Adventure died
RPG is just adventure + combat
It's time is coming.
On Wed, 19 Feb 2025 07:21:17 -0600, Tahitian pearl
<j63480576@gmail.com> wrote:
Adventure died
RPG is just adventure + combat
It's time is coming.
I don't think any genre is going to die as long as indie games are a
thing.
Mike S. wrote:
On Wed, 19 Feb 2025 07:21:17 -0600, Tahitian pearlYou may be right. Some of those that are polished Slay the Spire, Balatro I have enjoyed. I like indie as long as it is polished.
<j63480576@gmail.com> wrote:
Adventure died
RPG is just adventure + combat
It's time is coming.
I don't think any genre is going to die as long as indie games are a
thing.
On Wed, 19 Feb 2025 07:21:17 -0600, Tahitian pearl
<j63480576@gmail.com> wrote:
Adventure died
RPG is just adventure + combat
It's time is coming.
I don't think any genre is going to die as long as indie games are a
thing.
Besides, I don't think graphic adventure died. It just left the
mainstream. Now text adventure. That died proper. Last one I can remember
is Anchorhead.
Besides, JRPG is quite alive and well. You have a Western perspective on >this, and I'm not sure you're even right there. BG3 may be niche, but it
is a commercial success.
On Thu, 20 Feb 2025 02:00:01 -0600, Zaghadka <zaghadka@hotmail.com>
wrote:
Besides, I don't think graphic adventure died. It just left the
mainstream. Now text adventure. That died proper. Last one I can remember >>is Anchorhead.
Besides, JRPG is quite alive and well. You have a Western perspective on >>this, and I'm not sure you're even right there. BG3 may be niche, but it
is a commercial success.
Not to mention pretty much every major game now includes RPG mechanics
of some sort or another. Features that used to be definitive to the
genre --stats, leveling, inventory, etc.-- are now common across
multiple game-styles.
RPG dying? It's arguably more popular than it ever was before.
As for text adventures... even those live on, albeit greatly reduced
in popularity. But there are still commercial releases (Example: "The >Filmmaker" on Steam). Yes, many of these aren't 'true' text adventures
(in the classic early-80s sense), as they include some visuals. But
even if you really insist on being a purist, ifdb.org will more than
satisfy your needs. There's a lot of traditional interactive fiction
there, with new games released every year.
But I'm a lot more lenient, and a few pictures and maps don't exclude
a game from the genre, as far as I'm concerned (even Infocom
eventually included those features!) You could even argue that many
'visual novels' are just the latest iteration on the concept.
I still vow that I will finish "The Lurking Horror." Someday.
Adventure died
RPG is just adventure + combat
It's time is coming.
On 2/19/2025 2:21 PM, Tahitian pearl wrote:
Adventure died
RPG is just adventure + combat
It's time is coming.
Eh, I don't think it will die but rather transform. RPG-elements is
already a thing in a lot of other genres. People like being able to
progress as a character.
On Fri, 21 Feb 2025 11:39:53 -0500, in comp.sys.ibm.pc.games.rpg,
Spalls Hurgenson wrote:
On Thu, 20 Feb 2025 02:00:01 -0600, Zaghadka <zaghadka@hotmail.com>
wrote:
Besides, I don't think graphic adventure died. It just left the >>mainstream. Now text adventure. That died proper. Last one I can
remember is Anchorhead.
Besides, JRPG is quite alive and well. You have a Western
perspective on this, and I'm not sure you're even right there. BG3
may be niche, but it is a commercial success.
Not to mention pretty much every major game now includes RPG
mechanics of some sort or another. Features that used to be
definitive to the genre --stats, leveling, inventory, etc.-- are now
common across multiple game-styles.
RPG dying? It's arguably more popular than it ever was before.
