• Coming up to speed

    From Locus Bring'r@horchata12839@gmail.com to comp.sys.ibm.pc.games.rpg on Mon Jul 7 13:58:51 2025
    From Newsgroup: comp.sys.ibm.pc.games.rpg

    WIzardry 6 7 & 8 are too dated.

    I'm finally a part of this century:

    Elder Scrolls IV: Oblivion.

    Not the remake, but if you want to do that, go qahead.
    --
    Further penitence and piracy
    between the spliff and all the grapes
    Hum enslaving race
    And keep your Js.

    vo^ vo^ C ü c k h a u s ^ov ^ov
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.rpg on Tue Jul 8 11:58:20 2025
    From Newsgroup: comp.sys.ibm.pc.games.rpg

    On Mon, 7 Jul 2025 13:58:51 -0500, Locus Bring'r
    <horchata12839@gmail.com> wrote:

    WIzardry 6 7 & 8 are too dated.

    I'm finally a part of this century:

    Elder Scrolls IV: Oblivion.

    Not the remake, but if you want to do that, go qahead.

    I started playing the Remaster last night. It's pretty, but that's the
    most I can really say about it. Its feels very much like a last-gen
    Bethesda CRPG. For it's time (that time being 2006), "Oblivion" was
    pushing the envelope in some areas, but it's dated now. Its combat is
    stiff, its level design unimpressive, its quests are run-of-the-mill
    and there's no life and character to any of its NPCs. The visual
    overhaul also makes the world feel much, much smaller than it did in
    2006; the long view-distance means I can see halfway across the map
    now. The compressed scale of the game-world is very obvious.

    But the graphics are nice, I suppose. It still doesn't hold a candle
    to anything like "Kingdom Come: Deliverance" but it doesn't require a
    hundred mods anymore to look halfway acceptable to modern gamers. I
    guess that's a bonus.


    (but I /really/ need to add a mod to improve the encumbrance limit. I
    HATE not being able to vacuum up every single piece of trash I find on
    the dungeon floor. ;-)


    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Mandraphilia@horchata12839@gmail.com to comp.sys.ibm.pc.games.rpg on Tue Jul 8 16:09:40 2025
    From Newsgroup: comp.sys.ibm.pc.games.rpg

    Spalls Hurgenson wrote:
    On Mon, 7 Jul 2025 13:58:51 -0500, Locus Bring'r
    <horchata12839@gmail.com> wrote:

    WIzardry 6 7 & 8 are too dated.

    I'm finally a part of this century:

    Elder Scrolls IV: Oblivion.

    Not the remake, but if you want to do that, go qahead.

    I started playing the Remaster last night. It's pretty, but that's the
    most I can really say about it. Its feels very much like a last-gen
    Bethesda CRPG. For it's time (that time being 2006), "Oblivion" was
    pushing the envelope in some areas, but it's dated now.

    The envelope it's pushing for me is that it is an ES game. I could get
    the same benefit from Arena if it were available. There's something
    about ES that reminds me of Ultima III and Ultima IV.
    --
    Further penitence and piracy
    between the spliff and all the grapes
    Hum enslaving race
    And keep your Js.

    vo^ vo^ C ü c k h a u s ^ov ^ov
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Mandraphilia@horchata12839@gmail.com to comp.sys.ibm.pc.games.rpg on Wed Jul 9 02:06:45 2025
    From Newsgroup: comp.sys.ibm.pc.games.rpg

    Mandraphilia wrote:
    Spalls Hurgenson wrote:
    On Mon, 7 Jul 2025 13:58:51 -0500, Locus Bring'r
    <horchata12839@gmail.com> wrote:

    WIzardry 6 7 & 8 are too dated.

    I'm finally a part of this century:

        Elder Scrolls IV: Oblivion.

    Not the remake, but if you want to do that, go qahead.

    I started playing the Remaster last night. It's pretty, but that's the
    most I can really say about it. Its feels very much like a last-gen
    Bethesda CRPG. For it's time (that time being 2006), "Oblivion" was
    pushing the envelope in some areas, but it's dated now.

    The envelope it's pushing for me is that it is an ES game. I could get
    the same benefit from Arena if it were available.  There's something
    about ES that reminds me of Ultima III and Ultima IV.

    Also waiting for the Darkest Dungeon bug to bite me. This game looks exquisite but something about the hallway system is too trivial and
    turns me off, right now.
    --


    vo^ vo^ C ü c k h a u s ^ov ^ov
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Kyonshi@gmkeros@gmail.com to comp.sys.ibm.pc.games.rpg on Mon Jul 14 16:50:54 2025
    From Newsgroup: comp.sys.ibm.pc.games.rpg

    On 7/7/2025 8:58 PM, Locus Bring'r wrote:
    WIzardry 6 7 & 8 are too dated.

    I'm finally a part of this century:

       Elder Scrolls IV: Oblivion.

    Not the remake, but if you want to do that, go qahead.

    Hmm... I tried to get into Oblivion at one point after starting Skyrim,
    but somehow the interface totally turned me off. Oblivion came out in a
    time when I was just not playing all that many games, so I don't even
    have nostalgia for it.
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Lane \@wichitajayhawks@msn.com to comp.sys.ibm.pc.games.rpg on Mon Jul 14 10:27:54 2025
    From Newsgroup: comp.sys.ibm.pc.games.rpg

    Kyonshi wrote:
    On 7/7/2025 8:58 PM, Locus Bring'r wrote:
    WIzardry 6 7 & 8 are too dated.

    I'm finally a part of this century:

        Elder Scrolls IV: Oblivion.

    Not the remake, but if you want to do that, go qahead.

    Hmm... I tried to get into Oblivion at one point after starting Skyrim,
    but somehow the interface totally turned me off. Oblivion came out in a
    time when I was just not playing all that many games, so I don't even
    have nostalgia for it.

    I used to own it for the PS4, so I ran the intro enough times to get
    into it. Also, I have trouble getting Skyrim to work _perfectly_. As far
    as I know it's a Windows 11 issue - when you're riding the wAGON up to
    the block, the camera sits and spins incessantly. I can really only play savegames AFAIK.
    --
    Hasbro
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.rpg on Mon Jul 14 11:31:24 2025
    From Newsgroup: comp.sys.ibm.pc.games.rpg

    On Mon, 14 Jul 2025 16:50:54 +0200, Kyonshi <gmkeros@gmail.com> wrote:

    On 7/7/2025 8:58 PM, Locus Bring'r wrote:
    WIzardry 6 7 & 8 are too dated.

    I'm finally a part of this century:

       Elder Scrolls IV: Oblivion.

    Not the remake, but if you want to do that, go qahead.

    Hmm... I tried to get into Oblivion at one point after starting Skyrim,
    but somehow the interface totally turned me off. Oblivion came out in a
    time when I was just not playing all that many games, so I don't even
    have nostalgia for it.

