• It's over. id Software unionizes...

    From Rin Stowleigh@nospam@nowhere.com to comp.sys.ibm.pc.games.action on Fri Dec 12 20:31:56 2025
    From Newsgroup: comp.sys.ibm.pc.games.action


    https://cwa-union.org/news/releases/video-game-developers-texas-vote-form-latest-wall-wall-union-cwa

    Alright... first you probably deserve a face slap if you even care
    about this (the article as written but there's a greater topic here).
    Maybe a more thorough and proper beat-down if you are delusional
    enough to think than unionization could be a good thing for the game
    industry. I think I might have a new business idea, give me a call if
    you'd like a quote..

    But honestly, if you think I'm a run-away Repugnant, you've definitely
    guessed wrong. Most of those far-right, entitled douchebags that have
    never earned what they have quickly call me a commie once they hear my
    points of view on what unregulated capitalism has done to the US. I'm
    very much in favor of fairness for the workers, deflating the salaries
    of overpaid CEO douchebags that don't earn their keep, etc.

    I could go into an equally unimportant conversation about how useless
    the far-left is, the entitled attitude of GenZ and why with most of
    their work ethic, they probably should be advocating for better public
    street toilets, as the streets are the only place they'll be able to
    call their future home if they think that "mental health days off" are
    the responsibility of the employer, for those days they don't feel
    like going in or smoking a blunt.

    Basically my interest in this is not right or left wing.

    It's about the fact that the concept of unionization (even though it
    may be valuable or even necessary in certain sectors of the economy),
    will never amount to anything good in industries that require creating thinking. It has value for sure -- if you are an assembly line worker
    turning screws all day, or even verifying the work of robots that turn
    screws (and I'm not negating the importance of either), then as long
    as your labor has some value in whatever economy involves it, I'm all
    for that labor being protected.

    But creative endeavors like game development, music creation...
    anything that cannot be solved with repetitive assembly line work
    (which is already on the chopping block with AI and robotics anyway),
    cannot possibly benefit from contractual worker rights and what not.

    In gaming, which requires innovation to remain interesting, consider
    anything involving unionization of workers to pretty much be the end
    of that entity. Unionization and innovation are at polar opposites of
    the spectrum.

    If you want to see the fate of "unionized gaming companies" just look
    at what happened over the last 5 years to musical instrument industry
    companies that thought this was a good idea... lol. Sell off, layoff, manufacturing in China. Enjoy.








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