From =?UTF-8?Q?.../v]andrak|=e2=89=a1...?=@jfwaldby@gmail.com to comp.sys.ibm.pc.games.rpg on Sat Apr 5 21:24:34 2025
From Newsgroup: comp.sys.ibm.pc.games.rpg
Others have discussed some of the bad features of class change - I
believe I've found one where it is critically good.
It is very time saving because no more does one have to roll an extra 18 points on every character (of 6). I'm only doing it once; no way should
a final party include a thief.
I put the Torp the thief to ninja and she is very lethal and has 85 in Skulduggery. She has 0 in Kirijitsu; I'll have to start putting points
there. I've seen her hit a critical before anyways.
Slayed 12 Savant Troopers & 3 Savant Guards for 11550 xp. Plum almost
makes it easy. Just so long as Yoshio casts lvl 4 Armor Shield on her
in rough fights like this.
I concur that the bad features mentioned by others are real. I could "upgrade" some of the others, but all that's going to gain me is a few
extra spells @ a major reduction to class level. I'm pretty particular
about spells. Usefulness is the top requirement. Additionally, high
spell point spells are prioritized along with spells in magic realms
already broached. I have a feeling I would be picking some worthless
spells if I went the route of "upgrading".
--
Cursed to be walking in the shadows of death
--- Synchronet 3.20c-Linux NewsLink 1.2
Who's Online
Recent Visitors
Microbot
Sat Aug 23 00:05:56 2025
from
Moore, Ok
via
Telnet
Noozle
Fri Aug 22 11:07:42 2025
from
Noozle City
via
Telnet
Microbot
Fri Aug 22 01:53:59 2025
from
Moore, Ok
via
Telnet
Microbot
Thu Aug 21 03:21:53 2025
from
Moore, Ok
via
Telnet