    I'm still plowing through the remaster and all I can say is that, if
    you have Skyrim, you aren't really missing much. It really feels
    hollow compared to modern games. It's got some of the magic of Skyrim
    (and Fallout) - but it feels barren in comparison; like it was a
    prototype to those better games. It's just so lacking in character and
    charm.

    Sure, it's fun to see an icon on the compass and know that, just over
    that hill, there's a new cave to discover, or a fort, or something...
    but once you actually get there, your desire to EXPLORE that location
    is low because you know it will be just like all the other
    forts/castles/etc. There's such a limited 'tile-set' used to build
    things in Oblivion that a sense of ennui sets in /really/ quickly. God
    knows that the quests and characters can't make up for the lack
    either; the dialogue and writing are extremely simplistic and it's
    impossible to really /care/ about any of it.

    In 2006, "Oblivion" was a marvel because of where it pushed games /technologically/; it's visuals, its open-world, the sheer amount of
    items and detail, it's AI... they were all first-of-class. But games
    have caught up and this makes the game's lack in other areas all the
    more apparent. I'll never forget the impression the game made on me
    twenty years ago... but it's really hard to enjoy it today.


    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Lane \@wichitajayhawks@msn.com to comp.sys.ibm.pc.games.rpg on Mon Jul 14 10:58:07 2025
    From Newsgroup: comp.sys.ibm.pc.games.rpg

    Spalls Hurgenson wrote:
    On Mon, 14 Jul 2025 16:50:54 +0200, Kyonshi <gmkeros@gmail.com> wrote:

    On 7/7/2025 8:58 PM, Locus Bring'r wrote:
    WIzardry 6 7 & 8 are too dated.

    I'm finally a part of this century:

       Elder Scrolls IV: Oblivion.

    Not the remake, but if you want to do that, go qahead.

    Hmm... I tried to get into Oblivion at one point after starting Skyrim,
    but somehow the interface totally turned me off. Oblivion came out in a
    time when I was just not playing all that many games, so I don't even
    have nostalgia for it.

    I'm still plowing through the remaster and all I can say is that, if
    you have Skyrim, you aren't really missing much. It really feels
    hollow compared to modern games. It's got some of the magic of Skyrim
    (and Fallout) - but it feels barren in comparison; like it was a
    prototype to those better games. It's just so lacking in character and
    charm.

    Sure, it's fun to see an icon on the compass and know that, just over
    that hill, there's a new cave to discover, or a fort, or something...
    but once you actually get there, your desire to EXPLORE that location
    is low because you know it will be just like all the other
    forts/castles/etc. There's such a limited 'tile-set' used to build
    things in Oblivion that a sense of ennui sets in /really/ quickly. God
    knows that the quests and characters can't make up for the lack
    either; the dialogue and writing are extremely simplistic and it's
    impossible to really /care/ about any of it.

    In 2006, "Oblivion" was a marvel because of where it pushed games /technologically/; it's visuals, its open-world, the sheer amount of
    items and detail, it's AI... they were all first-of-class. But games
    have caught up and this makes the game's lack in other areas all the
    more apparent. I'll never forget the impression the game made on me
    twenty years ago... but it's really hard to enjoy it today.


    This is kind of weird to me. Twenty yrs old for a video game is still a pretty marvelous game. The only thing I can think of you are using
    reverse psychology on me to berate me for calling Wizardry 7 & 8 dated
    (which btw I'm back into I left Wiz 6 behind right after using Key of
    Ramm because I don't like fighting the poison serpent repeatedly). Wiz 6
    is dated for just the reason that its interface is < Wiz 7, in many
    ways. You get an instant massive QoL upgrade moving to Wiz 7. Plus
    there's an explosion when creatures die, which is cool.
    --
    Hasbro
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.rpg on Mon Jul 14 14:01:09 2025
    From Newsgroup: comp.sys.ibm.pc.games.rpg

    On Mon, 14 Jul 2025 10:58:07 -0500, "Lane \"Stonehowler\" Waldby" <wichitajayhawks@msn.com> wrote:

    Spalls Hurgenson wrote:
    On Mon, 14 Jul 2025 16:50:54 +0200, Kyonshi <gmkeros@gmail.com> wrote:

    On 7/7/2025 8:58 PM, Locus Bring'r wrote:
    WIzardry 6 7 & 8 are too dated.

    I'm finally a part of this century:

       Elder Scrolls IV: Oblivion.

    Not the remake, but if you want to do that, go qahead.

    Hmm... I tried to get into Oblivion at one point after starting Skyrim,
    but somehow the interface totally turned me off. Oblivion came out in a
    time when I was just not playing all that many games, so I don't even
    have nostalgia for it.

    I'm still plowing through the remaster and all I can say is that, if
    you have Skyrim, you aren't really missing much. It really feels
    hollow compared to modern games. It's got some of the magic of Skyrim
    (and Fallout) - but it feels barren in comparison; like it was a
    prototype to those better games. It's just so lacking in character and
    charm.

    Sure, it's fun to see an icon on the compass and know that, just over
    that hill, there's a new cave to discover, or a fort, or something...
    but once you actually get there, your desire to EXPLORE that location
    is low because you know it will be just like all the other
    forts/castles/etc. There's such a limited 'tile-set' used to build
    things in Oblivion that a sense of ennui sets in /really/ quickly. God
    knows that the quests and characters can't make up for the lack
    either; the dialogue and writing are extremely simplistic and it's
    impossible to really /care/ about any of it.

    In 2006, "Oblivion" was a marvel because of where it pushed games
    /technologically/; it's visuals, its open-world, the sheer amount of
    items and detail, it's AI... they were all first-of-class. But games
    have caught up and this makes the game's lack in other areas all the
    more apparent. I'll never forget the impression the game made on me
    twenty years ago... but it's really hard to enjoy it today.


    This is kind of weird to me. Twenty yrs old for a video game is still a >pretty marvelous game. The only thing I can think of you are using
    reverse psychology on me to berate me for calling Wizardry 7 & 8 dated >(which btw I'm back into I left Wiz 6 behind right after using Key of
    Ramm because I don't like fighting the poison serpent repeatedly). Wiz 6
    is dated for just the reason that its interface is < Wiz 7, in many
    ways. You get an instant massive QoL upgrade moving to Wiz 7. Plus
    there's an explosion when creatures die, which is cool.

    I've nothing against older games. Some of my favorite games date back
    two or three decades. I can appreciate older games for what they are.
    I do often have problems /recommending/ these older titles to 'average
    gamers', though, because a lot of what made them special is de rigeur
    today.

    Such is the case with Oblivion. As I said, there were quite a few
    things that made the seventh game in the Elder Scrolls franchise quite remarkable for their time. But since then games have become more
    advanced, and added new features that are missing from Oblivion.
    Compared to games like "Kingdom Come: Deliverance 2" or "Baldurs Gate
    3", "Oblivion" doesn't come out on top. So why should 'average gamer'
    bother if they will get a worse experience?

