• MultiplayerAngband / Tales/Troubles of Middle-earth (networked)

    From David Chmelik@dchmelik@gmail.com to comp.sys.ibm.pc.games.rpg on Thu Sep 19 11:59:02 2024
    From Newsgroup: comp.sys.ibm.pc.games.rpg

    I recommend MultiplayerAngband (MAngband) / Tales/Troubles of Middle-earth (networked, ToMENET). They're somewhat roguelike (except realtime) you
    can also use graphical tiles. They're based on Advanced Dungeons &
    Dragons and inspired by Rogue, Moria, Angband, ToME (single-player).
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  • From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.rpg on Thu Sep 19 12:20:50 2024
    From Newsgroup: comp.sys.ibm.pc.games.rpg

    On Thu, 19 Sep 2024 11:59:02 -0000 (UTC), David Chmelik
    <dchmelik@gmail.com> wrote:

    I recommend MultiplayerAngband (MAngband) / Tales/Troubles of Middle-earth >(networked, ToMENET). They're somewhat roguelike (except realtime) you
    can also use graphical tiles. They're based on Advanced Dungeons &
    Dragons and inspired by Rogue, Moria, Angband, ToME (single-player).


    A URL would have been nice.
    Something like this: https://www.mangband.org/

    It's still text-based. Here's a screenshot: https://www.mangband.org/user/pages/03.docs/screenshots/images/rescuegonewrong.png
    (that's a lot of windows)

    Not my cuppa, personally. I'll stick with Skyrim. ;-)


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  • From David Chmelik@dchmelik@gmail.com to comp.sys.ibm.pc.games.rpg on Fri Sep 20 08:44:41 2024
    From Newsgroup: comp.sys.ibm.pc.games.rpg

    On Thu, 19 Sep 2024 12:20:50 -0400, Spalls Hurgenson wrote:
    On Thu, 19 Sep 2024 11:59:02 -0000 (UTC), David Chmelik
    <dchmelik@gmail.com> wrote:
    I recommend MultiplayerAngband (MAngband) / Tales/Troubles of
    Middle-earth (networked, ToMENET). They're somewhat roguelike (except >>realtime) you can also use graphical tiles. They're based on Advanced >>Dungeons & Dragons and inspired by Rogue, Moria, Angband, ToME >>(single-player).


    A URL would have been nice.
    Something like this: https://www.mangband.org/

    also http://tomenet.eu/

    It's still text-based [...]

    As stated, they have text and graphical tiles, but you might have to install/configure (various) tiles.
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  • From Altered Beast@j63480576@gmail.com to comp.sys.ibm.pc.games.rpg on Fri Sep 20 12:54:07 2024
    From Newsgroup: comp.sys.ibm.pc.games.rpg

    David Chmelik wrote:
    On Thu, 19 Sep 2024 12:20:50 -0400, Spalls Hurgenson wrote:
    On Thu, 19 Sep 2024 11:59:02 -0000 (UTC), David Chmelik
    <dchmelik@gmail.com> wrote:
    I recommend MultiplayerAngband (MAngband) / Tales/Troubles of
    Middle-earth (networked, ToMENET). They're somewhat roguelike (except
    realtime) you can also use graphical tiles. They're based on Advanced
    Dungeons & Dragons and inspired by Rogue, Moria, Angband, ToME
    (single-player).


    A URL would have been nice.
    Something like this: https://www.mangband.org/

    also http://tomenet.eu/

    It's still text-based [...]

    As stated, they have text and graphical tiles, but you might have to install/configure (various) tiles.

