keep, etc.
I could go into an equally unimportant conversation about how useless
the far-left is, the entitled attitude of GenZ and why with most of
their work ethic, they probably should be advocating for better public
street toilets, as the streets are the only place they'll be able to
call their future home if they think that "mental health days off" are
the responsibility of the employer, for those days they don't feel
like going in or smoking a blunt.
Basically my interest in this is not right or left wing.
It's about the fact that the concept of unionization (even though it
may be valuable or even necessary in certain sectors of the economy),
will never amount to anything good in industries that require creating thinking. It has value for sure -- if you are an assembly line worker
turning screws all day, or even verifying the work of robots that turn
screws (and I'm not negating the importance of either), then as long
as your labor has some value in whatever economy involves it, I'm all
for that labor being protected.
But creative endeavors like game development, music creation...
anything that cannot be solved with repetitive assembly line work
(which is already on the chopping block with AI and robotics anyway),
cannot possibly benefit from contractual worker rights and what not.
In gaming, which requires innovation to remain interesting, consider
anything involving unionization of workers to pretty much be the end
of that entity. Unionization and innovation are at polar opposites of
the spectrum.
If you want to see the fate of "unionized gaming companies" just look
at what happened over the last 5 years to musical instrument industry
companies that thought this was a good idea... lol. Sell off, layoff, manufacturing in China. Enjoy.
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