    That's not the case with every game. I still think games like "Ultima
    VII: The Black Gate" or "Full Throttle" or "Drakhan: Order of the
    Flame" are still eminently playable, despite being older titles. But
    that's because those games weren't as dependent on their technology,
    and had supporting features (gameplay, setting, whatever) that made
    the games memorable and fun after newer hardware made them
    'old-school'. But that's because they were fairly unique in what they
    did. I can even appreciate games like the original "Wizardry" trilogy
    (even if I don't find them in the least bit fun), because they have a
    style that's their own.

    I can't say that with "Oblivion". It's "Skyrim", but less-so. It
    hasn't the characters or story or variety of that game (much less
    later Bethesda open-world RPGs, or any of its modern competitors).

    Our time and money are limited and I think there are better ways to
    spend those resources than with "Oblivion". Sure, if you've a
    nostalgia for "Oblivion", or just absolutely love its style gameplay,
    go for it. But I think on the whole people are better off playing
    other games.

    IMHO. YMMV. ioTLAtma.
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Xocyll@Xocyll@gmx.com to comp.sys.ibm.pc.games.rpg on Tue Jul 15 05:34:00 2025
    From Newsgroup: comp.sys.ibm.pc.games.rpg

    Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs
    say:

    <snip>
    Such is the case with Oblivion. As I said, there were quite a few
    things that made the seventh game in the Elder Scrolls franchise quite >remarkable for their time. But since then games have become more
    advanced, and added new features that are missing from Oblivion.
    Compared to games like "Kingdom Come: Deliverance 2" or "Baldurs Gate
    3", "Oblivion" doesn't come out on top. So why should 'average gamer'
    bother if they will get a worse experience?

    Seventh? Surely you mean 4th; Arena, Daggerfall, Morrowind, Oblivion.

    Expansions are not games in their own right, and Battlespire and
    Redguard are NOT part of the main series.
    Arena-->Skyrim is Elder Scrolls
    Battlespire is "An Elder Scrolls Legend" and
    Redguard is "The Elder Scrolls Adventures".
    The latter 2 did poorly enough they killed their respective prospective franchises.

    That's not the case with every game. I still think games like "Ultima
    VII: The Black Gate" or "Full Throttle" or "Drakhan: Order of the
    Flame" are still eminently playable, despite being older titles. But
    that's because those games weren't as dependent on their technology,
    and had supporting features (gameplay, setting, whatever) that made
    the games memorable and fun after newer hardware made them
    'old-school'. But that's because they were fairly unique in what they
    did. I can even appreciate games like the original "Wizardry" trilogy
    (even if I don't find them in the least bit fun), because they have a
    style that's their own.

    I can't say that with "Oblivion". It's "Skyrim", but less-so. It
    hasn't the characters or story or variety of that game (much less
    later Bethesda open-world RPGs, or any of its modern competitors).

    I never finished Oblivion even once, but finished Arena, Daggerfall and Morrowind (+expansions,) many times.

    In the end Oblivion as just "fight your way up the towers to the portal,
    close portal, move to next Oblivion Portal and repeat".

    It became less interesting than watching paint dry.

    Xocyll
    --
    I don't particularly want you to FOAD, myself. You'll be more of
    a cautionary example if you'll FO And Get Chronically, Incurably,
    Painfully, Progressively, Expensively, Debilitatingly Ill. So
    FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Lane \@wichitajayhawks@msn.com to comp.sys.ibm.pc.games.rpg on Tue Jul 15 05:34:17 2025
    From Newsgroup: comp.sys.ibm.pc.games.rpg

    Xocyll wrote:
    Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs
    say:

    <snip>
    Such is the case with Oblivion. As I said, there were quite a few
    things that made the seventh game in the Elder Scrolls franchise quite
    remarkable for their time. But since then games have become more
    advanced, and added new features that are missing from Oblivion.
    Compared to games like "Kingdom Come: Deliverance 2" or "Baldurs Gate
    3", "Oblivion" doesn't come out on top. So why should 'average gamer'
    bother if they will get a worse experience?

    Seventh? Surely you mean 4th; Arena, Daggerfall, Morrowind, Oblivion.

    Expansions are not games in their own right, and Battlespire and
    Redguard are NOT part of the main series.
    Arena-->Skyrim is Elder Scrolls
    Battlespire is "An Elder Scrolls Legend" and
    Redguard is "The Elder Scrolls Adventures".
    The latter 2 did poorly enough they killed their respective prospective franchises.

    That's not the case with every game. I still think games like "Ultima
    VII: The Black Gate" or "Full Throttle" or "Drakhan: Order of the
    Flame" are still eminently playable, despite being older titles. But
    that's because those games weren't as dependent on their technology,
    and had supporting features (gameplay, setting, whatever) that made
    the games memorable and fun after newer hardware made them
    'old-school'. But that's because they were fairly unique in what they
    did. I can even appreciate games like the original "Wizardry" trilogy
    (even if I don't find them in the least bit fun), because they have a
    style that's their own.

    I can't say that with "Oblivion". It's "Skyrim", but less-so. It
    hasn't the characters or story or variety of that game (much less
    later Bethesda open-world RPGs, or any of its modern competitors).

    I never finished Oblivion even once, but finished Arena, Daggerfall and Morrowind (+expansions,) many times.

    In the end Oblivion as just "fight your way up the towers to the portal, close portal, move to next Oblivion Portal and repeat".

    It became less interesting than watching paint dry.

    Xocyll

    I;'m convinced Spalls hasn't won it either.

    In fact, he probably never even put 10 hrs into the game.
    --
    Hasbro
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Lane \@wichitajayhawks@msn.com to comp.sys.ibm.pc.games.rpg on Tue Jul 15 05:41:19 2025
    From Newsgroup: comp.sys.ibm.pc.games.rpg

    Spalls Hurgenson wrote:
    On Mon, 14 Jul 2025 10:58:07 -0500, "Lane \"Stonehowler\" Waldby" <wichitajayhawks@msn.com> wrote:

    Spalls Hurgenson wrote:
    On Mon, 14 Jul 2025 16:50:54 +0200, Kyonshi <gmkeros@gmail.com> wrote:

    On 7/7/2025 8:58 PM, Locus Bring'r wrote:
    WIzardry 6 7 & 8 are too dated.

    I'm finally a part of this century:

       Elder Scrolls IV: Oblivion.

    Not the remake, but if you want to do that, go qahead.

    Hmm... I tried to get into Oblivion at one point after starting Skyrim, >>>> but somehow the interface totally turned me off. Oblivion came out in a >>>> time when I was just not playing all that many games, so I don't even
    have nostalgia for it.

    I'm still plowing through the remaster and all I can say is that, if
    you have Skyrim, you aren't really missing much. It really feels
    hollow compared to modern games. It's got some of the magic of Skyrim
    (and Fallout) - but it feels barren in comparison; like it was a
    prototype to those better games. It's just so lacking in character and
    charm.

