• Re: Diablo 1 turned 25 on New Year's Day (2022) eve!

    From Bozo User@anthk@disroot.org to comp.sys.ibm.pc.games.rpg on Mon Nov 13 10:42:51 2023
    From Newsgroup: comp.sys.ibm.pc.games.rpg

    On 2022-01-03, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    On Sun, 02 Jan 2022 16:37:41 -0600, ant@zimage.comANT (Ant) wrote:

    https://www.bluesnews.com/cgi-bin/board.pl?action=viewthread&boardid=1&threadid=243910

    I still remember downloading and playing its 50 (EXE)/56 (zipped) MB
    demo file that took several hours in my college dorm back in
    (19(96/97)). It was worth it since I got addicted! And then, I had my >>suite mate buy it for me from Fry's Electronics (RIP :~() store! Again, >>worth it and oops addicting again. ;)

    I only played "Diablo" some time after its release. It wasn't a 'real'
    CRPG, after all; it was just some 'dumbed down' action-RPG hybrid.
    When I finally did pick it up, it was in part to see what all the hype
    was about, but probably more because of its procedural-generation
    technology.

    I can't say my opinion of the game was changed much by actually
    playing the title; its superficial narrative, lack of any real
    character interactions and bewildering (to me, anyway) focus on loot collecting just didn't make for a very enjoyable experience. Worse,
    its success seemed to indicate that 'traditional' CRPGs were dead in
    favor of the rush of Diablo-imitators, which left me rather sore about
    the whole thing. These days, I'd like to think I've become a bit more
    mature and can accept that different people can like different things
    (and, anyway, traditional CRPGs have had their own resurgence), but
    for a while I was rather outspoken in my dislike of the game. ;-)

    So it's great that "Diablo" has reached its silver anniversary, even
    if I can't really share in the joy. I'll get a bit more excited in a
    couple of years when "Planescape: Torment" hits its 25th, though. Now
    THERE was a game worth remembering. ;-)



    Diablo it's just a dumbed down Moria roguelike in the end, with real
    time mechanics and no permadeath. Also, on roguelikes, Nethack/Slashem
    and Dungeon Crawl Stone Soup have far more depth than Diablo I.
    Diablo II is not that bad at least, but still far inferior to TomeII,
    which is a boosted up Angband set in the LOTR universe.
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