As for text adventures... even those live on, albeit greatly reduced
in popularity. But there are still commercial releases (Example: "The >Filmmaker" on Steam). Yes, many of these aren't 'true' text
adventures (in the classic early-80s sense), as they include some
visuals. But even if you really insist on being a purist, ifdb.org
will more than satisfy your needs. There's a lot of traditional
interactive fiction there, with new games released every year.
But I'm a lot more lenient, and a few pictures and maps don't exclude
a game from the genre, as far as I'm concerned (even Infocom
eventually included those features!) You could even argue that many
'visual novels' are just the latest iteration on the concept.
Oh yeah. By "die," I mean "died in the mass market." I have an
install of Inform 7 on my desktop. Interactive Fiction is still very
much a thing. Even the purist, no graphics kind.
The last mass market IF I saw was in Talos Principle 2, as a bit of a
joke and homage. A game within a game.
As I said, I think "Anchorhead" was the last commercially released
text based IF title on Steam. It may have pictures.
Meanwhile, graphic adventures in the style of Sierra still have mass
market releases. They are not by any means "dead."
But everything worthwhile thrives on its own. There's Inform, ADRIFT,
Git, and a newcomer called Twine that I haven't looked into, where
people author IF. Beyond that, there's Frotz, the Magnetic Scrolls interpreter, etc. if you haven't played all the old commercial titles
from the 80s. I even have a bunch of old Scott Adams games in
z-interpreter format.
I still vow that I will finish "The Lurking Horror." Someday.
El Sun, 23 Feb 2025 15:02:18 -0600
Zaghadka <zaghadka@hotmail.com> escribió:
On Fri, 21 Feb 2025 11:39:53 -0500, in comp.sys.ibm.pc.games.rpg,
Spalls Hurgenson wrote:
On Thu, 20 Feb 2025 02:00:01 -0600, Zaghadka <zaghadka@hotmail.com>Oh yeah. By "die," I mean "died in the mass market." I have an
wrote:
Besides, I don't think graphic adventure died. It just left the
mainstream. Now text adventure. That died proper. Last one I can
remember is Anchorhead.
Besides, JRPG is quite alive and well. You have a Western
perspective on this, and I'm not sure you're even right there. BG3
may be niche, but it is a commercial success.
Not to mention pretty much every major game now includes RPG
mechanics of some sort or another. Features that used to be
definitive to the genre --stats, leveling, inventory, etc.-- are now
common across multiple game-styles.
RPG dying? It's arguably more popular than it ever was before.
As for text adventures... even those live on, albeit greatly reduced
in popularity. But there are still commercial releases (Example: "The
Filmmaker" on Steam). Yes, many of these aren't 'true' text
adventures (in the classic early-80s sense), as they include some
visuals. But even if you really insist on being a purist, ifdb.org
will more than satisfy your needs. There's a lot of traditional
interactive fiction there, with new games released every year.
But I'm a lot more lenient, and a few pictures and maps don't exclude
a game from the genre, as far as I'm concerned (even Infocom
eventually included those features!) You could even argue that many
'visual novels' are just the latest iteration on the concept.
install of Inform 7 on my desktop. Interactive Fiction is still very
much a thing. Even the purist, no graphics kind.
The last mass market IF I saw was in Talos Principle 2, as a bit of a
joke and homage. A game within a game.
As I said, I think "Anchorhead" was the last commercially released
text based IF title on Steam. It may have pictures.
Meanwhile, graphic adventures in the style of Sierra still have mass
market releases. They are not by any means "dead."
But everything worthwhile thrives on its own. There's Inform, ADRIFT,
Git, and a newcomer called Twine that I haven't looked into, where
people author IF. Beyond that, there's Frotz, the Magnetic Scrolls
interpreter, etc. if you haven't played all the old commercial titles
from the 80s. I even have a bunch of old Scott Adams games in
z-interpreter format.
I still vow that I will finish "The Lurking Horror." Someday.
The original version it's free at IFDB. No graphics nor sounds, but you
get the whole game.
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