    Sure, it's fun to see an icon on the compass and know that, just over
    that hill, there's a new cave to discover, or a fort, or something...
    but once you actually get there, your desire to EXPLORE that location
    is low because you know it will be just like all the other
    forts/castles/etc. There's such a limited 'tile-set' used to build
    things in Oblivion that a sense of ennui sets in /really/ quickly. God
    knows that the quests and characters can't make up for the lack
    either; the dialogue and writing are extremely simplistic and it's
    impossible to really /care/ about any of it.

    In 2006, "Oblivion" was a marvel because of where it pushed games
    /technologically/; it's visuals, its open-world, the sheer amount of
    items and detail, it's AI... they were all first-of-class. But games
    have caught up and this makes the game's lack in other areas all the
    more apparent. I'll never forget the impression the game made on me
    twenty years ago... but it's really hard to enjoy it today.


    This is kind of weird to me. Twenty yrs old for a video game is still a
    pretty marvelous game. The only thing I can think of you are using
    reverse psychology on me to berate me for calling Wizardry 7 & 8 dated
    (which btw I'm back into I left Wiz 6 behind right after using Key of
    Ramm because I don't like fighting the poison serpent repeatedly). Wiz 6
    is dated for just the reason that its interface is < Wiz 7, in many
    ways. You get an instant massive QoL upgrade moving to Wiz 7. Plus
    there's an explosion when creatures die, which is cool.

    I've nothing against older games. Some of my favorite games date back
    two or three decades. I can appreciate older games for what they are.
    I do often have problems /recommending/ these older titles to 'average gamers', though, because a lot of what made them special is de rigeur
    today.

    Such is the case with Oblivion. As I said, there were quite a few
    things that made the seventh game in the Elder Scrolls franchise quite remarkable for their time. But since then games have become more
    advanced, and added new features that are missing from Oblivion.
    Compared to games like "Kingdom Come: Deliverance 2" or "Baldurs Gate
    3", "Oblivion" doesn't come out on top. So why should 'average gamer'
    bother if they will get a worse experience?

    That's not the case with every game. I still think games like "Ultima
    VII: The Black Gate" or "Full Throttle" or "Drakhan: Order of the
    Flame" are still eminently playable, despite being older titles. But
    that's because those games weren't as dependent on their technology,
    and had supporting features (gameplay, setting, whatever) that made
    the games memorable and fun after newer hardware made them
    'old-school'. But that's because they were fairly unique in what they
    did. I can even appreciate games like the original "Wizardry" trilogy
    (even if I don't find them in the least bit fun), because they have a
    style that's their own.

    I can't say that with "Oblivion". It's "Skyrim", but less-so. It
    hasn't the characters or story or variety of that game (much less
    later Bethesda open-world RPGs, or any of its modern competitors).

    Our time and money are limited and I think there are better ways to
    spend those resources than with "Oblivion". Sure, if you've a
    nostalgia for "Oblivion", or just absolutely love its style gameplay,
    go for it. But I think on the whole people are better off playing
    other games.

    IMHO. YMMV. ioTLAtma.



    Skyrim is a piece of shit by comparison 2 Oblivion. It encompasses one territory. A very small territory. It's fucking morbid - you're slated
    for execution whereas Oblivion merely a life sentence. It's pretty
    linear. And finally, Spalls likes it.
    --
    Hasbro
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.rpg on Tue Jul 15 13:15:44 2025
    From Newsgroup: comp.sys.ibm.pc.games.rpg

    On Tue, 15 Jul 2025 05:34:00 -0400, Xocyll <Xocyll@gmx.com> wrote:

    Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the >entrails of the porn spammer to utter "The Augury is good, the signs
    say:

    <snip>
    Such is the case with Oblivion. As I said, there were quite a few
    things that made the seventh game in the Elder Scrolls franchise quite >>remarkable for their time.


    Seventh? Surely you mean 4th; Arena, Daggerfall, Morrowind, Oblivion.

    Expansions are not games in their own right, and Battlespire and
    Redguard are NOT part of the main series.
    Arena-->Skyrim is Elder Scrolls
    Battlespire is "An Elder Scrolls Legend" and
    Redguard is "The Elder Scrolls Adventures".
    The latter 2 did poorly enough they killed their respective prospective >franchises.

    Oooh! You gave me an 'Umm, actually...' moment! ;-)

    As I didn't specify sub-series my initial comment was correct. The
    games are all part of the Elder Scrolls franchise. Neither are they
    expansions; they are stand-alone titles. In fact, they specifically
    call attention to the fact in their titles: "Redguard: The ELDER
    SCROLLS Adventure", and "Battlespire: The ELDER SCROLLS Legend". While
    they are not part of the mainline series, they are part of the overall
    Elder Scrolls franchise.

    In fact, it would be more accurate to say "Oblivion" was the _10th_
    stand-alone game released in the Elder Scrolls franchise, as there
    were three mobile game (released under the "Elder Scrolls Travel"
    line, individually entitled "Stormhold", ""Dawnstar" and "Shadowkey")
    that came out before "Oblivion".

    (Also, there were two stand-alone mobile titles released /after/
    Oblivion ("Elder Scrolls: Blades" and "Elder Scrolls: Castles" which,
    with "Skyrim" and "Elder Scrolls Online", bring the total number of
    stand-alone games in the franchise to thirteen. And even more if you
    include the various repackagings (Game of the Year, Ultimate, VR,
    Remaster, etc.)... which I don't. But it's more than just the five
    main games, anyway).




    I never finished Oblivion even once, but finished Arena, Daggerfall and >Morrowind (+expansions,) many times.

    In the end Oblivion as just "fight your way up the towers to the portal, >close portal, move to next Oblivion Portal and repeat".

    It really is.

    Bethesda for some reason /leaned hard/ into the "Oblivion Portal"
    loop, and that decision does the game no favors. The first time you
    have to do it -with the big portal in Kvatch- it's neat to visit
    Oblivion. It's a tricky dungeon crawl where you have to go back and
    forth through multiple towers to unlock your forward progress,
    battling monsters you (probably) haven't seen yet in the overworld.
    But then you have to do that same sequence AGAIN and AGAIN with a
    portal in front of each of the eight cities in the "Aid for Bruma"
    quest, and the game encourages you to do it even more by randomly
    opening numerous Oblivion gates across the countryside (for a total of
    up to 68 Oblivion portals).

    Worse, there are only 11 varieties of Oblivion gates to explore, and
    you will very quickly encounter the same map, with only randomized
    treasure and monsters to differentiate them. The maps themselves tend
    to be fairly tedious too (especially if you play them 'legitimately'
    and follow the expected path), with far too many detours and
    load-screens. Plus, there's really nothing to do in any of them except
    kill and loot, given the lack of quests or NPCs therein. Nor does the
    lack of visual variety help; it's all unrelenting red and brown.