    That sounds like fun. Is it cooperative or competitive?
    --- Synchronet 3.20a-Linux NewsLink 1.114
  • From David Chmelik@dchmelik@gmail.com to comp.sys.ibm.pc.games.rpg on Thu Sep 26 08:05:10 2024
    From Newsgroup: comp.sys.ibm.pc.games.rpg

    On Fri, 20 Sep 2024 12:54:07 -0500, Altered Beast wrote:
    David Chmelik wrote:
    On Thu, 19 Sep 2024 12:20:50 -0400, Spalls Hurgenson wrote:
    On Thu, 19 Sep 2024 11:59:02 -0000 (UTC), David Chmelik
    <dchmelik@gmail.com> wrote:
    I recommend MultiplayerAngband (MAngband) / Tales/Troubles of
    Middle-earth (networked, ToMENET). They're somewhat roguelike
    (except realtime) you can also use graphical tiles. They're based on
    Advanced Dungeons & Dragons and inspired by Rogue, Moria, Angband,
    ToME (single-player).


    A URL would have been nice.
    Something like this: https://www.mangband.org/

    also http://tomenet.eu/

    It's still text-based [...]

    As stated, they have text and graphical tiles, but you might have to
    install/configure (various) tiles.

    That sounds like fun. Is it cooperative or competitive?

    Though, I don't use tiles myself, because I prefer to quickly see when different humanoids (for example beggars & drunks or a vampires & liches)
    are different (p versus V & L). In 1990s that was difficult with Angband graphics, but it may be that graphical tilesets are larger now so more
    easily distinguishable (but Moria/Angband also had a manual chapter
    showing monsters by their letters, and a command to identify anything on
    the screen using its ASCII/unicode character).

    MAngband & TomeNet have cooperative & competitive aspects. I think they
    haev a player-killing (pkill) mode, but I don't use it. At least TomeNet
    also has 'Highlander Tournament' (kill each other like in Highlander film/
    TV series and in the end there can only be one for the prize) and other
    games regularly. One can't get unlimited resources, so there's sometimes
    some competition getting those, but more often players form adventuring parties, guilds, etc., and help each other with that, and some steal from monsters or shops. There's definitely some competition in getting unique magical artifacts (such as the rings of power, special weapons & armour,
    etc.) but there are maybe 100+ named ones (but nothing close to that many players) and thousands of random artifact (randarts) so most players can
    get several after some levels, and more powerful players give up artifacts that are no longer powerful enough for them, often giving them to other
    active players. It maybe was suggested don't do that instead of drop true artifacts so they disappear, but most servers have periods fewer people
    are playing so there's maybe only one person who can use the true artifact
    and wants it. A few artifacts at the end of the game are true but not
    unique, so every winner gets those. Single-player Angband/ToME manuals, source code, and spoiler files/sites have more information about
    artifacts, etc. There's also some competition killinq unique monsters,
    which always return ('respawn') after dying. Each character can only kill them once, so it pays to keep track and don't accidentally do it twice
    while in an adventuring party or not as good for the party (on second time they may not powerful/magic items such as artifacts that could be sold for party if the killer of that unique doesn't want them).

    I could say a lot more, since I've been playing Rogue, Hack, Moria, etc., since 1993, but I've only ever beat Moria/Angband using wizard mode (not usually allowed on MAngband/TomeNet servers). I think http://rephial.org might be the Angband website, but as for Moria, the last maintainer hasn't updated it since maybe 1994 and his homesite disappeared a few years ago. Older roguelikes are still easier to play to learn basics before (M)Angband/ToME(Net).

    Hack became NetHack, and there were multiplayer InterHack and HackNet, but
    one had playability problems, and the other hasn't been updated decades.

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  • From usuario@anthk@disroot.org to comp.sys.ibm.pc.games.rpg on Thu Oct 3 20:08:48 2024
    From Newsgroup: comp.sys.ibm.pc.games.rpg

    El Thu, 19 Sep 2024 11:59:02 -0000 (UTC), David Chmelik escribió:

    I recommend MultiplayerAngband (MAngband) / Tales/Troubles of
    Middle-earth (networked, ToMENET). They're somewhat roguelike (except realtime) you can also use graphical tiles. They're based on Advanced Dungeons & Dragons and inspired by Rogue, Moria, Angband, ToME (single-player).

    I never liked Moria/Angband. The dungeon levels resetted upon reeentering
    them. That didn't happen in Nethack/Slashem/DCSS...
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