• How do you save the state in DOSBOX Wizardry 7?

    From Praetor Mandrake@horchata12839@gmail.com to comp.sys.ibm.pc.games.rpg on Sun May 11 00:10:59 2025
    From Newsgroup: comp.sys.ibm.pc.games.rpg

    I need to generate some characters for my party. I've got some new
    stuff in stock!
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Mike S.@Mike_S@nowhere.com to comp.sys.ibm.pc.games.rpg on Mon May 12 11:22:38 2025
    From Newsgroup: comp.sys.ibm.pc.games.rpg

    On Sun, 11 May 2025 00:10:59 -0500, Praetor Mandrake
    <horchata12839@gmail.com> wrote:

    I need to generate some characters for my party. I've got some new
    stuff in stock!

    I had no idea that saving your state was even a thing in DosBox as I
    never had a need to do it.

    Anyway, google is your friend. Just google 'how to save your state in
    DosBox' and you will have your answer.
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.rpg on Mon May 12 13:13:16 2025
    From Newsgroup: comp.sys.ibm.pc.games.rpg

    On Mon, 12 May 2025 11:22:38 -0400, Mike S. <Mike_S@nowhere.com>
    wrote:

    I had no idea that saving your state was even a thing in DosBox as I
    never had a need to do it.

    It isn't, at least not in default DOSBox. I think some of the forks
    may offer it as a feature (I think Daum supported savestates; I know
    DOSBox-X also has save-states) but I've found it rather buggy when it
    comes to actually using it in game. It's tricky enough to do on a
    console; on a PC, lacking a standardized environment where the games
    did a lot of funky stuff with memory layouts, it's much more
    difficult. Games could often be very particular about their states,
    and save-states never restore everything perfectly back to how it was
    when the state was captured.

    That said, I haven't tried using Save-States on DOSBox-X in a dog's
    age, so maybe things are better now.



    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Piter De Vries@horchata12839@gmail.com to comp.sys.ibm.pc.games.rpg on Mon May 12 21:02:05 2025
    From Newsgroup: comp.sys.ibm.pc.games.rpg

    Spalls Hurgenson wrote:
    On Mon, 12 May 2025 11:22:38 -0400, Mike S. <Mike_S@nowhere.com>
    wrote:

    I had no idea that saving your state was even a thing in DosBox as I
    never had a need to do it.

    It isn't, at least not in default DOSBox. I think some of the forks
    may offer it as a feature (I think Daum supported savestates; I know
    DOSBox-X also has save-states) but I've found it rather buggy when it
    comes to actually using it in game. It's tricky enough to do on a
    console; on a PC, lacking a standardized environment where the games
    did a lot of funky stuff with memory layouts, it's much more
    difficult. Games could often be very particular about their states,
    and save-states never restore everything perfectly back to how it was
    when the state was captured.

    That said, I haven't tried using Save-States on DOSBox-X in a dog's
    age, so maybe things are better now.




    I made do with a bard instead of a samurai and also got lucky about the
    same time and rolled a lizardman ninja without "cheating."

    The bard is pretty good - something of a jack of all trades. Has
    lockpick, music, thaumaturgy and decent ranged and hide/melee. I don't
    think his armor is good enough for the front line though. Additionally,
    if it comes in range I'll put him as samurai eventually who also uses thaumaturgy.

    Something I learned this time around - Alchemists have nice hit points.
    A real change from the mage.
    --
    TThe email must stay the same
    The email must stay the same
    Hi ho the Dairy O
    the Email must stay the same
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Mike S.@Mike_S@nowhere.com to comp.sys.ibm.pc.games.rpg on Tue May 13 09:40:55 2025
    From Newsgroup: comp.sys.ibm.pc.games.rpg

    On Mon, 12 May 2025 21:02:05 -0500, Piter De Vries
    <horchata12839@gmail.com> wrote:

    I made do with a bard instead of a samurai and also got lucky about the
    same time and rolled a lizardman ninja without "cheating."

    Yeah, I remember some mod or addon you can install to improve your
    rolls during character creation. I would use it as I have no interest
    in rolling a hundred times just to get the elite classes.
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Praetor Mandrake@horchata12839@gmail.com to comp.sys.ibm.pc.games.rpg on Sun May 25 13:09:11 2025
    From Newsgroup: comp.sys.ibm.pc.games.rpg

    Mike S. wrote:
    On Mon, 12 May 2025 21:02:05 -0500, Piter De Vries
    <horchata12839@gmail.com> wrote:

    I made do with a bard instead of a samurai and also got lucky about the
    same time and rolled a lizardman ninja without "cheating."

    Yeah, I remember some mod or addon you can install to improve your
    rolls during character creation. I would use it as I have no interest
    in rolling a hundred times just to get the elite classes.

    Well it was a female lizardman ninja something of an accomplishment.
    Just hit that lucky 17 and there it was.
    --- Synchronet 3.21a-Linux NewsLink 1.2