    Had Bethesda limited how often you had to travel into Oblivion, it
    would have made the game much more interesting, just because those
    treks into the hell-dimension would have become more memorable. But
    the over-emphasis on the dimension, coupled with the lack of variety,
    quickly made the whole thing quite tedious.

    (This was, fortunately, one of the lessons learned when Bethesda went
    to make "Skyrim". Not only is there more variety in assets, they don't
    have you constantly going to the same place over and over again.)

    The portals are a good way to grind loot, though. There's not much
    USABLE treasure but you can make 5-15,000 gold per run, which is a
    'good' way of bolstering your money supply early in the game. Of
    course, that has its own issues with regards to game pacing and
    balance but if all you're interested is in exploiting the mechanics,
    then the oblivion gates are useful for that.

    But that's not anything that makes for a good game, IMHO.


    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Xocyll@Xocyll@gmx.com to comp.sys.ibm.pc.games.rpg on Thu Jul 17 14:42:16 2025
    From Newsgroup: comp.sys.ibm.pc.games.rpg

    Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs
    say:

    On Tue, 15 Jul 2025 05:34:00 -0400, Xocyll <Xocyll@gmx.com> wrote:

    Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the >>entrails of the porn spammer to utter "The Augury is good, the signs
    say:

    <snip>
    Such is the case with Oblivion. As I said, there were quite a few
    things that made the seventh game in the Elder Scrolls franchise quite >>>remarkable for their time.


    Seventh? Surely you mean 4th; Arena, Daggerfall, Morrowind, Oblivion.

    Expansions are not games in their own right, and Battlespire and
    Redguard are NOT part of the main series.
    Arena-->Skyrim is Elder Scrolls
    Battlespire is "An Elder Scrolls Legend" and
    Redguard is "The Elder Scrolls Adventures".
    The latter 2 did poorly enough they killed their respective prospective >>franchises.

    Oooh! You gave me an 'Umm, actually...' moment! ;-)

    As I didn't specify sub-series my initial comment was correct. The
    games are all part of the Elder Scrolls franchise. Neither are they >expansions; they are stand-alone titles. In fact, they specifically
    call attention to the fact in their titles: "Redguard: The ELDER
    SCROLLS Adventure", and "Battlespire: The ELDER SCROLLS Legend". While
    they are not part of the mainline series, they are part of the overall
    Elder Scrolls franchise.

    Not to quibble, but the main set of games are all just Elder Scrolls:
    Name
    The other 2 explicitly say Elder Scrolls Legend and Elder Scrolls
    Adventure.

    Saying Elder Scrolls only, indicates the main line of games - the other
    2 are only a partial match for that name and mobile games don't count at
    all.

    You can tell by one line "In-App Purchases". Just a casual play money
    grab not a proper rpg.<snip>
    I never finished Oblivion even once, but finished Arena, Daggerfall and >>Morrowind (+expansions,) many times.

    In the end Oblivion as just "fight your way up the towers to the portal, >>close portal, move to next Oblivion Portal and repeat".

    It really is.

    Bethesda for some reason /leaned hard/ into the "Oblivion Portal"
    loop, and that decision does the game no favors. The first time you
    have to do it -with the big portal in Kvatch- it's neat to visit
    Oblivion. It's a tricky dungeon crawl where you have to go back and
    forth through multiple towers to unlock your forward progress,
    battling monsters you (probably) haven't seen yet in the overworld.
    But then you have to do that same sequence AGAIN and AGAIN with a
    portal in front of each of the eight cities in the "Aid for Bruma"
    quest, and the game encourages you to do it even more by randomly
    opening numerous Oblivion gates across the countryside (for a total of
    up to 68 Oblivion portals).

    I think I tend to give up in the 12-15 range, it's just mind numbingly
    tedious.

    Worse, there are only 11 varieties of Oblivion gates to explore, and
    you will very quickly encounter the same map, with only randomized
    treasure and monsters to differentiate them. The maps themselves tend
    to be fairly tedious too (especially if you play them 'legitimately'
    and follow the expected path), with far too many detours and
    load-screens. Plus, there's really nothing to do in any of them except
    kill and loot, given the lack of quests or NPCs therein. Nor does the
    lack of visual variety help; it's all unrelenting red and brown.

    Had Bethesda limited how often you had to travel into Oblivion, it
    would have made the game much more interesting, just because those
    treks into the hell-dimension would have become more memorable. But
    the over-emphasis on the dimension, coupled with the lack of variety,
    quickly made the whole thing quite tedious.

    (This was, fortunately, one of the lessons learned when Bethesda went
    to make "Skyrim". Not only is there more variety in assets, they don't
    have you constantly going to the same place over and over again.)

    Oh I'm constantly going over the same places as I unlock quests that go
    there but don't unlock right away.

    Plus the game is so damn small, with vampire speed and maybe a speed
    artifact someone has bolted in (like the "Boots of Blinding Speed" from Morrowind) you can run across the entire country in less time than it
    takes to get your food from a drive thru.

    The portals are a good way to grind loot, though. There's not much
    USABLE treasure but you can make 5-15,000 gold per run, which is a
    'good' way of bolstering your money supply early in the game. Of
    course, that has its own issues with regards to game pacing and
    balance but if all you're interested is in exploiting the mechanics,
    then the oblivion gates are useful for that.

    But that's not anything that makes for a good game, IMHO.

    Grinding is for casual games like the Diablo series, it does not really
    fit in a serious RPG.

    Xocyll
    --
    I don't particularly want you to FOAD, myself. You'll be more of
    a cautionary example if you'll FO And Get Chronically, Incurably,
    Painfully, Progressively, Expensively, Debilitatingly Ill. So
    FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Xocyll@Xocyll@gmx.com to comp.sys.ibm.pc.games.rpg on Thu Jul 17 14:50:19 2025
    From Newsgroup: comp.sys.ibm.pc.games.rpg

    "Lane \"Stonehowler\" Waldby" <wichitajayhawks@msn.com> looked up from
    reading the entrails of the porn spammer to utter "The Augury is good,
    the signs say:

    Spalls Hurgenson wrote:
    On Mon, 14 Jul 2025 10:58:07 -0500, "Lane \"Stonehowler\" Waldby"
    <wichitajayhawks@msn.com> wrote:

    Spalls Hurgenson wrote:
    On Mon, 14 Jul 2025 16:50:54 +0200, Kyonshi <gmkeros@gmail.com> wrote: >>>>
    On 7/7/2025 8:58 PM, Locus Bring'r wrote:
    WIzardry 6 7 & 8 are too dated.

    I'm finally a part of this century:

       Elder Scrolls IV: Oblivion.

    Not the remake, but if you want to do that, go qahead.

    Hmm... I tried to get into Oblivion at one point after starting Skyrim, >>>>> but somehow the interface totally turned me off. Oblivion came out in a >>>>> time when I was just not playing all that many games, so I don't even >>>>> have nostalgia for it.

    I'm still plowing through the remaster and all I can say is that, if
    you have Skyrim, you aren't really missing much. It really feels
    hollow compared to modern games. It's got some of the magic of Skyrim
    (and Fallout) - but it feels barren in comparison; like it was a
    prototype to those better games. It's just so lacking in character and >>>> charm.

    Sure, it's fun to see an icon on the compass and know that, just over
    that hill, there's a new cave to discover, or a fort, or something...
    but once you actually get there, your desire to EXPLORE that location
    is low because you know it will be just like all the other
    forts/castles/etc. There's such a limited 'tile-set' used to build
    things in Oblivion that a sense of ennui sets in /really/ quickly. God >>>> knows that the quests and characters can't make up for the lack
    either; the dialogue and writing are extremely simplistic and it's
    impossible to really /care/ about any of it.

    In 2006, "Oblivion" was a marvel because of where it pushed games
    /technologically/; it's visuals, its open-world, the sheer amount of
    items and detail, it's AI... they were all first-of-class. But games
    have caught up and this makes the game's lack in other areas all the
    more apparent. I'll never forget the impression the game made on me
    twenty years ago... but it's really hard to enjoy it today.


    This is kind of weird to me. Twenty yrs old for a video game is still a >>> pretty marvelous game. The only thing I can think of you are using
    reverse psychology on me to berate me for calling Wizardry 7 & 8 dated
    (which btw I'm back into I left Wiz 6 behind right after using Key of
    Ramm because I don't like fighting the poison serpent repeatedly). Wiz 6 >>> is dated for just the reason that its interface is < Wiz 7, in many
    ways. You get an instant massive QoL upgrade moving to Wiz 7. Plus
    there's an explosion when creatures die, which is cool.

    I've nothing against older games. Some of my favorite games date back
    two or three decades. I can appreciate older games for what they are.
    I do often have problems /recommending/ these older titles to 'average
    gamers', though, because a lot of what made them special is de rigeur
    today.

    Such is the case with Oblivion. As I said, there were quite a few
    things that made the seventh game in the Elder Scrolls franchise quite
    remarkable for their time. But since then games have become more
    advanced, and added new features that are missing from Oblivion.
    Compared to games like "Kingdom Come: Deliverance 2" or "Baldurs Gate
    3", "Oblivion" doesn't come out on top. So why should 'average gamer'
    bother if they will get a worse experience?

    That's not the case with every game. I still think games like "Ultima
    VII: The Black Gate" or "Full Throttle" or "Drakhan: Order of the
    Flame" are still eminently playable, despite being older titles. But
    that's because those games weren't as dependent on their technology,
    and had supporting features (gameplay, setting, whatever) that made
    the games memorable and fun after newer hardware made them
    'old-school'. But that's because they were fairly unique in what they
    did. I can even appreciate games like the original "Wizardry" trilogy
    (even if I don't find them in the least bit fun), because they have a
    style that's their own.

    I can't say that with "Oblivion". It's "Skyrim", but less-so. It
    hasn't the characters or story or variety of that game (much less
    later Bethesda open-world RPGs, or any of its modern competitors).

    Our time and money are limited and I think there are better ways to
    spend those resources than with "Oblivion". Sure, if you've a
    nostalgia for "Oblivion", or just absolutely love its style gameplay,
    go for it. But I think on the whole people are better off playing
    other games.

    IMHO. YMMV. ioTLAtma.



    Skyrim is a piece of shit by comparison 2 Oblivion. It encompasses one >territory.

    Oblivion is not exactly bigger, and it very explicitly has invisible
    walls around the are, unlike Skyrim that made the borders steep
    unclimable mountains.

    A very small territory. It's fucking morbid - you're slated
    for execution whereas Oblivion merely a life sentence. It's pretty
    linear.

    You are slated for execution in lots of games - hardly morbid since you
    don't die nor is there any outcome of the intro that can make you die.
    The whole point of these intros (Arena- jail, Daggerfall - shipwreck,
    Morrowind - prisoner on the way to a pardon, oblivion - jail again,
    Skyrim - again a prisoner) is to start you off with negligible gear.

    Literally all of them start with you as a prisoner with the absolute
    gear a prisoner could expect to escape with.

    And finally, Spalls likes it.

    Doesn't seem like a valid reason.

    Xocyll
    --
    I don't particularly want you to FOAD, myself. You'll be more of
    a cautionary example if you'll FO And Get Chronically, Incurably,
    Painfully, Progressively, Expensively, Debilitatingly Ill. So
    FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.rpg on Thu Jul 17 15:52:28 2025
    From Newsgroup: comp.sys.ibm.pc.games.rpg

    On Thu, 17 Jul 2025 14:42:16 -0400, Xocyll <Xocyll@gmx.com> wrote:

    Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the >entrails of the porn spammer to utter "The Augury is good, the signs
    say:

    On Tue, 15 Jul 2025 05:34:00 -0400, Xocyll <Xocyll@gmx.com> wrote:

    Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the >>>entrails of the porn spammer to utter "The Augury is good, the signs >>>say:

    <snip>
    Such is the case with Oblivion. As I said, there were quite a few >>>>things that made the seventh game in the Elder Scrolls franchise quite >>>>remarkable for their time.


    Seventh? Surely you mean 4th; Arena, Daggerfall, Morrowind, Oblivion.

    Expansions are not games in their own right, and Battlespire and
    Redguard are NOT part of the main series.
    Arena-->Skyrim is Elder Scrolls
    Battlespire is "An Elder Scrolls Legend" and
    Redguard is "The Elder Scrolls Adventures".
    The latter 2 did poorly enough they killed their respective prospective >>>franchises.

    Oooh! You gave me an 'Umm, actually...' moment! ;-)

    As I didn't specify sub-series my initial comment was correct. The
    games are all part of the Elder Scrolls franchise. Neither are they >>expansions; they are stand-alone titles. In fact, they specifically
    call attention to the fact in their titles: "Redguard: The ELDER
    SCROLLS Adventure", and "Battlespire: The ELDER SCROLLS Legend". While
    they are not part of the mainline series, they are part of the overall >>Elder Scrolls franchise.

    Not to quibble, but the main set of games are all just Elder Scrolls:
    Name
    The other 2 explicitly say Elder Scrolls Legend and Elder Scrolls
    Adventure.

    There's an old "Internet law", akin to Godwin's Law or Rule 34, called
    Layne's Law that says "every debate eventually degenerates into
    arguing about definitions of a word," and I think we're perilously
    close to that now.

    I'd argue that the Elder Scrolls _franchise_, is bigger than the Elder
    Scrolls _series_. Just as you can't assume a mention of "Star Trek"
    only means the original TV series anymore, because there are so many
    other TV series, movies, comics, books, games, etc. So true with the
    Elder Scrolls franchise, which includes the primary series, several
    spin-off games, and at least two novels. All of which are canon.

    But, like I said, this starts revolving around the definition of the
    word franchise (speficifally, the " brand name under which a series of
    products is released" and both you and I can argue until our faces are
    blue that the term applies to all the Elder Scrolls or only the main
    games, and we'd not convince the other... because ultimately we're
    both right. ;-)

    Layne's Law also implies that "Once a debate degenerates into debating
    the definition of a word, the debate is debatably over." Which isn't
    any reason to stop (arguing can be fun and can lead to interesting new perspectives, especially if you don't take any of too it seriously!)
    but it probably won't resolve anything. ;-) ;-) ;-)


    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Lane \@wichitajayhawks@msn.com to comp.sys.ibm.pc.games.rpg on Fri Jul 18 07:16:23 2025
    From Newsgroup: comp.sys.ibm.pc.games.rpg

    Spalls Hurgenson wrote:
    On Mon, 14 Jul 2025 10:58:07 -0500, "Lane \"Stonehowler\" Waldby" <wichitajayhawks@msn.com> wrote:

    Spalls Hurgenson wrote:
    On Mon, 14 Jul 2025 16:50:54 +0200, Kyonshi <gmkeros@gmail.com> wrote:

    On 7/7/2025 8:58 PM, Locus Bring'r wrote:
    WIzardry 6 7 & 8 are too dated.

    I'm finally a part of this century:

       Elder Scrolls IV: Oblivion.

    Not the remake, but if you want to do that, go qahead.

    Hmm... I tried to get into Oblivion at one point after starting Skyrim, >>>> but somehow the interface totally turned me off. Oblivion came out in a >>>> time when I was just not playing all that many games, so I don't even
    have nostalgia for it.

    I'm still plowing through the remaster and all I can say is that, if
    you have Skyrim, you aren't really missing much. It really feels
    hollow compared to modern games. It's got some of the magic of Skyrim
    (and Fallout) - but it feels barren in comparison; like it was a
    prototype to those better games. It's just so lacking in character and
    charm.

    Sure, it's fun to see an icon on the compass and know that, just over
    that hill, there's a new cave to discover, or a fort, or something...
    but once you actually get there, your desire to EXPLORE that location
    is low because you know it will be just like all the other
    forts/castles/etc. There's such a limited 'tile-set' used to build
    things in Oblivion that a sense of ennui sets in /really/ quickly. God
    knows that the quests and characters can't make up for the lack
    either; the dialogue and writing are extremely simplistic and it's
    impossible to really /care/ about any of it.

    In 2006, "Oblivion" was a marvel because of where it pushed games
    /technologically/; it's visuals, its open-world, the sheer amount of
    items and detail, it's AI... they were all first-of-class. But games
    have caught up and this makes the game's lack in other areas all the
    more apparent. I'll never forget the impression the game made on me
    twenty years ago... but it's really hard to enjoy it today.


    This is kind of weird to me. Twenty yrs old for a video game is still a
    pretty marvelous game. The only thing I can think of you are using
    reverse psychology on me to berate me for calling Wizardry 7 & 8 dated
    (which btw I'm back into I left Wiz 6 behind right after using Key of
    Ramm because I don't like fighting the poison serpent repeatedly). Wiz 6
    is dated for just the reason that its interface is < Wiz 7, in many
    ways. You get an instant massive QoL upgrade moving to Wiz 7. Plus
    there's an explosion when creatures die, which is cool.

    I've nothing against older games. Some of my favorite games date back
    two or three decades. I can appreciate older games for what they are.
    I do often have problems /recommending/ these older titles to 'average gamers', though, because a lot of what made them special is de rigeur
    today.

    Such is the case with Oblivion. As I said, there were quite a few
    things that made the seventh game in the Elder Scrolls franchise quite remarkable for their time. But since then games have become more
    advanced, and added new features that are missing from Oblivion.
    Compared to games like "Kingdom Come: Deliverance 2" or "Baldurs Gate
    3", "Oblivion" doesn't come out on top. So why should 'average gamer'
    bother if they will get a worse experience?

    That's not the case with every game. I still think games like "Ultima
    VII: The Black Gate" or "Full Throttle" or "Drakhan: Order of the
    Flame" are still eminently playable, despite being older titles. But
    that's because those games weren't as dependent on their technology,
    and had supporting features (gameplay, setting, whatever) that made
    the games memorable and fun after newer hardware made them
    'old-school'. But that's because they were fairly unique in what they
    did. I can even appreciate games like the original "Wizardry" trilogy
    (even if I don't find them in the least bit fun), because they have a
    style that's their own.

    I can't say that with "Oblivion". It's "Skyrim", but less-so. It
    hasn't the characters or story or variety of that game (much less
    later Bethesda open-world RPGs, or any of its modern competitors).

    Our time and money are limited and I think there are better ways to
    spend those resources than with "Oblivion". Sure, if you've a
    nostalgia for "Oblivion", or just absolutely love its style gameplay,
    go for it. But I think on the whole people are better off playing
    other games.

    IMHO. YMMV. ioTLAtma.


    After Spalls reverse-psychology attack making me honor Wizardry 6, I'm
    back in the mix. I've past the first checkpoint - Portcullis of Ramm.
    The next checkpoint is when I open up Smitty's Shop. The weapons there
    are first class (non-magical) weapons and I think the armor might be
    good too. I'm buffing up my toons to level 7 to face the battles ahead.
    I still have the Fat Rat and the Captain's Den fight to contend with.
    Also, I want to be as high in level as possible to face the next
    grind, the poison serpents beyong the Golden Portcullis. These give
    about 1800 xp per battle, but there is a risk of great poisoning. I'll
    be needing two cure poisons and full Divine spellpoints for healing.

    Party:
    Katie - Samurai: The only mage. She has 8 spellpoints in Divine, and
    can cast magic missile at level 2.

    Geoff - Priest: Has morningstar, will slow foes.

    William - Priest: Has War Sceptre, will Enchant.

    Beth - Valkyrie. Halberdier and basic healer

    Lysandr - Thief. You already know this guy. Rapier & short sword, has
    to hide to attack.

    Juju - Ranger. Casts itching skin and next level will get Cause
    Blindness. Armed with light crossbow and quarrels.

    If I keep going after Smitty's, the third checkpoint will probably
    involve a game win.

    Last time I got here, I was discouraged because the treasure chest in
    the mountains was already opened by Queequeg. One of these days if I
    have enough time, I want to see if informing him and killing him in the
    same visit will keep him from taking the treasure. Queeequeg's an all
    around slayable guy.
    --
    Hasbro
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Lane \@wichitajayhawks@msn.com to comp.sys.ibm.pc.games.rpg on Fri Jul 18 13:51:49 2025
    From Newsgroup: comp.sys.ibm.pc.games.rpg

    Spalls Hurgenson wrote:
    On Tue, 15 Jul 2025 05:34:00 -0400, Xocyll <Xocyll@gmx.com> wrote:

    Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the
    entrails of the porn spammer to utter "The Augury is good, the signs
    say:

    <snip>
    Such is the case with Oblivion. As I said, there were quite a few
    things that made the seventh game in the Elder Scrolls franchise quite
    remarkable for their time.


    Seventh? Surely you mean 4th; Arena, Daggerfall, Morrowind, Oblivion.

    Expansions are not games in their own right, and Battlespire and
    Redguard are NOT part of the main series.
    Arena-->Skyrim is Elder Scrolls
    Battlespire is "An Elder Scrolls Legend" and
    Redguard is "The Elder Scrolls Adventures".
    The latter 2 did poorly enough they killed their respective prospective
    franchises.

    Oooh! You gave me an 'Umm, actually...' moment! ;-)

    As I didn't specify sub-series my initial comment was correct. The
    games are all part of the Elder Scrolls franchise. Neither are they expansions; they are stand-alone titles. In fact, they specifically
    call attention to the fact in their titles: "Redguard: The ELDER
    SCROLLS Adventure", and "Battlespire: The ELDER SCROLLS Legend". While
    they are not part of the mainline series, they are part of the overall
    Elder Scrolls franchise.

    In fact, it would be more accurate to say "Oblivion" was the _10th_ stand-alone game released in the Elder Scrolls franchise, as there
    were three mobile game (released under the "Elder Scrolls Travel"
    line, individually entitled "Stormhold", ""Dawnstar" and "Shadowkey")
    that came out before "Oblivion".

    (Also, there were two stand-alone mobile titles released /after/
    Oblivion ("Elder Scrolls: Blades" and "Elder Scrolls: Castles" which,
    with "Skyrim" and "Elder Scrolls Online", bring the total number of stand-alone games in the franchise to thirteen. And even more if you
    include the various repackagings (Game of the Year, Ultimate, VR,
    Remaster, etc.)... which I don't. But it's more than just the five
    main games, anyway).




    I never finished Oblivion even once, but finished Arena, Daggerfall and
    Morrowind (+expansions,) many times.

    In the end Oblivion as just "fight your way up the towers to the portal,
    close portal, move to next Oblivion Portal and repeat".

    It really is.

    Bethesda for some reason /leaned hard/ into the "Oblivion Portal"
    loop, and that decision does the game no favors. The first time you
    have to do it -with the big portal in Kvatch- it's neat to visit
    Oblivion. It's a tricky dungeon crawl where you have to go back and
    forth through multiple towers to unlock your forward progress,
    battling monsters you (probably) haven't seen yet in the overworld.
    But then you have to do that same sequence AGAIN and AGAIN with a
    portal in front of each of the eight cities in the "Aid for Bruma"
    quest, and the game encourages you to do it even more by randomly
    opening numerous Oblivion gates across the countryside (for a total of
    up to 68 Oblivion portals).

    So maybe you have played 10 hrs. This sounds awesome. 68 was my
    lineman football number. I relish it. I'm not playing this right now
    because the weirdo next door is into it, he's a murderer and is trying
    to threaten me somehow by continually bringing up "Oblivion" and he
    won't listen to me when I say the name Oppenheimer is somehow related -
    what do you think? He's a weirdo because he wants me to get into
    "Oblivion" without giving any more details. Most likely he's saying
    he's going to smash me into oblivion if I keep it up.
    --
    Hasbro
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  • From Lane \@wichitajayhawks@msn.com to comp.sys.ibm.pc.games.rpg on Fri Jul 18 13:53:47 2025
    From Newsgroup: comp.sys.ibm.pc.games.rpg

    Spalls Hurgenson wrote:
    On Mon, 14 Jul 2025 10:58:07 -0500, "Lane \"Stonehowler\" Waldby" <wichitajayhawks@msn.com> wrote:

    Spalls Hurgenson wrote:
    On Mon, 14 Jul 2025 16:50:54 +0200, Kyonshi <gmkeros@gmail.com> wrote:

    On 7/7/2025 8:58 PM, Locus Bring'r wrote:
    WIzardry 6 7 & 8 are too dated.

    I'm finally a part of this century:

       Elder Scrolls IV: Oblivion.

    Not the remake, but if you want to do that, go qahead.

    Hmm... I tried to get into Oblivion at one point after starting Skyrim, >>>> but somehow the interface totally turned me off. Oblivion came out in a >>>> time when I was just not playing all that many games, so I don't even
    have nostalgia for it.

    I'm still plowing through the remaster and all I can say is that, if
    you have Skyrim, you aren't really missing much. It really feels
    hollow compared to modern games. It's got some of the magic of Skyrim
    (and Fallout) - but it feels barren in comparison; like it was a
    prototype to those better games. It's just so lacking in character and
    charm.

    Sure, it's fun to see an icon on the compass and know that, just over
    that hill, there's a new cave to discover, or a fort, or something...
    but once you actually get there, your desire to EXPLORE that location
    is low because you know it will be just like all the other
    forts/castles/etc. There's such a limited 'tile-set' used to build
    things in Oblivion that a sense of ennui sets in /really/ quickly. God
    knows that the quests and characters can't make up for the lack
    either; the dialogue and writing are extremely simplistic and it's
    impossible to really /care/ about any of it.

    In 2006, "Oblivion" was a marvel because of where it pushed games
    /technologically/; it's visuals, its open-world, the sheer amount of
    items and detail, it's AI... they were all first-of-class. But games
    have caught up and this makes the game's lack in other areas all the
    more apparent. I'll never forget the impression the game made on me
    twenty years ago... but it's really hard to enjoy it today.


    This is kind of weird to me. Twenty yrs old for a video game is still a
    pretty marvelous game. The only thing I can think of you are using
    reverse psychology on me to berate me for calling Wizardry 7 & 8 dated
    (which btw I'm back into I left Wiz 6 behind right after using Key of
    Ramm because I don't like fighting the poison serpent repeatedly). Wiz 6
    is dated for just the reason that its interface is < Wiz 7, in many
    ways. You get an instant massive QoL upgrade moving to Wiz 7. Plus
    there's an explosion when creatures die, which is cool.

    I've nothing against older games. Some of my favorite games date back
    two or three decades. I can appreciate older games for what they are.
    I do often have problems /recommending/ these older titles to 'average gamers', though, because a lot of what made them special is de rigeur
    today.

    Such is the case with Oblivion. As I said, there were quite a few
    things that made the seventh game in the Elder Scrolls franchise quite remarkable for their time. But since then games have become more
    advanced, and added new features that are missing from Oblivion.
    Compared to games like "Kingdom Come: Deliverance 2" or "Baldurs Gate


    I decided to drop $100 on video games. One question - is this game at
    all related to the Amiga game called "Deliverance"? What I remember is
    it was a platformer, player armed with an axe or sword. Lots of nudity.
    --
    Hasbro
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